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Fletch4

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Posts posted by Fletch4

  1. On 4/25/2023 at 1:28 PM, cocoscacao said:

    All things?

    well, all things that need to be patched are problems, right? they should be fixed, not called "features". and yes, that will happen(*cough* kraken drive *cough*).

    On 4/25/2023 at 1:54 PM, JoeSchmuckatelli said:

    'lack of optimization = small pool of available players

    it reminds me of the problems that star citizen had recently with the 3.18 update-there weren't enough playtesters, and they didn't get the data they needed. Except, here, intercept isn"t even gathering data.

    In addition, the forums and socials right now are overwhelmingly negative, and i bet that screws with morale.

    1 hour ago, PDCWolf said:

    It's even funnier when you realize how little attention this part gets on all the discussion. "bUt It Is A dEcEnt ALphA!" Yeah bro, it wasn't supposed to be, that only changed in october 2022.

    they should have learned from ksp 1 and built off of it. just because its in alpha and runs better than how ksp 1 ran in alpha isnt a good thing. literally, look at the stuff that small time content creators make in their free time. 

  2. The dev team is ruining their reputation with the forum users. I think that the team should go radio silent until the next update, and patch all the things that need fixing.

    Now, radio silent doesn't mean that they cant listen to input from the users, but no more devblogs and AMAs. Just focus on fixing this prematurely birthed game(in the worst way possible).

  3. I actually expected KSP 2 to release as a game with at least a little more content than the base game has now. Base game Ksp 1 And base game Ksp 2 both preform extremely differently( i know this for a fact, i play ksp 1 on a macbook pro and get beautiful fps, i play ksp 2 on the same macbook pro in bootcamp[its ratexcrementse]). Yes, I understand that the development time is drastically different for both games, but think about other EA games. They at least release with a playable game and most of their features. I understand the scope of what ksp2 is trying to accomplish, but i feel like I have been lied to with the videos of gameplay that have been released by the dev team. those videos hyped up the forums, which in turn hyped up the devs, but you have to remember that those gameplay videos were specifically doctored to make the game look better. 

    The reason for the release of the game in its current state was pressure from the forums, fueled by doctored gameplay footage that didnt show what the game really was.

  4. Also, just a thought, but what if when one turned on rigid attachment, it “welded” them together and calculated them as a new part, and was saved in a temporary cache? Then you would have less joints and therefore less wobble. Ofc, this would mostly make sense for fuel tanks, and not much else.

  5. On 2/24/2023 at 11:00 AM, drhay53 said:

     

    I agree that the graphics just feel.....weird. Something is off that I can't quite put my finger on. Playing on a 3070ti and a ryzen 5 3600. That said, the stock rovers and planes feel pretty good to control, and exploring KSC is pretty fun. No real plans on anything major to do, just exploring.

     

    Yall know the uncanny valley, right? I think thats what we’re getting with the graphics. Yes, I know that the uncanny valley applies to humanoids, but the parts look real“ish”. The ground looks real“ish. The clouds look real“ish”. Everything seems off. On kerbin and other atmospheric planets, you can see a bit too far, but not to the point of non-shaded ksp 1. Its odd…

    22 hours ago, TLTay said:

     

    I'm hearing from reddit that the ads have been pulled from meta. Has anyone seen any ads within the last day or so? None are coming up on youtube either.

    Not a great sign. It has only been a week.

     

    I have never seen a ksp ad. Never. On all omnipotent beings, I can’t remember the existence of one.

  6. Damn. That was fast. You have been paying attention to the threads, eh?

    Just now, GoldForest said:

    That's your opinion, and you're entitled to it. THe majority of us like the new part looks. 

    I don't recommend speaking for large groups of people, as the forums are generally small compared to the overall player base. 

    Think about it. Do you really want paint textures which look like they should reflect every bit of light they catch?

    I see a lot of players who are fine with cutting corners because the game is "okay the way it is". The part designs look fine. The textures are definitely an issue, and it is something which can be easily fixed(from my limited knowledge of modeling in blender).

    On 2/5/2023 at 1:46 PM, Brofessional said:

    I'm less concerned about the graphics and more concerned about the framerate. Hopefully it's just old builds or the way they're recording, but it's not super encouraging to see all the promo videos running at like 20fps with low part-count ships.

    This is especially noticeable every time a planet comes into view.

  7. idk bro, but it seems like KSP 2 is really leaning into the LEGO bricks vibes. Meaning, I think the part surfaces are too glossy and shiny. I don't know what the devs did, but the parts look surfaced with plastic.

    Now, two replies I expect:

    "oh, but the screenshots have been confirmed to be months old!"

    It still looks like that, even from the play testing which was uploaded yesterday.

    "this can be explained with lore! maybe they use a different kind of paint!"

    That's (respectfully) stupid, and an easy out. KSP is meant to be an earth analogue, and although it has tiny green men and women(whom we all love), that doesn't mean that they should be crappy paint designers.

    The game looks like the Lego 3d modeling software(again with the Lego) and is something that needs to be fixed.

  8. It would be cool if as you get close to a star, stuff like solar panels and radiators begin to "melt", meaning that they lose functionality over time. (eg. gre3atly decreased power output, less heat reduction). then, this would lead to a myriad of other affects, like engines which need to vent waste heat begin to overheat, or xenon engines run out of electricity much faster.

  9. On 1/4/2023 at 12:31 AM, Drakenred65 said:

    I’m not sure how you can somehow have money and not earn it in game. It’s not like some of us are randomly going to turn into Bernard L Madoff after all and start  randomly claiming  unearned money that does not exist.

     

    well yah, a number of online games have had players pull similar scams . I’m just not sure how they could pull something like that off.

    if ksp is going to be a package content game like ksp 1 is, one could easily go into save game files and change how much currency they have. hell, it could even be an option in the cheat/debug menu.

  10. On 11/23/2022 at 12:57 PM, Ghostii_Space said:
    On 11/23/2022 at 12:54 PM, Clayel said:

    Does the KSP team plan to continue using twitter after all of the recent controversy surrounding it?

    Since Twitter is where the majority of our community follow us for news and updates about KSP2, we will continue to use the platform. 

    also, twitter is funny as hell right now

  11. On 11/29/2018 at 3:21 AM, Ashaman42 said:

    Sorry if this isn't the correct place for this question but it didn't seem worth a whole new topic.

    I found a topic from 2016 that stated that 'normal KSP' mods work in KerbalEDU. Does that remain the case - I expect so but I don't want to buy (get the boss to buy) KSP for university teaching and find that useful mods are locked out.

    Thanks.

    im probably a little late, but what you could have done is bought one copy of the downloadable version of the game, and then hed the entire class use the same account.

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