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Jason Kerman

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  1. Hi! Is there an archived version of MKS-Lite? I'd like to have a try to make it up-to-date if you don't mind.
  2. Looks very cool! Will there be any documentations for the mod?
  3. Is it possible to make it compatible with Community Resource Pack?
  4. It's working fine from my side. Could you upload your log so I can try to locate your problem?
  5. Thank you! It can be helpful if I decide to add new planets in the future. Good to hear you have located the issue! Maybe you can ask the creater of GU since there isn't any EVE config related to stock system in my mod. It shouldn't. From my testing the ram usage is slightly lower than Beyond Home. ( I don't mean to compare, just for a reference.) If you can run Beyond Home it should be fine. If not, I can have a look if you can post your logs. I can try to help if you can describe the bugs and post your logs.
  6. Currently mainly bugfixing. I'm not going to add more planets, unless I have a super cool idea in the future. But revamping some planets is possible, depends on my inspiration and motivation. My recent plan is adding some terrain scatters (rocks, trees, etc).
  7. I'm not very familiar with GU, but as far as I know AVP already has cloud settings for stock system and OPM, so there is no need to install all of them. My suggestion is either keep AVP or keep GU stock clouds and OPMVO. From my testing AVP works fine with Kcalbeloh. I haven't test the other two but you can try if you want.
  8. Could you try only with Kcalbeloh and its dependencies installed and see whether the issue is still there? Sometimes it could be very difficult to locate bugs from a heavily modded game.
  9. Beta 1.3 has be released: Update for compatibility with the latest Kopernicus release. Remove DistantObjectEnhancement config and replace them with scatterer flare, which can have similar visual effects on distant planets. This change is made since it is known that DOE doesn't work for interstellar planets. Other minor changes and bug fixes. Also, since my spacedock uploading is not stable all the time, I will not post update on spacedock anymore. The updates will be on GitHub only in the future. Here is the new download link: https://github.com/jcyuan06/Kcalbeloh-System/releases Thank you for your understanding!
  10. I think this is not relavent to your issue. Have you tried to remove other mods and keep Kcalbeloh and its dependences only to see whether it's due to some other mod breaking it?
  11. I didn't see any error from the log. Maybe you can try to remove the mod completely and reinstall. If you only overwrote the old version when updating the mod, some issues may occur. Also, since your game are heavily modded, you can try a clean installation and see if the issue is still there.
  12. there is a kopernicus setting button on the toolbar in ksc scene.
  13. you can try to enable the Kopernicus collider fix. See below: Also, always make sure you have updated Kopernicus and my mod to the newest version.
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