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Jason Kerman

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Posts posted by Jason Kerman

  1. On 1/14/2023 at 3:13 AM, Lattina2517 said:

    Thank you I managed to get it working by removing the multisolarpanel.cfg from the folder and everything works i hope I didn't break something else tho

     

    Did you remove the one inside Kcalbeloh folder or in somewhere else?

    4 hours ago, nathan_goes_boom said:

    I installed the mod and it works great but the black hole accretion disk is all messed up. it is white and red and it looks like a blob. is there anything i can do about it? thanks 

    It's because you installed an older version of Singularity. The newest version can fix it.

  2. On 1/10/2023 at 4:08 AM, Saturn_The_Planet said:

    This is the best planet pack in KSP IMO, Astounding work, My only complaint is Where Are The SCIENCE DEFINITIONS?!?!?!?!?!

    Thanks! The science definitions are considered less important part and take a lot of time to write, so they are on lower priority.

    1 hour ago, Lattina2517 said:

    Hey there this mods looks very good however i can't play it because when i install it it breaks B9partswitch (causes a lot of serious errors) and all of the solar panels gets stuck and do not work :(

    Did anyone have the same issue and how did you solve it if you did ?

     

    I played B9partswitch with Kcalbeloh myself and I haven't had any issues. Have you tried a clean installation with Kcalbeloh and B9PS only? Maybe there is something else that breaks the game. You can also upload your logs if you want.

  3. On 1/1/2023 at 3:18 AM, nathan_goes_boom said:

    how come the game is telling me that the Kopernicus wont be able to load the planets because "there was a exception in the loading process?" 

    In most cases it's caused by incorrect installation. You can find the installation checklist in this thread or on the Github page and check your installation yourself. If the error is still there, you can post your logs and I can take a look.

    10 hours ago, AronBTW said:

    When i download this mod, no planets have any clouds even if i have eve redux installed. How do i fix this

    Can you upload your logs?

  4. 1 hour ago, AstralMinerNCC1701 said:

    I am planning on playing with Parallax 2 but I don't know if it will break something with these planets. Is there compatibility with Parallax 2? It just says Parallax on the home page so I don't know if it also means Parallax 2. Thanks!

    Currently it can load without error, but there isn't any ground object added to Kcalbeloh system planets.

  5. On 11/22/2022 at 6:12 PM, MARL_Mk1 said:

    Oh wow, this mod looks gorgeous. I'm definitely gonna give it a try, but I'm going to wait to progress a bit further on my stock system save...

    Is it recommended to start a fresh save with it or adding it later on won't cause any issues?

    Thanks :)

     

    There won't be any issues if you don't enable homeswitch setting.

    6 hours ago, Bill Kerman0623 said:

    你能
    告诉我禁用星空背景的 cfg 文件中的 true 是否被错误地键入为 true?

    [Moderator Added Translation]
    Can you tell me if true in the cfg file for disabling the star background is mistyped as true?

    确实打错了,应该是True

    Yes, it is mistyped, should be 'True'.

  6. 18 minutes ago, CoriW said:

    Hey so I'm having a problem between this mod and the Bureaucracy mod and I'm unsure whether it has to do with this mod or that one, but it's a problem that occurs only when using the HomeSwitch option in Kcalbeloh.

     

    Does it work normal with other home-replacement planet mods (e.g. Beyond Home)? It would be easier to locate the issue if we know whether it's due to modification on Kerbin.

  7. 7 hours ago, CoriW said:

    So after downloading and installing the new Alpha version of HomeSwitch, before messing around with it I wanted to create a ModuleManager patch for Research Bodies that could automatically detect your Kcalbeloh System Settings (HomeSwitch, Wormholes, and RemoveKerbolSystem) and adjust the Research Bodies configuration accordingly.. However after almost the entire day of messing around with it I have determined that it doesn't appear that Research Bodies configs were made in a way that can be modified or interacted with by ModuleManager, unfortunately. Or if there is, I can't figure out how to do it.

    I will also try it later anyway. It also takes me a lot of time to figure out how to make those settings work properly.

    7 hours ago, CoriW said:

    EDIT: Also, if anyone is annoyed by the icons for the KSC and other launch sites on Kerbin either drifting or floating away from the planet, I've made a quick config that will simply half the SemiMajor Axis of the stars. (Maelg, Sunorc, Aralc System) Note that this will only work if you are using the new HomeSwitch and have RemoveKerbinSystem set to TRUE, otherwise Kcalbeloh will still be too far away from Kerbol and this will not fix it, however if you have RemoveKerbinSystem set to False and are having this issue, adjusting the "DistanceFactor" in the Kcalbeloh System Settings file may help reduce it.

    I would not recommend changing the SMA because it will change the SOI of the stars. They may not be able to have so many planets after moving closer to Kcalbeloh.

  8. On 11/13/2022 at 12:12 PM, CoriW said:

    Quick question, does homeswitch remove the stock planets / kerbol? If not, how would I go about making it do so?

     

    On 11/15/2022 at 7:58 AM, bigyihsuan said:

    Please do add the option to completely replace the system, that would be wonderful to see.

    An ALPHA version of new homeswitch settings is available in my discord server.

    The download doesn't include textures. You need to merge it to v.1.0.1 download. (v1.0.1 ONLY!!!)

    To remove Kerbol system, you need to enable the corresbonding setting.

    Let me know if there is any issue.

  9. What is Community Planet Enhancement?

    Community Planet Enhancement (CPE) is a planet modding project opened to the KSP community. It aims to remake all stock planets to make them more aesthetic and more interesting to explore, without changing any physics parameters of the stock system.

     

    Who can participate in this project?

    Anyone with good knowledge and skill of KSP planet modding.

     

    How can I participate?

    • Step.1: Join the CPE discord server.
    • Step.2: Show us your skills of planet modding.
      • It means to make sure all team members have the ability to make good stuffs. You can show your published/WIP mod, or simply some screenshots of your work.
      • For new modders, we encourage you to join Kopernicus server instead to learn and improve your skills. You are always welcomed after you have learned enough.
    • Step.3: Pick (a) planet(s) you want to remake.
    • Step.4: Announce your plan in the corresponding channel under the CELESTIAL BODIES category when you start working.
      • Showing your progress is always encouraged.
    • Step.5: Submit your work to moderator(s).

     

    What if I want to make a planet but someone else has already started/finished?

    You can either:

    • Ask the person whether he/she is willing to work together.
    • Go ahead and make your own version. Later the final version is chosen by voting of the judging committee.

     

    Who can be a member of the judging committee?

    • Anyone who has submitted their work.
    • Anyone with good planet modding skills and elected from KSP forums.

    Note: Judges cannot participate in voting related to their own work.

     

    What is the requirement for submission?

    •  Keeping the main features of stock planets.

    For example, the main color of stock planets, main biomes, Kerbin and Laythe’s land distribution, Duna’s ice caps, Dres’ valley, etc.

    • Without changing any physics parameters of the stock system.

    Radius, mass, orbit, atmosphere, temperature, etc.

    • File lists
      • Kopernicus config (Only edit the following nods unless necessary: ScaledVersion, PQS, Ocean, Biomes)
      • Height map
      • Normal map
      • Scaled-space color map
      • PQS color map
      • Biome map
      • EVE config and cloud maps if needed
      • Scatterer config if needed
    • Other things you can make
      • Sunflares
      • Skybox
      • Planet Icons
      • TUFX Profile
      • Any other things related

    Gallery

    Spoiler

    Kerbin:

    4bWCCpH.png

    Aie06DC.png

    mR4jT05.png

    is42PSZ.png

    Eve:

    image.png

    image.png

     

    image.png?width=830&height=664

    image.png?width=585&height=468

    Jool:

    image.png?width=830&height=664

    image.png?width=830&height=664

    Laythe:

    jjsF5Ja.png

    bFYvvA9.png

    3AJ60Ge.png

     

     

  10. 12 hours ago, CoriW said:

    @Jason Kerman

    Quick question, does homeswitch remove the stock planets / kerbol? If not, how would I go about making it do so?

    EDIT: Random side note I've written up a config for this mod for Research Bodies. Haven't tested yet but it should work, if you want to include it in a future release go for it.

      Reveal hidden contents
    RESEARCHBODIES
    {
        loadAs = mod
        name = KcalbelohSystem   
        ONDISCOVERY
        {        
            Sunorc = There appeared a small dot of light through our telescope, a reflection we thought? No, no it's a star!
            AralcA = This star was so bright it almost blinded Jeb! We can't believe we havent spotted it until now!
            AralcB = This star is puny in comparison to Kerbol.. But it seems to be moving in dance with another.
            Maelg = Bob almost disregarded this star as a chip on the lens until we looked a bit closer. It seems more like a big gas giant, but it's hot.. Really hot!
            WH3141A = We have discovered what appears to be... an anomaly? Light doesn't act right around it, we need to investigate!
            WH3141B = This is strange, it's some kind of anomaly.. We can't quite figure out what this object is, maybe a mission is in order? It's much too far though, we couldn't pack enough snacks for the journey.
            Onrefni = This planet looks like a jigsaw puzzle, with with the hot molten glow of lava between the pieces.
            Rouqea = At first glance our best scientists thought someone spilled a drop of water on the image.. Turns out it was a water world instead!
            Iomena = This cratered world seems to have an atmosphere, very thin like our neighbor Duna.
            Uleg = Ice cream?! Nope.. Looks like it's just ice, oh well it was exciting while it lasted.
            Mehtna = Strange, this one seems hotter on one side than the other. Maybe we'd be able to get a nice tan there.
            Meiuqer = Wow.. This thing is small, it's a wonder we seen anything at all from this far away.
            Sedah = Some kind of new ice cream?! It's quite large.. Oh nevermind it's kind of like Jool but pink. Weird.
            Suluco = At first we thought this rock was a barren one, but after looking for longer we noticed it was frozen too. Bob said he wants to vacation there, we think he's crazy.
            Tot =  This things small.. Like an asteroid! I wonder if we can tow it back to Kerbin to give Minmus some company?
            Sera = This ones kind of like Duna! Very red, bigger though. Jeb likes it because it reminds him of a racecar, it even has a stripe!
            Dipuc = The Mun?! How did it get there? Oh wait.. Not the Mun, false alarm.
            Simetra = Whoa that's a large rock! Oh wait no it's just colored like a rock.. Seems really gassy, wonder how it smells?
            Noira = This mun is orbiting... Backwards? Weird. Wonder if it has anything to do with the big dent in it?
            Simeht = Ice cream?! Nevermind it's much too big to be ice cream, very reminiscent in color to Minmus but wayy bigger.
            Noi =  This thing can barely be considered a mun, more like an asteroid.. I wonder if we'd stick to the surface or just float away?
            Norihc = One could only describe this large rock as.. whispy.. and cold.
            Noyreg = SNACKS?! WE'VE HIT THE MOTHERLOAD!!!! Oh wait... It's toxic you say? So no snacks?
            Anneheg = Whoa that's a hot rock! It even glows!
            Arorua = This planet.. seems to shimmer and glow in amazing patterns. We need more pictures.
            Ahtpan = Hmm, looks yellow like Kerbol. Doesn't seem as warm though, Bob says we should try to ignite it and see what happens.
            Aciore = Stunning! This one has huge bands both around it and in it! Wonder how it looks from the ground?
            Enots = This one's strange... It's small like an asteroid, but it's shape is like some kind of eccentric artpiece.
            Efil = It almost looks like Kerbin! This would definitely be the place to be! If we could get there that is.
            Eulb = This one is big like the Mun... But is blue like Minmus? Ice cream awaits!
            Elad = Whoa, this ones like the Mun but almost as big as Kerbin! Jeb always liked a good challenge!
        }
    	
        IGNORE
        {
            body = Kcalbeloh
            body = AralcSystem
            body = SimeSystem
        }
        
        IGNORELEVELS
        {
            // body = easy normal medium hard        
            Kcalbeloh = true true true true
            AralcSystem = true true true true
            SimeSystem = true true true true
            Sunorc = true true false false
            AralcA = true true false false
            AralcB = true true false false
            Maelg = true false false false
            WH3141A = true false false false
            WH3141B = true false false false
            Onrefni = false false false false
            Rouqea = false false false false
            Iomena = false false false false
            Uleg = false false false false
            Mehtna = false false false false
            Meiuqer = false false false false
            Sedah = false false false false
            Suluco = false false false false
            Tot = false false false false
            Sera = false false false false
            Dipuc = false false false false
            Simetra = false false false false
            Noira = false false false false
            Simeht = false false false false
            Noi = false false false false
            Norihc = false false false false
            Noyreg = false false false false
            Anneheg = false false false false
            Arorua = false false false false
            Ahtpan = false false false false
            Aciore = false false false false
            Enots = false false false false
            Efil = false false false false
            Eulb = false false false false
            Elad = 	false false false false
        }
    }

     

     

     

    4 hours ago, CoriW said:

    Hey again.. So even though I just found this mod today, I use Final Frontier and so I felt compelled to do something about it.

    After somewhere in the realm of 6 or so hours of modifying, compiling, and exporting a whopping 588 unique images... I now have a collection of ribbons that you can simply drop into your GameData folder which will enable Final Frontier functionality for the Kcalbeloh System. (And yes, it was very tedious and my wrist is a bit sore from all the clicking lol)

    LINK: Kcalbeloh_FinalFrontier.zip

    Thank you very much! I will include them in the next update.

  11. 3 hours ago, Rakete said:

    Is there something like a dV-map available? :D 

    No. dV map is hard to make for interstellar planet mods because a dV map depends on which planet to start.

    Update v1.0.1

    Installation guide can be found here.

    Change Log:

    1. Rename Aciore as Anehta since the original name can be associated with a bad word.
    2. Better rescale config. Add build-in rescale config for all celestial bodies in-game. If you want to play with 2.5x or 10x size universe, there is no need to install a rescale mod for the stock system. Also, it is toggleable in mod settings whether rescale is applied only to Kcalbeloh system or all celestial bodies. See here.
    3. Better skybox; add an option in mod settings to disable the bundled skybox if you don't like it. See here.
    4. Adjust Tot's orbit and size. Adjusted the mass of Noi and Enots. Be careful before loading a save if you have any vessels on Tot.
    5. Improve Iomena's terrain. Be careful before loading a save if you have any vessels on Iomena's surface.
    6. New sun flare for Sunorc.
    7. Add sandstorms to Sera and Ahtpan.
    8. Other minor adjustments and bug fixes.
  12. 2 hours ago, Subbot said:

    Hello, the mod is really cool, but im having a strange problem with the accretion disk of the black hole. Disabling the disk with singularity's menu fixes it, but obviously makes the disk disappear.

    DiskBroken.png

    Anybody had this problem before?

    It's usually caused by a lower version of Singularity. You can install the newest Singularity to fix it.

  13. 14 minutes ago, R-T-B said:

    Oh wait, does GU only add planets?  Then maybe that's alright...  I'm still getting up to speed on parallax.  I know it fights with RSS and other system replacers though.

    If that DOESN'T fix your issue post back here and I'll take a second look.

     

    10 minutes ago, Rutabaga22 said:
    15 minutes ago, R-T-B said:

    Oh wait, does GU only add planets?  Then maybe that's alright...  I'm still getting up to speed on parallax.  I know it fights with RSS and other system replacers though.

    I believe GU allows system switching, so that might be it.

    This is because the parallax config of GU is written for older parallax, which means it doesn't support parallax 2. To fix the issue, either GU needs to update its parallax configs or you need to roll back to parallax 1.

  14. 6 hours ago, BadModder54 said:

    Hi, just wanted to say that I absolutely LOVE this mod! But if I could make a small recommendation, could you consider adding support for the Final Frontier mod? It would be really cool to have ribbons for Kerbals that were brave enough to walk on exoplanets and such. Thank you!

    I haven't played with Final Frontier yet. I can have a look when I have time.

  15. On 10/5/2022 at 1:23 PM, bigyihsuan said:

    I'm using @Galileo's RESCALE configs from here: https://github.com/Galileo88/Rescale/releases

    I'll try using @Profiremu23's Rescale configs (https://github.com/Profiremu23/RescaleContinued) later today, and report back if anything happens.

     

    EDIT: Used RescaleContinued, got a full-on game crash this time.

    KSP.log: https://privatebin.net/?7511d6622183bdb7#Fmv6WD2CSpqfBEFTSGHMCuGS5ivrRHLuXfkTtGLckKMD

    It seems you are still using homeswitch and rescale together. Currently they can't work together for unknown reasons.

    Anyway, I will also include a stock rescale config in future updates.

    On 10/5/2022 at 5:14 PM, bigyihsuan said:

    You could have the black hole system completely replace the Kerbol system, and force a home switch to Elif or Suluco.

    That will not work. It's a KSP/Kopernicus bug and cannot be fixed on my side.

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