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kennyc222

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Posts posted by kennyc222

  1. I want more! I want more missions! All primary missions are done and the Secondary mission is nearly done too! The only problem is the game is slowing down and lagging over time and more crafts are built! Thanks for the update! and I love it! 

  2. 4 hours ago, cfloutier said:

    Anyway Happy New Year for all and here is a new version with many fixes and new corrections

    v0.11.2
    • Correction of the Staging tool : working with asparagus models. (I hope)
    • Docking pilot is back without the A.R
    • Time Warp is now allowed during node burn execution. 
      K2D2 is just following the same rules as "Warp Before Node execution". A max time warp is computed and applied.
    • fixed an issue when switching to Space Center (errors in logs, thanks to @munix)
    • Warp Tabs has been removed (needed to be fixed)

     

    Thanks so much! FInally docking is back! 

  3. 9 hours ago, Radekpl said:

    Hello. I would like to ask you if is possible to add this feature to the mod. To show on map your trajectory and maybe the trajectory of your target. Soo you can use the map for not just for science revealing, but then for navigating.

    mapMFD2.jpg

    orbiter_ui011.png

    OMG! I know Orbiter! Way before KSP 1 and 2, I used this to fly some ships! Now I wan this feature to have appeared in this mod too for ksp2! 

  4. I desperately need  Colonies, so that I can build and launch the ship on Mun/Duna/Ike/Moho/Laythe/Vall/Tylo or beyond (except Eve!), so that I don't have to build a very heavy ship and launch from Kerbin every time! Save my brain cells and my PC workload! 

    so I will use Mun as a base to build some lightweight ships!

  5. On 8/13/2023 at 8:40 AM, schlosrat said:

    There isn't any auto-docking mod in KSP2 currently that I know of, but there are some mods that may help you with some parts of this.

    If you have Flight Plan and K2-D2 together, then those can help you with the rendezvous part. I believe K2-D2 is working on an auto-docking capability, but I'm not sure how close it may be to being released.

    Flight Plan also helps with selecting a target vessel to rendezvous with and selecting a docking port on your target once you're close.

    Once you're in the vicinity of your target then there's Docking Alignment Display, which may also help you. It's not going to auto-dock, but it can help tremendously if you want to try your hand at a manual approach.

    One trick I do (works in both KSP1 and KSP2) is to do what I call "cooperative docking". This is a simple technique that can be used with any two vessels that have docking ports and can be actively controlled by you.

    Let's say you've got two vessels, V1 and V2, and you want V1 to approach and dock with a port on V2. Hopefully, here V1 has a docking port that faces "forward" as that will make it easier.

    1. Make V2 the active vessel
    2. Pick the docking port on V2 you want to have V1 dock with and set "Control from Here"
    3. Set V2's target to be V1 (or better - target V1's docking port)
    4. Turn on SAS (not RCS!) and have V2 point at its target. When V2 stops moving it should have your desired docking port pointed right at V1. Leave V2's SAS on.
    5. Make V1 the active vessel
    6. Pick the docking port on V1 that you want to use to dock with V2 and set "Control from Here"
    7. Set V1's target to be V2's docking port
    8. Turn on SAS (not RCS!) and have V1 point at its target. When V1 stops moving it should have its docking port pointed right down the axis for V2's docking port.
    9. Once V1 is pointed well at V2 then switch SAS to hold the attitude and not point at the target.
    10. Turn on RCS and give V1 a nudge in the forward direction. Aim for a closing speed of < 1 m/s when you're close.
    11. Watch V1 glide up and dock with V2

    It works for me too! While I'm waiting for Autodock feature from K2-D2 for Science (0.2 of KSP2)...this trick saves my life! For my mothership system! 

  6. 4 hours ago, cfloutier said:

    Thanks a lot. ❤️

    This message help a lot to keep the motivation. 

    For the resize i've had bug in the ascent profile rendering using decimal zoom value. Thats why i've limited to x1,2,4. I'll try to fix it and propose a free zoom value. 

    Fir the docking, i'll soon add back the tab without ar rendering. I'll fix this later. The pilot can work without of course. I mainly used thoses lines to debug.

    That will be great for docking! As I need auto-dock but i don't need the AR...As AR just obstructs the view. Just add the docking back without the AR. I'm now in Jool as I need a Mothership-boat system to get the kerbals on its moons! Even for returning missions of Eve and Duna too! For one way trip, I don't need a mothership system, but for a return (especially with Kerbals), I need a mothership

  7. thanks but this error message appeared again using ckan

    "

    About to install:
     * Node Manager 0.7.1 (spacedock.info, 57.4 KiB)
    Downloading "https://spacedock.info/mod/3366/Node%20Manager/download/0.7.1"
    Finished downloading NodeManager 0.7.1, validating and storing to cache...
    Trying to install NodeManager 0.7.1, but it's not downloaded or download is corrupted
    Error during installation!
    If the above message indicates a download error, please try again. Otherwise, please open an issue for us to investigate.
    If you suspect a metadata problem: https://github.com/KSP-CKAN/NetKAN/issues/new/choose
    If you suspect a bug in the client: https://github.com/KSP-CKAN/CKAN/issues/new/choose

    "

     

  8. 51 minutes ago, schlosrat said:

    Big thanks to @munix for tracking down and fixing the issue in Node Manager. Thanks to him we’ve got a new release of Node Manager (0.7.1) which enables both Flight Plan and Maneuver Node Controller to work in KSP 2 0.2.2 For Science! 
     

    If you have trouble creating maneuver nodes in Flight Plan in For Science! Then please make sure you’ve got Space Warp 1.6.0+ and Node Manager 0.7.1. You should be able to do this with CKAN.

    Thanks so much! Now I can use it for Science...I have a problem, unable to download and install it using Ckan as it appears an error message

     

    "

    About to install:
     * Node Manager 0.7.1 (spacedock.info, 57.4 KiB)
     * Flight Plan 0.9.1 (cached)
    Downloading "https://spacedock.info/mod/3366/Node%20Manager/download/0.7.1"
    Finished downloading NodeManager 0.7.1, validating and storing to cache...
    Trying to install NodeManager 0.7.1, but it's not downloaded or download is corrupted
    Error during installation!
    If the above message indicates a download error, please try again. Otherwise, please open an issue for us to investigate.
    If you suspect a metadata problem: https://github.com/KSP-CKAN/NetKAN/issues/new/choose
    If you suspect a bug in the client: https://github.com/KSP-CKAN/CKAN/issues/new/choose

    "

    Is it only me? or happens to everyone? 

     

  9. 6 hours ago, pmoffitt said:

    Last night I was unable to get Flight Plan to create a node to circulize after using K2-D2 to Lift off to 75km. This is with KSP2 For Science.  Gave me some error about invalid node from K2-D2.  I had to create the node manually and then could run it through K2-D2.  I really liked using Flight Plan, please update it to work with the new version of KSP2 For Science.

     

    4 hours ago, Estelyen said:

    Lucky you, for some reason, I can't even create any nodes manually with flight plan installed. Or I'm doing something wrong (just joined KSP 2 after the 0.2.0 update and never used it before). I'm only on the starting missions now, so I can do without flight plan for a while and create my nodes manually with it uninstalled for now. But as I've become sort of a Mechjeb addict in KSP1, I will definitely need flight plan for the more advanced stuff that comes later. Well, it's a nice challenge for now, I'll try to do Mun and Minmus landings without it, let's see how far I can take it! xD

    I guess an update might take a while though, schlosrat hasn't been online for two weeks now. Hope he's well!

    Me too! both of you! I think the mod needs some more time to update the node manager to support 0.2 (Science!)...without node Manager, the flight plan will not work well...As I heavily rely on Flight plan for interplanetary transfer, even if just for Mun and Minmus...save me tons of brain cells for doing a interplanetary transfer manually..HOwever, K2-D2 still works as usual for 0.2!

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