Jump to content

MaikC

Members
  • Posts

    22
  • Joined

  • Last visited

Posts posted by MaikC

  1. I like the shape of this fairing a lot and also the functions and base.
    Unfortunately, the fairings make that the rockets have a tendency to flip over.

    With a stock fairing the rocket goes perfectly into orbit, with a procedural fairing the rocket flipp shortly after launch. Same Parts except the fairing.

  2. It looks like there is a problem with Apollo XII.

    The mission is still not available but i have met both conditions (Apollo XII + Surveyor 3).

    The Surveyor 3 is still on the moon but it looks like It's not accepted.

    It looks like he have problems with these lines:

        DATA
        {
            type = Vessel
            requiredValue = true
            uniquenessCheck = CONTRACT_ACTIVE
            targetVessel = Vessel(Surveyor-3)
            title = Surveyor-3 must be an active vessel on the surface
        }
        
        DATA
        {
            type = Location
            vesselLocation = @/targetVessel.Location()
            hidden = true
        }
        
        BEHAVIOUR
        {
            name = WaypointGenerator
            type = WaypointGenerator
            
            WAYPOINT
            {    name = Surveyor-3 landing site
                 targetBody = @/targetBody
                 icon = marker
                 altitude = 0.0
                 latitude = @/vesselLocation.Latitude()
                 longitude = @/vesselLocation.Longitude()
            }
        }


        

    That does not work. If i set it to :

        BEHAVIOUR
        {
            name = WaypointGenerator
            type = WaypointGenerator
            
            RANDOM_WAYPOINT
            {    name = Surveyor-3 landing site
                 targetBody = HomeWorld().Children().First()
                count = 1
                icon = marker
                altitude = 0.0
                waterAllowed = false
                forceEquatorial = false
            }
        }

    The mission appears.

  3. Ok, I went back a bit in history here and saw that it is probably a known problem.
    It's a shame, I like the mod, but unfortunately it's unusable in its current state.

    • Each switching between locations, save and load savegames takes many times longer than normal.
    • there is a bug with the varying DeltaV while using this mod
  4. The Soyuz - 4 + Soyuz - 5 Missions are broken. It is not possible to fulfill the goals.

    Mission Soyuz - 4 : Start a Vessel  with 3 crewplaces and 1 Crew, then dock with Soyuz-5  switch 2 crew to Soyuz-4 and return with 3 crew

    Mission Soyuz-5: Start a Vessel with a Crew of 2 and return with 1 Pilot

    As you can see, this is impossible to fulfill, if you don't find a kerbal in space somewhere along the way.

     

    Btw in the description for the mission it is correct:  Soyuz 5 was launched with a crew of three men -- Boris Volynov, Commander, Aleksey Yeliseyev, Flight Engineer, and Yevgeniy Khrunov, Research Engineer.

  5. On 2/7/2022 at 10:18 AM, m4ti140 said:

     modular launch pads completely throws off delta-V calculations in mechjeb,

    Yes i have this too, to be precise, the deltaV values in the left bar fluctuate constantly by +/- 1000 m/s

    And some other problems:

    • When I do "Revert to launch" it very often happens that the base on which the rocket is standing is suddenly crooked.
    • When time-boosting for a rendezvous launch, the rocket starts swaying abnormally (does not happen with the Squad launchclamps)
    • Just a trifle: the crew platforms have no trigger to automatically fold them in at takeoff

    Unfortunately, all of this prevents me from using the mod more often, even if I enjoy building a nice launch platform, it's no use to me if I can't start properly anymore.

  6. I recently had some problem with this mod, related to DockingcamKURS.
    The docking cams were all turned 90° to the side.

    Thanks to @Stone Blue he was able to solve the problem.

    I created a folder "Patches" in the EDP folder.

    There then i made a file (KURS_patch.cfg) with with the following content.

    Spoiler

    //  Add HullCamVDS support

    @PART[*]:HAS[#manufacturer[Interlink?Dynamics],!MODULE[ModuleParachute]]:NEEDS[HullCameraVDS]
    {
        MODULE
        {
            name = MuMechModuleHullCameraZoom
            cameraName = DockingCam
            cameraForward = 0, 1,  0
            cameraUp      = 0, 0, -1
    //        cameraPosition = 0, 0.07, 0
            cameraFoVMax = 60
            cameraFoVMin = 20
            cameraMode = 1
        }
    }

    //    Add KURS Docking Camera support

    @PART[*]:HAS[#manufacturer[Interlink?Dynamics],!MODULE[ModuleParachute]]:NEEDS[DockingCamKURS]
    {
        MODULE
        {
            name = DockingCameraModule
            cameraName = DockingCam
    //        cameraForward  =  0.0, 1.0,  0.0
            cameraUp        =  0.0, 1.0,  0.0
            noise = true
        }
    }

    Now the cameras look ahead.

×
×
  • Create New...