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MaikC

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  1. Thanks for answers, today the games starts normally. I use Ckan for Mod handling und starting the game.
  2. Hello, maybee someone can help me, I have the attached error message since today. KSP is installed at the actual location since 2 years now and nothing has changed.
  3. Yes i have used the last versions of the mods. If the problems not exists in the olders versions, i like to give it a try (via pm?). just a little problem: I have cleaned my Savegame, so all parts are at Lvl 0.
  4. Ok, I went back a bit in history here and saw that it is probably a known problem. It's a shame, I like the mod, but unfortunately it's unusable in its current state. Each switching between locations, save and load savegames takes many times longer than normal. there is a bug with the varying DeltaV while using this mod
  5. Is it possible to use Ohscrap without Scrapyard? With enabled both mods, savegames take a very long time to save (KSP is installed on a M.2), making it a pain just to switch from VAB to launchpad. With Ohscrap/Srapyard this takes 2 minutes, without 25 seconds.
  6. Is this mod still kept up to date? I have the problem that the DeltaV values on the left side of the screen constantly fluctuate when I use one of these launchpads.
  7. The Soyuz - 4 + Soyuz - 5 Missions are broken. It is not possible to fulfill the goals. Mission Soyuz - 4 : Start a Vessel with 3 crewplaces and 1 Crew, then dock with Soyuz-5 switch 2 crew to Soyuz-4 and return with 3 crew Mission Soyuz-5: Start a Vessel with a Crew of 2 and return with 1 Pilot As you can see, this is impossible to fulfill, if you don't find a kerbal in space somewhere along the way. Btw in the description for the mission it is correct: Soyuz 5 was launched with a crew of three men -- Boris Volynov, Commander, Aleksey Yeliseyev, Flight Engineer, and Yevgeniy Khrunov, Research Engineer.
  8. Yes i have this too, to be precise, the deltaV values in the left bar fluctuate constantly by +/- 1000 m/s And some other problems: When I do "Revert to launch" it very often happens that the base on which the rocket is standing is suddenly crooked. When time-boosting for a rendezvous launch, the rocket starts swaying abnormally (does not happen with the Squad launchclamps) Just a trifle: the crew platforms have no trigger to automatically fold them in at takeoff Unfortunately, all of this prevents me from using the mod more often, even if I enjoy building a nice launch platform, it's no use to me if I can't start properly anymore.
  9. I recently had some problem with this mod, related to DockingcamKURS. The docking cams were all turned 90° to the side. Thanks to @Stone Blue he was able to solve the problem. I created a folder "Patches" in the EDP folder. There then i made a file (KURS_patch.cfg) with with the following content. Now the cameras look ahead.
  10. Hi there, i have the problem that the Dockingcam-KURS integrated in this Mod looking 90° to the side instead of forward. Is there any solution how i can fix that myself?
  11. Nobody said something about 1.19.9 except you Thx for the reply @allista
  12. I also use this mod in KSP 1.12.9 and haven't found any problems so far. Is there a reason why I shouldn't use it for 1.12.9?
  13. the cost multiplier does not work as it should. If you set it to 25% it's more expensive and if you set it to 200% it's cheaper.
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