Jump to content

assimo

Members
  • Posts

    17
  • Joined

  • Last visited

Reputation

9 Neutral

Recent Profile Visitors

894 profile views
  1. Yes, it works for 1.8.1, i have played on it and it doesnt have any problems. Also 1.10 wasnt any big update, so it didnt made any change to the modding code. (Modding style is still the same)
  2. The sail is very nerfed, because real one has 64km length, maximally i could do quite bigger than solar sails, and yes i should move it to development
  3. i am still learning blender, its my first time doing a mod, and i think i will update the model in the future when i get on a higher level
  4. One problem is i have to figure out how to configure new fuel tanks to the game. Hopefully it will happen, i will work hard on this mod. Yeah Kerbalism radiation belts is a good option, but still, configuration. see ya
  5. Still working on , for now its just a unlimited fuel.
  6. A magnetic sail or magsail is a proposed method of spacecraft propulsion which would use a static magnetic field to deflect charged radiated by the Sun as a plasma wind, and thus impart momentum to accelerate the spacecraft. A magnetic sail could also thrust directly against planetary and solar magnetospheres. UPDATE 1.2: - Realplume compatibility - Interstellarfuelswitch as a main fuel (Krypton Gas) SOON: - Impulse Magnetoplasmic Propulsion - Engine Textures SpaceDock This work is licensed under the Creative Commons Attribution-NonCommercial 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/3.0/
  7. @RyanRising I want to make a plume on my own engine i made and i didnt knew a engine have to be configured for waterfall. Do i have to add any cfg files for it? I am amateur at it.
×
×
  • Create New...