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About Issac

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  1. @Angel-125is right. Using "PartLoader" to get to part's prefeb. And then use "Instantiate()" to create the prefeb as a child of Kerbal. At last using code to find the "MeshRenderer" of kerbal's backpacks and turn them off. The bad side of this method is that PartModule on KHSK's part won't work. So all of the features are controlled by a PartModule attached on the kerbal. I planed to do this at beginning. But i'm afraid changing the run/walk speed and jump strength will cause some physical problems, it needs a lot of test. So i canceled this feature at last.
  2. Introduction KHSK is used for extend kerbal's capabilities. This mod will provide some parts that kerbal can equiped with stock inventory system. Two parts are working in prograss, and almost finished. Maybe i will add more in the future, but i don't have any idea about them now. Overview Parts: 1.Exoskeleton When you put the part "Exoskeleton" in kerbal's inventory. This part will be equiped on kerbal automatically. Exoskeleton will increase kerbal's "ConstructionWeightLimit" 15 times in Construction Mode.It means kerbal engineer can lift 0.9 tons
  3. Great udpate! I love the new fearture that kerbal can move heavier parts I'm working on an Exoskeleton mod that can make a single kerbal lift more weight. It seems i have to review my code to fit the newer version
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