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Fletch4

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  • About me
    Keep your mitts off my stick
  • Location
    A small mun colony
  • Interests
    KSP, Star Wars, KSP Star Wars

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  1. well, all things that need to be patched are problems, right? they should be fixed, not called "features". and yes, that will happen(*cough* kraken drive *cough*). it reminds me of the problems that star citizen had recently with the 3.18 update-there weren't enough playtesters, and they didn't get the data they needed. Except, here, intercept isn"t even gathering data. In addition, the forums and socials right now are overwhelmingly negative, and i bet that screws with morale. they should have learned from ksp 1 and built off of it. just because its in alpha and runs better than how ksp 1 ran in alpha isnt a good thing. literally, look at the stuff that small time content creators make in their free time.
  2. The dev team is ruining their reputation with the forum users. I think that the team should go radio silent until the next update, and patch all the things that need fixing. Now, radio silent doesn't mean that they cant listen to input from the users, but no more devblogs and AMAs. Just focus on fixing this prematurely birthed game(in the worst way possible).
  3. I actually expected KSP 2 to release as a game with at least a little more content than the base game has now. Base game Ksp 1 And base game Ksp 2 both preform extremely differently( i know this for a fact, i play ksp 1 on a macbook pro and get beautiful fps, i play ksp 2 on the same macbook pro in bootcamp[its ratexcrementse]). Yes, I understand that the development time is drastically different for both games, but think about other EA games. They at least release with a playable game and most of their features. I understand the scope of what ksp2 is trying to accomplish, but i feel like I have been lied to with the videos of gameplay that have been released by the dev team. those videos hyped up the forums, which in turn hyped up the devs, but you have to remember that those gameplay videos were specifically doctored to make the game look better. The reason for the release of the game in its current state was pressure from the forums, fueled by doctored gameplay footage that didnt show what the game really was.
  4. Also, just a thought, but what if when one turned on rigid attachment, it “welded” them together and calculated them as a new part, and was saved in a temporary cache? Then you would have less joints and therefore less wobble. Ofc, this would mostly make sense for fuel tanks, and not much else.
  5. Yall know the uncanny valley, right? I think thats what we’re getting with the graphics. Yes, I know that the uncanny valley applies to humanoids, but the parts look real“ish”. The ground looks real“ish. The clouds look real“ish”. Everything seems off. On kerbin and other atmospheric planets, you can see a bit too far, but not to the point of non-shaded ksp 1. Its odd… I have never seen a ksp ad. Never. On all omnipotent beings, I can’t remember the existence of one.
  6. Actually... I know this may be kinda out there, but what if we had different paint textures(like rocket league). That would lead to some nice stuff for modders, and you could possibly upload your own textures?
  7. Damn. That was fast. You have been paying attention to the threads, eh? I don't recommend speaking for large groups of people, as the forums are generally small compared to the overall player base. Think about it. Do you really want paint textures which look like they should reflect every bit of light they catch? I see a lot of players who are fine with cutting corners because the game is "okay the way it is". The part designs look fine. The textures are definitely an issue, and it is something which can be easily fixed(from my limited knowledge of modeling in blender). This is especially noticeable every time a planet comes into view.
  8. on the other hand, the textures do look bad. REAL bad. as I have posted before, it looks like they were injection molded into the game.
  9. again with the glossy, lego parts...
  10. idk bro, but it seems like KSP 2 is really leaning into the LEGO bricks vibes. Meaning, I think the part surfaces are too glossy and shiny. I don't know what the devs did, but the parts look surfaced with plastic. Now, two replies I expect: "oh, but the screenshots have been confirmed to be months old!" It still looks like that, even from the play testing which was uploaded yesterday. "this can be explained with lore! maybe they use a different kind of paint!" That's (respectfully) stupid, and an easy out. KSP is meant to be an earth analogue, and although it has tiny green men and women(whom we all love), that doesn't mean that they should be crappy paint designers. The game looks like the Lego 3d modeling software(again with the Lego) and is something that needs to be fixed.
  11. It would be cool if as you get close to a star, stuff like solar panels and radiators begin to "melt", meaning that they lose functionality over time. (eg. gre3atly decreased power output, less heat reduction). then, this would lead to a myriad of other affects, like engines which need to vent waste heat begin to overheat, or xenon engines run out of electricity much faster.
  12. As i have been severely hindered by my tiny mac laptop, what would the chances of success by crowd funding a pc be? Of course, only for playing ksp2
  13. its not torture if we are testing pressure limits for suits in the most kerbally way...
  14. dude. boosters are loveing lame. what could be better than using a ballistic missile to hit a building that is only a couple hundred yards away? HAH! Did it just auto-censor me?
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