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Everything posted by Anonymous49
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Can my Engineer do this?
Anonymous49 replied to Primal68's topic in KSP1 Gameplay Questions and Tutorials
i never remove them i could use it as a backup abort system -
eva construction mode kraken
Anonymous49 replied to Valiant's topic in KSP1 Gameplay Questions and Tutorials
a bug obviously -
it's a bug. Don't think about it. It's a bug, I had the same problem. there's bug reports about it. ksp still counts you it's the same case for all flags
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Can my Engineer do this?
Anonymous49 replied to Primal68's topic in KSP1 Gameplay Questions and Tutorials
by default everyone have a parachute in 1.11 so duh just use it. I always bring it in case of a emergency like this -
im back
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i'll guess i will continue developing the resilient 1c, which actually uses mainsails but i still don't have it wait i need to go to do something else coming back in around ten minutes i guess
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Can my Engineer do this?
Anonymous49 replied to Primal68's topic in KSP1 Gameplay Questions and Tutorials
does the engineer have a personal parachute? If yes, he could eject himself and press p to deploy it while the pod crash -
at that attitude my rocket is almost horizontal. And my low twr (About 1.10) could not overcome the drag and the time to ap fall down until it reaches 0 and the rocket comes back down dude i used 23 skipper engines for liftoff man! skipper is currently my most powerful engine, five of them in the core stage the payload is too freaking heavy i chose to use the resilient 1b, the heaviest in my fleet.
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its twr problem
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i'll need a rocket for that
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and the time to Apogee slowly decreases until I fall back down to KERBIN starts of with around 4.4km but will increase due to asparagus staging it would reach around 7km in flight
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the boosters jettsion when ap is ~20km
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a ton of delta v, but will deorbit when my boosters go out
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the docking port is actually facing retro just having a bit of trouble reaching orbit with the second module the second module is too freaking big and heavy with the super large fairing and the decoupler installed, it will be 44 tonnes and the radial size of 2.5m. Need a rocket for that, and don't forget to not go pass to level 5 things. (I mean I do have level 6 but are just solar panels and precision engineering which TOTALLY doesn't help in building rockets
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i accidentally retroed myself i mean so i can dock
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it's in 80
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guys i have a achievement and a super bad news. I FINALLY DOCKED A CAPSULE WITH THE STATION!!! but unfortunately that thing kept swinging around and Bob had to EVA to complete his mission. The docking caused the perigee to lower to 50km and for Bob, -200km. Bob unfortunately had to die while as with the help of some cheats, finally got back into orbit. I had to sacrifice my expensive boosters which are reusuable (but luckily the launch abort tower was already ditched before the docking so it came back alive). Update: Bob came back when I changed my state in the sfs from dead to avaliable i mean bill
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I sent the new station via a SSTO (which apparently uses the reusuable Explorer Booster 2). It placed it in a intended orbit and it's coming back down
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i know i am rebuilding the station
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a landing mun base
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i terminated my mun base because it broke up
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did it myself, i said that mechjeb cannot do it
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there is, a fairing on the bottom and yet very thin, it's hard to see it, i made a small hole for the thrust to come out if i use a nosecone it would overheat and burn up
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guys i uploaded new crafts do u like them?