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Everything posted by Spaceman.Spiff
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Developer Insights #11 – Engine Exhaust Visual Effects
Spaceman.Spiff replied to Intercept Games's topic in Dev Diaries
Any chance you can have an optional window or something that can be enabled by modders so that they can make custom plumes, like in Waterfall? -
wha? oh, and uh, CLICK!
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We can still click? Someone must have fallen asleep at the moderation wheel!
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Perhaps I’m missing something, but from what I can tell, once you launch a Kerbal, you can’t change their EVA suit until they’re recovered. I’m not sure how difficult it would be, but a suit changer in-flight would be handy for when I forget to change to the suit color I want, but have already spent a few hours on a mission.
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Click like your life depends on it!
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Developer Insights #11 – Engine Exhaust Visual Effects
Spaceman.Spiff replied to Intercept Games's topic in Dev Diaries
Bloom: Yes Heat Refraction/Distortion: Yes Lens Flare: Maybe a little. -
I didn’t think that “no more major updates” was so difficult to understand Also, Restock exists.
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Wait! That’s illegal! You need to guess! @Deddly arrest this man!
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Physics and Part Count Developer Insight Request :)
Spaceman.Spiff replied to Anth's topic in Prelaunch KSP2 Discussion
Could KSPCommunityFixes implement something along these lines to improve performance? -
Click click!
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Sure am! How have you been @Caerfinon?
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KSP2 Hype Train Thread
Spaceman.Spiff replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
It’s a great dev diary! -
Developer Insights #12 – Planet Tech
Spaceman.Spiff replied to Intercept Games's topic in Dev Diaries
Minmus looks AMAZING! So happy to see it’s had a bit of a design adjustment. -
Hehehe… my cookies now! @Gargamel probably wants cookies too! You should bring more next time!
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Change, add, or remove one letter from the word of previous post.
Spaceman.Spiff replied to Turf's topic in Forum Games!
Jeast Jeeps -
Take Two and the handling of modders...
Spaceman.Spiff replied to TLTay's topic in Prelaunch KSP2 Discussion
Pretty sure if the game is unmoddable, they’ll lose a lot more money than if it is. It’s a key part of the game, and I think that Intercept understands that. Also- having hired one of the community’s most prominent modders, one would hope that they are looking for input on how to make the game better for those who want to create for it. -
The gold foil looks very nice.
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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
Spaceman.Spiff replied to Galileo's topic in KSP1 Mod Releases
Pretty sure that the issue there is Remotetech. If you want more realistic antennas that work with Kerbalism, RealAntennas is the mod for you.