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Daedalus3000

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Everything posted by Daedalus3000

  1. Great! Glad I could help. I have never actually played JNSQ myself but it looks like a good planet pack.
  2. JNSQ should work on 1.11 (doesn’t say so in op but dug around in the thread and people say that it works) has the same stock planets, but also adds new ones with all planets being 2.5x right out of the box. For interstellar with JNSQ you can use this Note: you need to download GEP_Rescale (directions in op) in order for the 2.5x rescale. As for graphics I just use EVE and scatterer (I run ksp on a laptop)
  3. A “fix” would be to google the SAS modes on each probe core and only use the ones you are supposed to except: not using SAS at all on stayputnik.
  4. Launched a science probe into solar orbit today. I’m playing a 2.5x rescale of beyond home, so I launched a craft with 8,000 m/s dv (around 1,500 more than the job required) and launched it straight up. Apparently the vertical gravity losses cancel out the Dv saved from not burning to orbit first because the craft escaped with only 78 m/s left in the tanks. I guess I learned something new today.
  5. You are still way ahead of where I was. I made first orbit in 1956, but I would of had to wait until 1958 to launch anything useful to orbit. From what I have seen if you want to go fast you have to spend as much money as possible on the build queue early on. 1961 for a manned orbital flight is amazing for a beginner since Rp 1 is as unforgiving as Eve’s atmosphere.
  6. Great job so far! What year are you on? I briefly played Rp 1 recently and I only made orbit once. I took a break to play some Beyond Home because I wanted to try out some interstellar stuff and the Near Future series of mods.
  7. Ok... I apparently lack imagination when it comes to SSTOs, and yeah I think you should be able to handle 2.5m parts in stock, but a module manager patch could help with that. You are right the options are limited but that also makes it more realistic. As for eve I’m pretty sure the MOAR boosters approach can fight not being able to handle larger parts.
  8. https://i.imgur.com/uz6QFx3.png link should look like this (except it will imbed into the post as you copy and paste it, I had to hit a button to turn it back into a link) Click on the photo to get to this screen and copy the link that says Direct Link (second one down)
  9. With the new addition of bring more kerbals (where do they come from anyways?) there are a lot more possibilities. You could augment missions with already existing scrap like adding extra solar panels to your ship from a crashed rover (I have a good number of those...), or even build your way off of a planet with debris? Also good for building wonky satellites that would otherwise mess up your lifter design (especially for SSTOs) by doing a DIY assembly in orbit. Or maybe even assembling a rocket capable of getting to eve orbit on site at eve(possible challenge idea for the truly insane??) Just some ideas...
  10. Did you by any chance go from a 1x time warp to like a 10,000x time warp really quickly? I was going to minmus the other day and went to a 10,000 warp really quickly and the Ap freaking dropped 1 million kilometers in front of my eyes. Since then this has happened a couple of times but I’ve never been affected by a 30 degree change in inclination as a result of this so maybe not the problem. I find the warp here button to be a huge culprit in triggering this bug. The simple fix is to just slowly increase time warp.
  11. @Factor_X Would this mod work? It is basically a config pack for Sigma dimensions which allows you to rescale planets (including 10x). Not sure if it will work on 1.11 but it’s worth a shot (just make sure you use kopernicus bleeding edge). If it doesn’t work you can always revert to 1.10 and download KIS for inventory.
  12. You will definitely have control, but with an engineer you will not be able to create maneuver nodes without connection or have SAS. However, I do not know if the engineer could use the probe core to allow for SAS (never tested this). Even without SAS you should be able to do what you want you just will have to make tiny adjustments with WASD to keep your rocket pointing where you want it. Summary: yes you will have control just not SAS or maneuver nodes without connection.
  13. An easy way to get to the mun before you have access to maneuver nodes is to wait until the mun appears on the horizon (when you are in orbit) and then raise your Ap to its orbital height. Note: every time I have used this method I have ended up on an impact trajectory, so save some fuel (~80 m/s) for a radial burn to avoid hitting the mun.
  14. I hate it when that happens. I try to check the little engineer’s checklist at the bottom right of the VAB screen to double check for any brain farts such as a Tylo landing with no ladders (kerbals can’t fly on Tylo). However I still did a Duna landing and return where I forgot to repack the parachutes on Duna and Jeb was still wondering why the parachutes weren’t opening as he hit the ground at 220 m/s. I just quick-save scummed because I didn’t have the dedication to redo the entire mission.
  15. Before I left my stock career to play the beyond home planet pack I started using a launcher that used SRBs to lift the rocket to about 20km and then a rhino core stage to orbit. This way I could use the Rhino’s high isp on the first stage without having to deal with its performance drop at sea level.
  16. I landed on Armstrong (kind of like minmus) yesterday in my current Beyond Home playthrough. To get jeb back home I put the lander in a lowish Rhode (kerbin) orbit, and transferred jeb and the experiments to an Apprentice crew transport for reentry. Also launched Oculi Station
  17. Maybe KoS would work? I’ve never used this mod and I think you need to physically attach a KoS part to your ship for it to work, but I know you can program stuff with this without a blatant autopilot.
  18. That looks amazing! I like your creative use of Kerbal Planetary Base Systems for the command section. As for names maybe crocodile or alligator (because it’s green) or catfish.
  19. This is unusual, but I often forget to use my solar panels and comms action group on probes before I time warp out of Kerbin’s SOI (and then lose power and all control). To this day I still have the partial probe control setting enabled because of this.
  20. Yes, i have just recently discovered the magic of having preassembled LVs. Very useful in my current 2.5x beyond home play through.
  21. I have been following this mission report for a little while now (yes I'm a lurker), and just wanted to say keep up the good work! I find it interesting how you use the Orca for most interplanatery transfers. I tend to just completely build a new ship from scratch for every mission and have been trying to break that habit.
  22. Hello, I'm new here, but I have been playing the game for a while now. (I've done a manned duna landing and return). Used to play console but finally got a good enough laptop to run the game. I might start a mission report for a Beyond home playthrough I've started.
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