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i was only able to test the new style wheels (i forget what theyre called) before a weird game crash, but they were still VERY slow. a fairly light rover on the runway took minutes to get up to 32m/s and any kind of incline was a no-go. it seems like they arent making more power and lower speeds like theyre supposed to.
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drove a rover around, learned the rover wheels still have almost NO power, then watched the game AND my gpu crash. seriously, my pc switched to using onboard graphics and i had to restart lol. so i think i may hold off til the next patch cus that was kinda scary considering i JUST bought this card....
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as far as im concerned, a rapier on a craft with no oxidizer IS just a jet engine. id be curious to see a poll on how many people think a rapier in air mode is somehow in a different category than other jet engines
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Procedural Wing "thickness" and tailfins?
Icky replied to mattihase's topic in KSP2 Suggestions and Development Discussion
on the topic of wings, i noticed the weight doesnt change when you adjust the dimensions. im guessing thats not intended. also when i saw the "wings" had the asymmetrical shape with the flat bottom i was hoping they would actually make lift without having to tilt them. i could just slap them on and they would make lift when the craft has a zero angle of attack. but it seems thats not the case. -
oddly enough i had NO difference between 1080 and 4k. on a 2080
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why does this thread exist? hahaha
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How many people have or will be upgrading for KSP2?
Icky replied to Anth12's topic in Prelaunch KSP2 Discussion
seemed like the 4070ti was the best bang/buck upgrade from my 2080. i wont lie and say ksp2 wasnt a large factor in that decision that i made two days ago...... but it was kinda getting time anyway. im a 4k AND vr guy so i kinda have to stay on top of gpu power. gonna stick with the 16gb of ddr4 3100 for the moment unless the general consensus determines 32 will offer a significant benefit -
if that were true youd think the new tire physics wouldnt be the same trash we had to put up with in the first game but so far it looks like they just went ahead and recreated the exact same tire model.... from scratch.... again.... for ksp2...
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Hot take: procedural wings won't make building easier
Icky replied to The Aziz's topic in Prelaunch KSP2 Discussion
idk where youre coming from. youre saying you wont know what size/shape wing to put on a plane in ksp2, but how did you know in ksp1? there were different sizes and shapes there too. (btw the shape doesnt even matter, its just the total wing area. im betting ksp2 wont be much different) so all thats left is size. and its gonna be the same in 2 as it was in 1, if you dont have enough lift, you need more speed or more wing. and beyond that its still gonna be "put COL behind COD" -
mother of god what are those physics when the rover starts rolling out of control. most of the tire clipping through the ground? and it sort of just barrel rolls in place ON the ground?
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This may sound strange, #car/design/race challenge.
Icky replied to Triop's topic in KSP1 Challenges & Mission ideas
handling is... interesting. anything more than parking lot speeds, you deactivate wheel steering all together and steer it with aero. using wheel steering is too twitchy. you can increase the tire grip to corner faster but risk rolling. its really meant for long distance high speed cruising. new version accelerates a bit faster -
It has been more then 4 years ego, but I dit it.
Icky replied to Triop's topic in KSP1 Challenges & Mission ideas
i stuck to the land as much as possible, but the rover was capable of doing the water crossings albeit slowly. the route i used is in the post somewhere. just kidding, the quote in my last post didnt bring the whole thing over. heres the part of the original post with the route i used -
This may sound strange, #car/design/race challenge.
Icky replied to Triop's topic in KSP1 Challenges & Mission ideas
its a little unconventional... but it can soak up rough terrain and big jumps and its faster than anything wheel-powered. ive since refined the design to do over 100m/s and take impacts better. ive never shared a craft file so ill figure out kerbalx later if anyone wants to mess with this thing -
as a fan of things like 24 hour races like lemans, daytona, etc... i like the idea of endurance racing in ksp. i think the best way to do it would be to make it more of a "challenge" that people can do in their own time. their race time would be judged by the in-game mission timer. obviously doing it all together in multiplayer would be really cool, but you may not find many people that can dedicate that much time all at once to do a head-to-head enduro.