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Posts posted by MaikC
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For me, the SSR Microsat Liquid Fuel Engine is not displayed in the VAB, everything else that is in the Techtree is there.
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I like the shape of this fairing a lot and also the functions and base.
Unfortunately, the fairings make that the rockets have a tendency to flip over.With a stock fairing the rocket goes perfectly into orbit, with a procedural fairing the rocket flipp shortly after launch. Same Parts except the fairing.
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It looks like there is a problem with Apollo XII.
The mission is still not available but i have met both conditions (Apollo XII + Surveyor 3).
The Surveyor 3 is still on the moon but it looks like It's not accepted.
It looks like he have problems with these lines:
DATA { type = Vessel requiredValue = true uniquenessCheck = CONTRACT_ACTIVE targetVessel = Vessel(Surveyor-3) title = Surveyor-3 must be an active vessel on the surface } DATA { type = Location vesselLocation = @/targetVessel.Location() hidden = true } BEHAVIOUR { name = WaypointGenerator type = WaypointGenerator WAYPOINT { name = Surveyor-3 landing site targetBody = @/targetBody icon = marker altitude = 0.0 latitude = @/vesselLocation.Latitude() longitude = @/vesselLocation.Longitude() } }
That does not work. If i set it to :
BEHAVIOUR { name = WaypointGenerator type = WaypointGenerator RANDOM_WAYPOINT { name = Surveyor-3 landing site targetBody = HomeWorld().Children().First() count = 1 icon = marker altitude = 0.0 waterAllowed = false forceEquatorial = false } }
The mission appears.
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Thanks for answers, today the games starts normally. I use Ckan for Mod handling und starting the game.
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Hello,
maybee someone can help me, I have the attached error message since today. KSP is installed at the actual location since 2 years now and nothing has changed.
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Yes i have used the last versions of the mods.
If the problems not exists in the olders versions, i like to give it a try (via pm?). just a little problem: I have cleaned my Savegame, so all parts are at Lvl 0.
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Ok, I went back a bit in history here and saw that it is probably a known problem.
It's a shame, I like the mod, but unfortunately it's unusable in its current state.- Each switching between locations, save and load savegames takes many times longer than normal.
- there is a bug with the varying DeltaV while using this mod
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Is it possible to use Ohscrap without Scrapyard?
With enabled both mods, savegames take a very long time to save (KSP is installed on a M.2), making it a pain just to switch from VAB to launchpad.
With Ohscrap/Srapyard this takes 2 minutes, without 25 seconds. -
Is this mod still kept up to date? I have the problem that the DeltaV values on the left side of the screen constantly fluctuate when I use one of these launchpads.
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The Soyuz - 4 + Soyuz - 5 Missions are broken. It is not possible to fulfill the goals.
Mission Soyuz - 4 : Start a Vessel with 3 crewplaces and 1 Crew, then dock with Soyuz-5 switch 2 crew to Soyuz-4 and return with 3 crew
Mission Soyuz-5: Start a Vessel with a Crew of 2 and return with 1 Pilot
As you can see, this is impossible to fulfill, if you don't find a kerbal in space somewhere along the way.
Btw in the description for the mission it is correct: Soyuz 5 was launched with a crew of three men -- Boris Volynov, Commander, Aleksey Yeliseyev, Flight Engineer, and Yevgeniy Khrunov, Research Engineer.
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On 2/7/2022 at 10:18 AM, m4ti140 said:
modular launch pads completely throws off delta-V calculations in mechjeb,
Yes i have this too, to be precise, the deltaV values in the left bar fluctuate constantly by +/- 1000 m/s
And some other problems:
- When I do "Revert to launch" it very often happens that the base on which the rocket is standing is suddenly crooked.
- When time-boosting for a rendezvous launch, the rocket starts swaying abnormally (does not happen with the Squad launchclamps)
- Just a trifle: the crew platforms have no trigger to automatically fold them in at takeoff
Unfortunately, all of this prevents me from using the mod more often, even if I enjoy building a nice launch platform, it's no use to me if I can't start properly anymore.
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I recently had some problem with this mod, related to DockingcamKURS.
The docking cams were all turned 90° to the side.Thanks to @Stone Blue he was able to solve the problem.
I created a folder "Patches" in the EDP folder.
There then i made a file (KURS_patch.cfg) with with the following content.
Spoiler// Add HullCamVDS support
@PART[*]:HAS[#manufacturer[Interlink?Dynamics],!MODULE[ModuleParachute]]:NEEDS[HullCameraVDS]
{
MODULE
{
name = MuMechModuleHullCameraZoom
cameraName = DockingCam
cameraForward = 0, 1, 0
cameraUp = 0, 0, -1
// cameraPosition = 0, 0.07, 0
cameraFoVMax = 60
cameraFoVMin = 20
cameraMode = 1
}
}// Add KURS Docking Camera support
@PART[*]:HAS[#manufacturer[Interlink?Dynamics],!MODULE[ModuleParachute]]:NEEDS[DockingCamKURS]
{
MODULE
{
name = DockingCameraModule
cameraName = DockingCam
// cameraForward = 0.0, 1.0, 0.0
cameraUp = 0.0, 1.0, 0.0
noise = true
}
}Now the cameras look ahead.
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Thx to @Stone Blue the problem is now solved.
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Hi there,
i have the problem that the Dockingcam-KURS integrated in this Mod looking 90° to the side instead of forward. Is there any solution how i can fix that myself?
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12 minutes ago, linuxgurugamer said:
Other than the fact that 1.19.9 is some sort of fantasy release
Nobody said something about 1.19.9 except you
Thx for the reply @allista
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I also use this mod in KSP 1.12.9 and haven't found any problems so far. Is there a reason why I shouldn't use it for 1.12.9?
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the cost multiplier does not work as it should.
If you set it to 25% it's more expensive and if you set it to 200% it's cheaper. -
This happens if you go in construction mode...
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These Mod is not longer compatilbe with KSP, it causes weird physic effects in construction mode.
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I found the Mod that causes that problem. It's Kerbal Joint Reinforcement.
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I have the same issue, we share this mods:
B9 Part switch
Community Ressource Pack
Kerbal Joint Reinforcement
NEAR Future Construction + IVA Probs
Maybe this helps to figure out something, i will also test ist ;-)
[KSP 1.12.4] On Demand Fuel Cells (ODFC) - 1.2.99.1-prerelease - `<BlackOut>` edition [26 Dec 2022]
in KSP1 Mod Releases
Posted · Edited by MaikC
The Mod is not longer available. Link is broken.
The version that you can get via ckan doesn't work:
1. not all fuel cells are recognized
2. those that are detected do not turn on/off.