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Jason Kerman

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Posts posted by Jason Kerman

  1. 1 hour ago, AstralMinerNCC1701 said:

    I am planning on playing with Parallax 2 but I don't know if it will break something with these planets. Is there compatibility with Parallax 2? It just says Parallax on the home page so I don't know if it also means Parallax 2. Thanks!

    Currently it can load without error, but there isn't any ground object added to Kcalbeloh system planets.

  2. On 11/22/2022 at 6:12 PM, MARL_Mk1 said:

    Oh wow, this mod looks gorgeous. I'm definitely gonna give it a try, but I'm going to wait to progress a bit further on my stock system save...

    Is it recommended to start a fresh save with it or adding it later on won't cause any issues?

    Thanks :)


    There won't be any issues if you don't enable homeswitch setting.

    6 hours ago, Bill Kerman0623 said:

    告诉我禁用星空背景的 cfg 文件中的 true 是否被错误地键入为 true?

    [Moderator Added Translation]
    Can you tell me if true in the cfg file for disabling the star background is mistyped as true?


    Yes, it is mistyped, should be 'True'.

  3. 18 minutes ago, CoriW said:

    Hey so I'm having a problem between this mod and the Bureaucracy mod and I'm unsure whether it has to do with this mod or that one, but it's a problem that occurs only when using the HomeSwitch option in Kcalbeloh.


    Does it work normal with other home-replacement planet mods (e.g. Beyond Home)? It would be easier to locate the issue if we know whether it's due to modification on Kerbin.

  4. 7 hours ago, CoriW said:

    So after downloading and installing the new Alpha version of HomeSwitch, before messing around with it I wanted to create a ModuleManager patch for Research Bodies that could automatically detect your Kcalbeloh System Settings (HomeSwitch, Wormholes, and RemoveKerbolSystem) and adjust the Research Bodies configuration accordingly.. However after almost the entire day of messing around with it I have determined that it doesn't appear that Research Bodies configs were made in a way that can be modified or interacted with by ModuleManager, unfortunately. Or if there is, I can't figure out how to do it.

    I will also try it later anyway. It also takes me a lot of time to figure out how to make those settings work properly.

    7 hours ago, CoriW said:

    EDIT: Also, if anyone is annoyed by the icons for the KSC and other launch sites on Kerbin either drifting or floating away from the planet, I've made a quick config that will simply half the SemiMajor Axis of the stars. (Maelg, Sunorc, Aralc System) Note that this will only work if you are using the new HomeSwitch and have RemoveKerbinSystem set to TRUE, otherwise Kcalbeloh will still be too far away from Kerbol and this will not fix it, however if you have RemoveKerbinSystem set to False and are having this issue, adjusting the "DistanceFactor" in the Kcalbeloh System Settings file may help reduce it.

    I would not recommend changing the SMA because it will change the SOI of the stars. They may not be able to have so many planets after moving closer to Kcalbeloh.

  5. On 11/13/2022 at 12:12 PM, CoriW said:

    Quick question, does homeswitch remove the stock planets / kerbol? If not, how would I go about making it do so?


    On 11/15/2022 at 7:58 AM, bigyihsuan said:

    Please do add the option to completely replace the system, that would be wonderful to see.

    An ALPHA version of new homeswitch settings is available in my discord server.

    The download doesn't include textures. You need to merge it to v.1.0.1 download. (v1.0.1 ONLY!!!)

    To remove Kerbol system, you need to enable the corresbonding setting.

    Let me know if there is any issue.

  6. What is Community Planet Enhancement?

    Community Planet Enhancement (CPE) is a planet modding project opened to the KSP community. It aims to remake all stock planets to make them more aesthetic and more interesting to explore, without changing any physics parameters of the stock system.


    Who can participate in this project?

    Anyone with good knowledge and skill of KSP planet modding.


    How can I participate?

    • Step.1: Join the CPE discord server.
    • Step.2: Show us your skills of planet modding.
      • It means to make sure all team members have the ability to make good stuffs. You can show your published/WIP mod, or simply some screenshots of your work.
      • For new modders, we encourage you to join Kopernicus server instead to learn and improve your skills. You are always welcomed after you have learned enough.
    • Step.3: Pick (a) planet(s) you want to remake.
    • Step.4: Announce your plan in the corresponding channel under the CELESTIAL BODIES category when you start working.
      • Showing your progress is always encouraged.
    • Step.5: Submit your work to moderator(s).


    What if I want to make a planet but someone else has already started/finished?

    You can either:

    • Ask the person whether he/she is willing to work together.
    • Go ahead and make your own version. Later the final version is chosen by voting of the judging committee.


    Who can be a member of the judging committee?

    • Anyone who has submitted their work.
    • Anyone with good planet modding skills and elected from KSP forums.

    Note: Judges cannot participate in voting related to their own work.


    What is the requirement for submission?

    •  Keeping the main features of stock planets.

    For example, the main color of stock planets, main biomes, Kerbin and Laythe’s land distribution, Duna’s ice caps, Dres’ valley, etc.

    • Without changing any physics parameters of the stock system.

    Radius, mass, orbit, atmosphere, temperature, etc.

    • File lists
      • Kopernicus config (Only edit the following nods unless necessary: ScaledVersion, PQS, Ocean, Biomes)
      • Height map
      • Normal map
      • Scaled-space color map
      • PQS color map
      • Biome map
      • EVE config and cloud maps if needed
      • Scatterer config if needed
    • Other things you can make
      • Sunflares
      • Skybox
      • Planet Icons
      • TUFX Profile
      • Any other things related
  7. 12 hours ago, CoriW said:

    @Jason Kerman

    Quick question, does homeswitch remove the stock planets / kerbol? If not, how would I go about making it do so?

    EDIT: Random side note I've written up a config for this mod for Research Bodies. Haven't tested yet but it should work, if you want to include it in a future release go for it.

      Reveal hidden contents
        loadAs = mod
        name = KcalbelohSystem   
            Sunorc = There appeared a small dot of light through our telescope, a reflection we thought? No, no it's a star!
            AralcA = This star was so bright it almost blinded Jeb! We can't believe we havent spotted it until now!
            AralcB = This star is puny in comparison to Kerbol.. But it seems to be moving in dance with another.
            Maelg = Bob almost disregarded this star as a chip on the lens until we looked a bit closer. It seems more like a big gas giant, but it's hot.. Really hot!
            WH3141A = We have discovered what appears to be... an anomaly? Light doesn't act right around it, we need to investigate!
            WH3141B = This is strange, it's some kind of anomaly.. We can't quite figure out what this object is, maybe a mission is in order? It's much too far though, we couldn't pack enough snacks for the journey.
            Onrefni = This planet looks like a jigsaw puzzle, with with the hot molten glow of lava between the pieces.
            Rouqea = At first glance our best scientists thought someone spilled a drop of water on the image.. Turns out it was a water world instead!
            Iomena = This cratered world seems to have an atmosphere, very thin like our neighbor Duna.
            Uleg = Ice cream?! Nope.. Looks like it's just ice, oh well it was exciting while it lasted.
            Mehtna = Strange, this one seems hotter on one side than the other. Maybe we'd be able to get a nice tan there.
            Meiuqer = Wow.. This thing is small, it's a wonder we seen anything at all from this far away.
            Sedah = Some kind of new ice cream?! It's quite large.. Oh nevermind it's kind of like Jool but pink. Weird.
            Suluco = At first we thought this rock was a barren one, but after looking for longer we noticed it was frozen too. Bob said he wants to vacation there, we think he's crazy.
            Tot =  This things small.. Like an asteroid! I wonder if we can tow it back to Kerbin to give Minmus some company?
            Sera = This ones kind of like Duna! Very red, bigger though. Jeb likes it because it reminds him of a racecar, it even has a stripe!
            Dipuc = The Mun?! How did it get there? Oh wait.. Not the Mun, false alarm.
            Simetra = Whoa that's a large rock! Oh wait no it's just colored like a rock.. Seems really gassy, wonder how it smells?
            Noira = This mun is orbiting... Backwards? Weird. Wonder if it has anything to do with the big dent in it?
            Simeht = Ice cream?! Nevermind it's much too big to be ice cream, very reminiscent in color to Minmus but wayy bigger.
            Noi =  This thing can barely be considered a mun, more like an asteroid.. I wonder if we'd stick to the surface or just float away?
            Norihc = One could only describe this large rock as.. whispy.. and cold.
            Noyreg = SNACKS?! WE'VE HIT THE MOTHERLOAD!!!! Oh wait... It's toxic you say? So no snacks?
            Anneheg = Whoa that's a hot rock! It even glows!
            Arorua = This planet.. seems to shimmer and glow in amazing patterns. We need more pictures.
            Ahtpan = Hmm, looks yellow like Kerbol. Doesn't seem as warm though, Bob says we should try to ignite it and see what happens.
            Aciore = Stunning! This one has huge bands both around it and in it! Wonder how it looks from the ground?
            Enots = This one's strange... It's small like an asteroid, but it's shape is like some kind of eccentric artpiece.
            Efil = It almost looks like Kerbin! This would definitely be the place to be! If we could get there that is.
            Eulb = This one is big like the Mun... But is blue like Minmus? Ice cream awaits!
            Elad = Whoa, this ones like the Mun but almost as big as Kerbin! Jeb always liked a good challenge!
            body = Kcalbeloh
            body = AralcSystem
            body = SimeSystem
            // body = easy normal medium hard        
            Kcalbeloh = true true true true
            AralcSystem = true true true true
            SimeSystem = true true true true
            Sunorc = true true false false
            AralcA = true true false false
            AralcB = true true false false
            Maelg = true false false false
            WH3141A = true false false false
            WH3141B = true false false false
            Onrefni = false false false false
            Rouqea = false false false false
            Iomena = false false false false
            Uleg = false false false false
            Mehtna = false false false false
            Meiuqer = false false false false
            Sedah = false false false false
            Suluco = false false false false
            Tot = false false false false
            Sera = false false false false
            Dipuc = false false false false
            Simetra = false false false false
            Noira = false false false false
            Simeht = false false false false
            Noi = false false false false
            Norihc = false false false false
            Noyreg = false false false false
            Anneheg = false false false false
            Arorua = false false false false
            Ahtpan = false false false false
            Aciore = false false false false
            Enots = false false false false
            Efil = false false false false
            Eulb = false false false false
            Elad = 	false false false false




    4 hours ago, CoriW said:

    Hey again.. So even though I just found this mod today, I use Final Frontier and so I felt compelled to do something about it.

    After somewhere in the realm of 6 or so hours of modifying, compiling, and exporting a whopping 588 unique images... I now have a collection of ribbons that you can simply drop into your GameData folder which will enable Final Frontier functionality for the Kcalbeloh System. (And yes, it was very tedious and my wrist is a bit sore from all the clicking lol)

    LINK: Kcalbeloh_FinalFrontier.zip

    Thank you very much! I will include them in the next update.

  8. 3 hours ago, Rakete said:

    Is there something like a dV-map available? :D 

    No. dV map is hard to make for interstellar planet mods because a dV map depends on which planet to start.

    Update v1.0.1

    Installation guide can be found here.

    Change Log:

    1. Rename Aciore as Anehta since the original name can be associated with a bad word.
    2. Better rescale config. Add build-in rescale config for all celestial bodies in-game. If you want to play with 2.5x or 10x size universe, there is no need to install a rescale mod for the stock system. Also, it is toggleable in mod settings whether rescale is applied only to Kcalbeloh system or all celestial bodies. See here.
    3. Better skybox; add an option in mod settings to disable the bundled skybox if you don't like it. See here.
    4. Adjust Tot's orbit and size. Adjusted the mass of Noi and Enots. Be careful before loading a save if you have any vessels on Tot.
    5. Improve Iomena's terrain. Be careful before loading a save if you have any vessels on Iomena's surface.
    6. New sun flare for Sunorc.
    7. Add sandstorms to Sera and Ahtpan.
    8. Other minor adjustments and bug fixes.
  9. 14 minutes ago, R-T-B said:

    Oh wait, does GU only add planets?  Then maybe that's alright...  I'm still getting up to speed on parallax.  I know it fights with RSS and other system replacers though.

    If that DOESN'T fix your issue post back here and I'll take a second look.


    10 minutes ago, Rutabaga22 said:
    15 minutes ago, R-T-B said:

    Oh wait, does GU only add planets?  Then maybe that's alright...  I'm still getting up to speed on parallax.  I know it fights with RSS and other system replacers though.

    I believe GU allows system switching, so that might be it.

    This is because the parallax config of GU is written for older parallax, which means it doesn't support parallax 2. To fix the issue, either GU needs to update its parallax configs or you need to roll back to parallax 1.

  10. 6 hours ago, BadModder54 said:

    Hi, just wanted to say that I absolutely LOVE this mod! But if I could make a small recommendation, could you consider adding support for the Final Frontier mod? It would be really cool to have ribbons for Kerbals that were brave enough to walk on exoplanets and such. Thank you!

    I haven't played with Final Frontier yet. I can have a look when I have time.

  11. On 10/5/2022 at 1:23 PM, bigyihsuan said:

    I'm using @Galileo's RESCALE configs from here: https://github.com/Galileo88/Rescale/releases

    I'll try using @Profiremu23's Rescale configs (https://github.com/Profiremu23/RescaleContinued) later today, and report back if anything happens.


    EDIT: Used RescaleContinued, got a full-on game crash this time.

    KSP.log: https://privatebin.net/?7511d6622183bdb7#Fmv6WD2CSpqfBEFTSGHMCuGS5ivrRHLuXfkTtGLckKMD

    It seems you are still using homeswitch and rescale together. Currently they can't work together for unknown reasons.

    Anyway, I will also include a stock rescale config in future updates.

    On 10/5/2022 at 5:14 PM, bigyihsuan said:

    You could have the black hole system completely replace the Kerbol system, and force a home switch to Elif or Suluco.

    That will not work. It's a KSP/Kopernicus bug and cannot be fixed on my side.

  12. 13 hours ago, bigyihsuan said:


    How interesting. This is Rescale = 10, HomeSwitch = Efil. I don't have any other planet mods installed, and no RESCALE mod either.

    EDIT: maybe I do need to install 10x RESCALE, since the Kerbol system still exists and is at 1x.
    EDIT 2: installed 10x RESCAL, set Rescale = 1, now the game's not loading into a fresh save. Very fun.
    EDIT 3: I did not scroll far enough up and just saw the posts above. Uninstalling RESCALE, trying again with Rescale = 10, HomeSwitch = Efil.
    EDIT 4: Would it be possible to completely replace the Kerbol system instead of switching the home? I think that would help (a little) with the KSC drifting from its actual position.

    Currently homeswitch and rescale cannot work together for unknown reasons. 

    The KSC icon drifting is a visual bug caused by home planet being too far away from center of universe (Kerbol/the Sun). I have tried to replace the Kerbol system, but since the scale of Kcalbeloh system is still too large, it doesn't help the KSC icon drifting issue. I can talk to Kopernicus or KSPCommuinityFixes development team to see if it is possible to be fixed.

    The rescale setting only applies to Kcalbeloh system bodies. If you want stock system rescaled, you need to install some other recale mod for stock system. If there is any issue, you can tell me what rescale mod you are using and I can take a look.

  13. 2 hours ago, OrbitalManeuvers said:

    Hi - I had a few minutes today so I gave this a go. Unfortunately I didn't have great success. 

    I guess to sum up my issues: the KSC isn't working, seemingly because it's not in the right place or something. You can see in the screenshot below that the KSC isn't even on the planet. (I'm set to homeswitch to Life, errr Efil)

    The video below shows the KSC slightly attached to the planet, but moving ... and that's not a typo.

    My log file and my cfg for this mod are in this folder:


    A quick excerpt of a (probably) unrelated error:

      Hide contents

    [LOG 12:29:02.047] [AddonLoader]: Instantiating addon 'UserSettings' from assembly 'SigmaReplacementsSkyBox'
    [LOG 12:29:02.048] [SigmaLog SR] WARNING: Incorrect plugin location => F:\Stock\GameData\KcalbelohSystem\Plugins\SigmaReplacementsSkyBox\SigmaReplacementsSkyBox.dll

    A picture of ground assets disconnected from the planet:

      Hide contents


    And here is a video showing several different issues. Not sure where to start.

      Hide contents


    I also tried to use 2.5 rescale by installing SigmaDimensions and setting the cfg value, but then the KSC is underground (or somewhere) so I've gone back to just trying to get stock scale home switch to work. Have tried both home planets, btw.

    Any ideas or other info you might need?

    Thanks! (p.s. I remember all these same issues from when I tried this pack back in both Alpha 1.05 and Beta 1.2)

    edit: I'm on your discord, same username, in case that's easier.

    Thank for reporting! It's a known bug mainly affects the visual effect. See below:

    On 9/20/2022 at 12:02 AM, Jason Kerman said:

    It's a known type of bug, maybe caused by KSP/Kopernicus. As far as I know it is due to the home planet is too far away from the center of the universe (the Sun in KSP). Unfortunately there is nothing I can do about it. But the good part is it's mostly a visual bug so it doesn't affect the gameplay much.

    Currently rescale and homeswitch can not work together for unknown reason. I don't recommend using them together.

  14. 1 hour ago, bungling said:

    do you think its possible to create a version of this mod where it replaces Kerbol? with some orbit changes obviously but it would be nice to see Kcalbeloh from Kerbin yknow, would make getting up close with the black hole alot easier and less buggy

    Technically it's easy, but replacing Kerbol with Kcalbeloh will make it almost impossible to transfer to another planet in earlay game.

    7 hours ago, bungling said:

    oh and: 

    parallax doesnt like me starting on efil (attempting reinstall)
    edit: forgot to disable ksc extended and whatnot

    Currently it's not a good idea using parallax scatters with homeswith.

    7 hours ago, bungling said:

    is there a possibility for kerbalism compatibility in the future?

    I can but it's not my top priority at the moment.

  15. On 9/23/2022 at 8:20 PM, Snappy said:

    This looks sick! Could you add it to ckan? I'm to lazy to manually install.


    18 hours ago, bungling said:

    yes please do this, i went and manually installed it but putting it on ckan would definitely help grow this amazing mod

    Currently not, because one of my dependency (newest Kopernicus Expansion) is not on CKAN. I will ask KopEX development.

  16. Official Release: v1.0.0


    After more than a year of development, I'm glad to announce that Kcalbeloh System has finally come to the official release.

    I really appreciate everyone who has followed this mod. Also thanks to everyone who has provided suggestions, bug reports, or any other forms of help.

    The official release doesn't mean the end of the development. I have some plans for future updates to make it better.

    Happy launchings!

  17. 21 hours ago, bungling said:

    one more question: is this compatible with Kerbalism? running a kerbalism science save and im approaching interplanetary and im just curious if this is compatible so i can get EVEN MOAR SCIENCE!!!

    if not, no big deal, the kerbol system should give me enough science to finish the tree anyway

    It has configs for radiation belts. For science I heard there are some issues. Actually I'm not very famailar with Kerbalism.

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