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Xeithr

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  1. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5950x | GPU: AMD Radeon RX 6950 XT | RAM: 128 (Not sure if this has been posted already or if it's happened to others) parts will be disconnect (or at least appear to be, likely a visual glitch) when loading either a save or quick save at times, it will be "fixed" if you reload the save again, but so far I've seen this happen to decouplers, wings, brakes (can't quite remember if it's happend to shrouds as well), also this glitch doesn't always happen but it does happen. Included Attachments: .ipsImage { width: 900px !important; }
  2. need help, Something is going wrong with FFT for me here's my log https://mega.nz/file/Ne4hyKgR#hdNHBHXc5CEzj53Ycz52OyTZRiOdRcqKZ_h8L-zbGrM and here's an exert from it [WRN 10:08:44.049] The script 'FarFutureTechnologies.ModulePulseEngineAnimator' could not be instantiated! [EXC 10:08:44.054] NullReferenceException: Object reference not set to an instance of an object PartModuleList..ctor (Part part) (at <cd473063d3a2482f8d93d388d0c95035>:0) Part.Awake () (at <cd473063d3a2482f8d93d388d0c95035>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Object:Instantiate(GameObject) PartLoader:CreatePartIcon(GameObject, Single&) PartLoader:ParsePart(UrlConfig, ConfigNode) <CompileParts>d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [EXC 10:08:44.056] NullReferenceException: Object reference not set to an instance of an object Part.Effect (System.String effectName, System.Single effectPower, System.Int32 transformIdx) (at <cd473063d3a2482f8d93d388d0c95035>:0) ModuleEnginesFX.OnAwake () (at <cd473063d3a2482f8d93d388d0c95035>:0) PartModule.Awake () (at <cd473063d3a2482f8d93d388d0c95035>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Object:Instantiate(GameObject) PartLoader:CreatePartIcon(GameObject, Single&) PartLoader:ParsePart(UrlConfig, ConfigNode) <CompileParts>d__56:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  3. Kind of fixed it (got to the main menu this time) here's the three screenshots of what showed up https://mega.nz/file/NLglhCZL#HIc5UQkQjE7JX_YFjoXMBihPFa-SC3DrAcV_-KApppg and here's the latest log https://mega.nz/file/Ne4hyKgR#hdNHBHXc5CEzj53Ycz52OyTZRiOdRcqKZ_h8L-zbGrM the main problem is something to do with 125Tube-Small, though there's going to be other problems as well (validating files doesn't help either)
  4. even after doing that I'm still having problems here's my latest log file https://mega.nz/file/0fp2UZ6D#18xo_drFtct3AebatotiETWlMx4dHiq2ZSoFuMIX010 here's screenshots of what B9-P5 is giving me https://mega.nz/file/xKwGXRzJ#-iPlX9SFYXOPIp9q3r0_jzsmbGFp947gKkIQDw-gD-U
  5. I need you help here's my ksp log file https://mega.nz/file/5Tx2xbgB#BuhEhT36TVnrgd44XmLOz_7xl2WaUTb8RszKxXia2eY, as I can't play ksp until it's fixed (asked for help in tweakscale's thread and was directed here)
  6. Bp9partswitch had an error and as I can't find what caused it I need help finding the cause here my ksp log file https://mega.nz/file/5Tx2xbgB#BuhEhT36TVnrgd44XmLOz_7xl2WaUTb8RszKxXia2eY although it's not due to tweakscale I'm posting here so that I can get help, otherwise I won't be able to play ksp until I can fix this
  7. I need help here's my log file https://mega.nz/file/5SQBXK4T#a24KgHliMzb_u3sEJXQYl2mheWFLhho0OTnSdQR8P3k
  8. does this still work in 1.11 version (if not, do you have an estimate for when it'll be updated for 1.11)
  9. when will it be updated for 1.11 (or does it still work in 1.11)
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