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Spaceman.Spiff

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Posts posted by Spaceman.Spiff

  1. On 1/20/2024 at 11:20 AM, Terminal Velocity said:

    is there a way i can only use the part scaling this mod brings? its because i use simple rss patch to make the rockets work, but they are massively undersized for the launch sites, so I want to know if its possible to use only the part scaling. (Tweak scale doesn't work for all parts)

    IIRC Tweakscale isn't supported. Generally you want to be using ROTanks, ROEngines, etc for supported, real-scale parts. (ROTanks has built-in scaling)

    https://github.com/KSP-RO/ has everything, and it's also all on CKAN.

  2. Looking forward to the update!

    Spoiler

    Side note: this part reminds me a lot of a college essay I recently wrote. 

    1 hour ago, Nate Simpson said:

    With the siren song of new celestial bodies calling out to me, my own campaign saves turned into epic sagas.

     

     

  3. 5 hours ago, Wizard Kerbal said:

    Some of the engines you use most in Restock+ got the most dramatic modifications, meaning the stock plumes which waterall changes do not match up with the nozzles at all, making poodles, mainsails and a couple others just SUCK. 

    I don’t want to suffer with them both, but I don’t want to get rid of either. 
    So yeah . . . title.

    or . . . I noticed the little tab on the right. Could I use that to mess with the plumes and make ‘em fit again?

    or . . . could I delete the restock+ engine retextures for the ones that get messed up and have the stock poodle and mainsail back? Is that possible?

    Have you installed the Waterfall Restock mod? You need it to have configurations for Restock and Restock+

    If not, you can find it here: https://github.com/post-kerbin-mining-corporation/WaterfallRestock/releases/tag/0.2.3

  4. I’m excited for multiplayer, so that I can play with (and/or against!) friends. 
    So hyped that the game is finally releasing. Myself and many others have been waiting for years. So glad the day has almost arrived! :D

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