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Everything posted by mazer924
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Contract Pack - History of Spaceflight - V1.0
mazer924 replied to Morphisor's topic in Add-on Releases
So I went to the archive in the cheat menu and removed Surveyor 3 to do it again. First I sent a lander and completed the contract the normal way. Apollo 12 didn't become available. Then I removed it again and forced the completion of Surveyor 3 with a cheat menu. Same result.- 258 replies
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- historical
- contracts
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I'm trying to download this mod but I'm having issues. First I tried to do with with CKAN, but it says InvalidModuleFileKraken due to file length mismatch. And when I download directly from spacedock, I get "Unexpected end of archive" in winrar. What might be causing this?
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Contract Pack - History of Spaceflight - V1.0
mazer924 replied to Morphisor's topic in Add-on Releases
You mean that I have to launch a satellite named Surveyor 3 or complete that contract again?- 258 replies
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- historical
- contracts
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Contract Pack - History of Spaceflight - V1.0
mazer924 replied to Morphisor's topic in Add-on Releases
I can't get Apollo XII mission even though I meet all requirements. Is there a way to fix or force it?- 258 replies
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- historical
- contracts
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Experiencing weird graphical glitches during ascent
mazer924 replied to mazer924's question in Technical Support (PC, modded installs)
I have latest versions installed. For Scatterer it's v.0838 and AVP - 4.13 with 4K clouds - 1.13. -
Experiencing weird graphical glitches during ascent
mazer924 replied to mazer924's question in Technical Support (PC, modded installs)
I forgot to add logs https://filebin.net/00l5d7g6pdyytvfx -
I have a weird issue. When I select a launchpad, additional options that come with this mod disappear after a few seconds, and I'm left with stock options.
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[1.2.2] Contract Pack: Clever Sats 1.4 (13/12/2016)
mazer924 replied to severedsolo's topic in Add-on Releases
I think I have a problem related to this mod. Contract told me to repair a solar panel on a satellite, but when I got there, it turned out that the panel is fine. And it is second time in a row I have this issue, first time I thought it's just an accident. Is there a way to deal with it?- 128 replies
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- contract configurator
- career
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Developer Insights #2 – Visual Effects
mazer924 replied to Intercept Games's topic in KSP 2 Dev Diaries
lol, I haven't realized that. Thanks. -
[1..x, 1.9.x, 1.10.x] Kerbal Research & Development
mazer924 replied to linuxgurugamer's topic in Add-on Releases
Maybe that's because I have too many mods, but this mod doesn't seem to work at all. I click at R&D icon, then at (stock) part and nothing happens. https://imgur.com/a/vkHcGKC -
Will there be robotic parts in KSP 2?
mazer924 replied to Ben J. Kerman's topic in KSP 2 Suggestions & Development Discussion
I don't know video was that but I can swear that there was a scene where there was some sort of arm (on a station) and it was moving away from a ship. So robotics is definitely there.- 20 replies
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- 1
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- robotics
- breaking ground
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How do I make my plane stop turning right? I have checked it few times, basically everything is symmetrical, it even has engines on both sides but every time I try to take off, it turns right and flips. edit: It flew it few more times, and once I reach about 50 m/s it pitches about a bit and automatically flips. I don't really understand what's happening and why. https://imgur.com/a/LZdqg4r
- 857 replies
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- aerodynamics
- far
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Kerbal Space Program 2 Knowledge Repository
mazer924 replied to The Aziz's topic in KSP 2 Discussion
Was part upgrade ever mentioned? In original game there was some mod about it but I think it's no longer supported. For me, it's a neat future that would make a game a bit more realistic, since manufacturers upgrade their e.g. engines as well. Merlin 1D is one of the most recent examples. It's so much better when compared to previous variants, it actually doubled the payload of Falcon 9 to LEO. Also, it would be nice to stay in one family of rocket engines (or other part). -
For now, translations needed to dock. Unless I use the easy method (lock both ships onto target - docking port), I often get confused by bindings and forget which way is "up", "down", etc.
- 121 replies
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- dr. kerbal
- totm april 2021
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Developer Insights #2 – Visual Effects
mazer924 replied to Intercept Games's topic in KSP 2 Dev Diaries
This is looking very impressive. I have also noticed SpaceX logo. Are you guys going with official, licensed stuff this time? -
toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
mazer924 replied to Gameslinx's topic in Add-on Releases
Thanks, it works now but I have a question now. Is it supposed to look like this? I mean the gap between the terrain and the vessel. https://imgur.com/a/0ELADoi- 2,559 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
mazer924 replied to Gameslinx's topic in Add-on Releases
So I have installed Parallax and to my disappointment, it causes the game to crash. I'm playing on 1.10.1 and have only three graphical mods: scatterer, EVE and distant object enhancement. How could I fix this issue? Log: https://pastebin.pl/view/f500134a Mod list: https://pastebin.pl/view/a8024080- 2,559 replies
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Do we know anything about modding support? Mods bring original KSP to a whole new level. It will be disappointing if KSP2 doesn't have it.