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Everything posted by DaBakonAder
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CommNet Signal Strength Calculator & Antenna Selector
DaBakonAder replied to Poodmund's topic in Tutorials
I'm Confused, So if I have a signal strength of 100 For DSN --> Relay Sat & 100 for Relay Sat --> Endpoint, I'd only have a signal strength of 1. How does that even work?!- 70 replies
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- calculator
- antenna
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CommNet Signal Strength Calculator & Antenna Selector
DaBakonAder replied to Poodmund's topic in Tutorials
Hi Ok so I have a relay of 3 of the RA-100s in Kerbin's Orbit, Minmus's Orbit, Duna's Orbit and Sarnus's orbit. How do I add that signal to my dsn without removing my craft?- 70 replies
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- calculator
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CommNet Signal Strength Calculator & Antenna Selector
DaBakonAder replied to Poodmund's topic in Tutorials
what is the difference between control point 1 and 2? Is 2 the craft and 1 the groundstation, or is 1 antenna 1 and 2 antenna 2? nvm i figured it out- 70 replies
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- calculator
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CKAN (The Comprehensive Kerbal Archive Network) - v1.30.0 Glenn
DaBakonAder replied to DasSkelett's topic in Add-on Releases
its ok -
400+ ship names so you'll never run out of names!
DaBakonAder replied to Timey's topic in KSP Discussion
I’d use this, but all my rockets are in classes with numbers, EX: Midnight 3, Premiere 7, Etc- 18 replies
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- totm feb 2021
- list
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CKAN (The Comprehensive Kerbal Archive Network) - v1.30.0 Glenn
DaBakonAder replied to DasSkelett's topic in Add-on Releases
It means do you want to let it download mods from the internet -
CKAN (The Comprehensive Kerbal Archive Network) - v1.30.0 Glenn
DaBakonAder replied to DasSkelett's topic in Add-on Releases
Amazing. -
[1.3.1 - 1.11.x] Outer Planets Mod [v2.2.9] [12th Feb 2021]
DaBakonAder replied to Poodmund's topic in Add-on Releases
Okay, so its for another mod, not an extention of the Main mod. I Thought it was some kind of addon, not something for a different mod. Thank You! -
[1.3.1 - 1.11.x] Outer Planets Mod [v2.2.9] [12th Feb 2021]
DaBakonAder replied to Poodmund's topic in Add-on Releases
what is "OPM Final Frontier?" -
Flags Falling Over
DaBakonAder replied to DaBakonAder's question in Technical Support (PC, unmodded installs)
Alright, cool it’s fixed. Thanks! I don’t know either man -
o h ok
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So you know, I got to Minmus, and I'm like, I HAVE to plant a flag, so I do, and it just falls over. I try again. It falls Over. I Try somewhere else. No matter where I go, the flag falls over. Please help.
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Sadly, it doesn't include anything about the falling flag bug
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I’ve been playing cities skylines
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Lethal Planets?
- 875 replies
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- gameplay
- life support
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[1.3.1 - 1.11.x] Outer Planets Mod [v2.2.9] [12th Feb 2021]
DaBakonAder replied to Poodmund's topic in Add-on Releases
Have you tried zooming out more? because planets like Urlum and Neidon are Far As Heck away. Like, SUPER FAR -
[1.3.1 - 1.11.x] Outer Planets Mod [v2.2.9] [12th Feb 2021]
DaBakonAder replied to Poodmund's topic in Add-on Releases
This mod works just fine for 1.11 believe it or not, only problem is a “lazer light show” appears when you pan the camera in a certain way -
Ok. the fact you can change for vacuums is cool within its self, but the fact you can also simulate other atmospheres? Wow. The Terrier is my In Vacuum engine, and the Swivel/Reliant is my atmosphere engine
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Okay How do I Do that please tell me
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Ok. So the built in reader calculates for atmosphere, so it *LOOKS* like 4000, but its really more like 5000 So a configuration of 2 reliant side boosters + swivel for kerbin -> LKO + a terrier to get to Minmus + a terrier to land & return to Kerbin will LOOK like 4000, but calculating Vacuums & what not, its more like 5000
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So to get to Minmus and Back i'd need 5940 m/s of dV, but i got to minmus and back with only 4000