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determinationmaster

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Everything posted by determinationmaster

  1. it is also 1,700 times larger, and has a density of 0.000007 kg/m³. I still wasn't sure if this would mean that the planets would orbit faster, so i decided to go into universe sandbox and find out. i put a planet orbiting in the habitable zone of each star, and this is what i found. around proxima centauri, a blank planet orbited at a speed of 83.4 km/s. However, around UY Scuti, the same planet only traveled at a speed of 4.12 km/s, only about 5% the speed of the one orbiting the smaller (and less massive) star. so the delta v required to launch from 1 planet to another in the supergiant system would be much lower than in the red dwarf system.
  2. oh, and the planet would be super resource rich because [insert Science! here] i feel like this is realistic but i dont know why, can someone help?
  3. good idea (i have nothing to add, someone else please add to this conversation)
  4. maybe it should only be this janky (or a little bit less, this seems a bit over the top) in the very beginning of the game, and the simulations get better as the game progresses, eventually able to do everything, except possibly rendering planets in full detail.
  5. i think you mean YEARS. well, only Rask and Rusk will have the ability for complex orbits. also, i'm pretty confident that with the "higher modding capabilities" of KSP 2, someone will make a mod for newtonian physics that will completely destroy all but nasa supercomputers!
  6. thanks for liking my post, poopslayer78??? r/rimjobsteve
  7. if everyone is in the same space program, then yeah i think it would be best if everyone has the same tech tree, unless it's possible to unlock tech nodes on other planets by building a research center there, and it will take a long time for that research to be transferred back to kerbin.
  8. I'm not sure if this has been said yet (because I don't feel like reading through FIFTY PAGES of arguments and discourse), but I think there should be exactly 3 game modes, no more, no less: 1. Singleplayer. This is self-explanatory. The game functions as KSP 1 normally does, plus all the amazing new features of KSP 2. Time warping works as normal, there is only one space program. Although it might not be easy to do, making the singleplayer mode able to transition to multiplayer, similar to the "open to LAN" option in Minecraft, would be a great quality of life feature, so you could show your friends all the cool bases and ships you built in your singleplayer world. Along with this, you should be able to upload your game to the steam workshop or some built-in game sharing place. 2. Co-Op. Now here's where things get interesting. In Co-Op mode, you and some number of other players would be in charge of a space program. You would all have the same kind of control (colony management, controlling & building ships, doing stuff around the space center, etc.). However, to prevent griefing (I too wish it did not exist, but here we are), if you launch a ship, YOU OWN IT. That means that other players cannot dock with or board your ship without your permission. I'm thinking a chat system where there is a "board/dock" request when you want to do something with someone else's ship. This could also make for a cool interstellar-like sequence if there is some way to board a ship without permission. I have no idea how time warp will be solved, but you guys seem to have a pretty good idea of how it will be done so please elaborate. 3. Space Race. In this mode, each player (or group of players) plays as a different space program. There might also be a menu in the beginning where you choose your space program (either mirrors of real world programs or completely made up "Kerbal lore") that has different strengths and weaknesses, such as starting funds, research speeds, and global views and press coverage of your home Kountry. There could either be a set goal such as "make it to the Mün and back" or a game with a points system based on different achievements. As for the question of weapons, I think it's a bad idea to have usable weapons in the game, because it would force the ksp team to increase the age rating of the game. However, i can see there being some kind of "scary boom stockpile" that you will never use but can be built up to force the other team to slow down research and funding due to fear. These are just some of my ideas, could everyone tell me what you think might be a better method?
  9. wait... are you telling me to use LESS BOOSTERS????? PREPOSTEROUS
  10. none of this applies if i bought kerbal on the steam store, correct?
  11. Ksp wont be updated anymore all of you hyping for nothing... HOWEVER... THIS MEANS KSP CAN COME OUT SOONER YAY!
  12. I think minmus tastes like a wasabi covered pea. change my mind..
  13. this game is going to be worth more than 60.00!!!!!!!
  14. Ok, this is a great idea. i hope the devs see this. everyone, like Hadur's post!
  15. is this a new mod, or a expansion of the older one? I think that those are just stand-ins for the real parts, but i hope they keep an updated version of the old mk 1-3, because i think they ruined it in a recent update with the teeny tiny windows...
  16. sorry i wasnt clear, your score is the maximum orbital speed you achieve while still in kerbin's soi. i chose kerbin because if you exit kerbin you start off at 10000 m/s.
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