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Jason Kerman

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Everything posted by Jason Kerman

  1. Do you have ModuleManager in your GameData folder? I noticed your module manager log is generated on Dec 1st but others are generated on Dec 2nd.
  2. Thanks! It seems ModularFlightIntegrator is missing, which is part of Kopernicus. Can you put this folder in and see if the issure is fixed?
  3. Could you compress the files in "Logs" folder and share it with me? You can find this folder in your ksp root folder.
  4. I tested with release 62 but the bug is still there. I have sent my mod through discord. Thank you so much!
  5. Hi R-T-B! I installed release 65 but I still experience sinking land gear bug occasionally in my planet pack. It's hard to tell when it will happen. Log: https://drive.google.com/file/d/1vvBllVRK8N-FH1aM9KpBF94cEPwun8W_/view?usp=sharing
  6. Bug Report: Star light shining on a craft is limited by SOI Discription: When a craft is out of a star's SOI, there is no light shinning on the craft from that star. Test Environment: Kopernicus Latest Version Two DLCs Test config: https://drive.google.com/file/d/1sATGm5c3UAEuOwj02niTSqKSrJSG4VAT/view?usp=sharing
  7. September 20, 2021: Celestial bodies pending: 2-4 moons (including asteroids) for Simetra-Simeht system. Another moon for Aciore. An icy planet. Also I'm trying to find a better name for the mod.
  8. Hopefully I will be back this week. I'm thinking about adding a frozen moon to Sulpma and maybe a frozen planet orbiting farther than Rouqea. A gas giant moon would be cool. Recent work will be focused on moons and surface materials.
  9. Bug Report KSP: 1.12.2 x64 Windows Problem: Using PostSpawnOrbit on Kerbin can make the clouds of other planets black in map view. In tracking station the clouds look normal. Scatter 0.0772 won't cause this problem. Mods installed: Scatterer - Test version for the multi-sun support EVE-Redux - newest version Kopernicus Stable branch - release 59 AVP - newest version My own test cfg for kopernicus Screenshot: Reproduction steps: Test with my test.cfg: https://drive.google.com/file/d/1xzVeEv9Kku1T8OPCwyrpRvl4lJfJ5AyZ/view?usp=sharing Log: Log for scatter test version: https://drive.google.com/file/d/1fTcbbknQ5bfwplOXDpq5x3mZGl3X_afY/view?usp=sharing Log for scatter 0.0772: https://drive.google.com/file/d/1c87Si4RdV0LtTgRQp1uMy8eibsHXASNb/view?usp=sharing
  10. I'm trying to work on home switch for Efil and Suluco recently, which means the KSC can be swiched to Efil or Suluco and keeping stock system the same. I have almost worked it out but there are still some minor bugs. I'm going to be very busy for one or two weeks so my progress on this mod will be slow for a while. If anyone has any suggestions or ideas on this mod, feel free to comment!
  11. It's not the matter of FPS. Some part of it are unfinished so it looks terrible at some places. Semi-major axis of Aralc System: 3.262*10^11 m Semi-major axis of Silos: 9.1788*10^11 m Radius of Kcalbeloh: 7*10^9 m
  12. Thank you! I'm glad you like it. Actually there are still a lot of work to do before it can be released. But I think the alpha release will be available soon.
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