Jump to content

asap1

Members
  • Posts

    112
  • Joined

  • Last visited

Posts posted by asap1

  1. ey this is awesome

    as we know there are files in game for interstellar stuff and colonies is this due to a parallel developement process? if so could you give us a rough time estimate between updates?

    also will roadmap goals be completed in multiple updates or singular updates?

  2. On 10/11/2022 at 5:21 PM, Zozaf Kerman said:

    I’m kind of scared to try converting mine to Linux bc my school is really strict on laptop use. (eg, they have an app to see all of our screen’s while we are in class). I’ve found a couple of ways to get around the blanket ban on almost all good sites (forums, YouTube, etc.), but am too scared to take the next step into fully removing goguardian (the app I mentioned earlier) from the laptop.

    dont worry about it

    worst that happens is you get a stern talking to and or detention

    any contracts you signed are null and void as you are a minor

    no property damage will have taken place

    nothing will really change for them

    trust me it's worth it 

  3. could you devs possibly add a system that allows us the player to control a kerbal on the inside of a craft

    it would work as if the inside of the craft had those seats that you can already use in the base game

    you get out and can walk around

    while your doing this the game only loads a model and physics for the iva of cockpit or crew module your currently in

    of course the exterior will de load textures but keep physics to help with performance

    you could possibly place stuff like a console that remotely operates experiments

    maybe in order to do eva in space you need a special interior piece

    if this isn't already coming maybe something to think about in the future 

  4. based on what I have seen in this thread and my personal opinion here's how I think multiplayer will pan out.

    this type of multiplayer would be highly cooperative and would require coordination.

    1. multiple players fulfilling positions on an individual craft or group of crafts

    2. separated players managing vehicles and colonies and other stuff at separate rates of time

    a resinc system will be implemented where all players can press a button(everybody has to press it to resinc) to resinc time once everything they need to do is done in their reference frame.

    a single unsinced reference frame is essentially a singleplayer mode even in multiplayer till sinc occurs except with other players stuff in it.

    you can dock with other players stuff in the past and when a resinc occurs that craft will remain docked(note in case of players in the future they will be prohibited from changing that structure till resinc.

    when a resinc has been decided apon the players decide on a reference frame to sinc to usually the one farthest in the future.

    players cooperating in the management of a vehicle or group of vehicles/colony will be treated as a single reference frame where one of those players has the ability to warp time but all others will be dragged along with that select player through time if they choose to warp(at resinc reference frame decision this will treated as a single reference frame)

    a resinc consists of all craft being moved ahead in time(except for ones in the chosen reference frame) and their positions updated if they are in motion accordingly(so let's say the chosen reference frame is 10 months from your frame any satellites would move ahead by a certain distance depending apon their velocity). this means if you have an intercept for a craft coming up get that out of the way first otherwise you might miss intercept. you don't necessarily have to land the craft all you have to do is get it into orbit around your target planet or docked with your target craft.

    tell me what you think about this idea

     

     

     

  5. 2 hours ago, CoreI said:

    Those look super nice! I wonder if the addition of procedural radiators means we might get some procedural heat shielding for spaceplanes...

    that would make sense

    maybe we will have the option to toggle a heat shield on the exterior surface of plane parts or exterior non plane parts included on a plane at the cost of a little weight 

    also more footage of hud new parts and vab

  6. 28 minutes ago, KSPStar said:

    Hello all! We haven't forgotten about 1.11/1.12 content for console, we just don't have any new information to share at this time. The team is working on it, and as soon as we have console update release date info that we can share, we'll make sure to update you! 

    you have no idea how much this means to me thank you

    I play on console btw

×
×
  • Create New...