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I really think that ksp2 development and postponing is following nasa's sls postponing. There may be a collaboration between ksp2 and NASA, to display sls content in the game, that cannot be released before the first launch of the sls. Maybe. Or else, they want the game to be better than ksp1, which is incredibly hard and needs a lot of time.
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Oh yes, I know this. But until now, he had to maintain them updated, and it was a endless work. But now, his work will not have to be pertpetuous (until ksp2).
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Odyseus2 changed their profile photo
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I know that the licenses for some mods contain the clause "If I [the developer] am not active for a while, you can resume development." What do you mean by that ?
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You all know that 1.12.2 is the last ksp update. This means that every mod or add on coded from now will be permanently compatible with the game. Additionally, a lots of mods, some of them very cool, have been coded since the first versions of the game. So, why not work all together to make all ksp old mods (except those which have been added to the game) compatible forever ?
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There seems to be a major issue with the 1.12. Is it normal that the icon doesn't appears at all ?
- 206 replies
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- lmp
- multiplayer
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Vexarp IVA [ RPM/MAS IVAs for NFSpacecraft ] ( 0.6.1 )
Odyseus2 replied to Vexmae's topic in KSP1 Mod Releases
Looks cool ! Could you give a list of dependencies to know them whithout having to download it ?- 77 replies
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- iva
- near future
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-64
- 14,980 replies
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- send help
- electric boogaloo
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Absolutely beautiful. Looks like mods, without mods.
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Ok, i'll go to the desert and search for it. To pull it Out of the sands. ^^
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Very cool! Is the temple in the desert stock?