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MaikC

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Everything posted by MaikC

  1. The Soyuz - 4 + Soyuz - 5 Missions are broken. It is not possible to fulfill the goals. Mission Soyuz - 4 : Start a Vessel with 3 crewplaces and 1 Crew, then dock with Soyuz-5 switch 2 crew to Soyuz-4 and return with 3 crew Mission Soyuz-5: Start a Vessel with a Crew of 2 and return with 1 Pilot As you can see, this is impossible to fulfill, if you don't find a kerbal in space somewhere along the way. Btw in the description for the mission it is correct: Soyuz 5 was launched with a crew of three men -- Boris Volynov, Commander, Aleksey Yeliseyev, Flight Engineer, and Yevgeniy Khrunov, Research Engineer.
  2. Yes i have this too, to be precise, the deltaV values in the left bar fluctuate constantly by +/- 1000 m/s And some other problems: When I do "Revert to launch" it very often happens that the base on which the rocket is standing is suddenly crooked. When time-boosting for a rendezvous launch, the rocket starts swaying abnormally (does not happen with the Squad launchclamps) Just a trifle: the crew platforms have no trigger to automatically fold them in at takeoff Unfortunately, all of this prevents me from using the mod more often, even if I enjoy building a nice launch platform, it's no use to me if I can't start properly anymore.
  3. I recently had some problem with this mod, related to DockingcamKURS. The docking cams were all turned 90° to the side. Thanks to @Stone Blue he was able to solve the problem. I created a folder "Patches" in the EDP folder. There then i made a file (KURS_patch.cfg) with with the following content. Now the cameras look ahead.
  4. Hi there, i have the problem that the Dockingcam-KURS integrated in this Mod looking 90° to the side instead of forward. Is there any solution how i can fix that myself?
  5. Nobody said something about 1.19.9 except you Thx for the reply @allista
  6. I also use this mod in KSP 1.12.9 and haven't found any problems so far. Is there a reason why I shouldn't use it for 1.12.9?
  7. the cost multiplier does not work as it should. If you set it to 25% it's more expensive and if you set it to 200% it's cheaper.
  8. These Mod is not longer compatilbe with KSP, it causes weird physic effects in construction mode.
  9. I found the Mod that causes that problem. It's Kerbal Joint Reinforcement.
  10. I have the same issue, we share this mods: B9 Part switch Community Ressource Pack Kerbal Joint Reinforcement NEAR Future Construction + IVA Probs Maybe this helps to figure out something, i will also test ist ;-)
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