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[1.12.x] Kerbin Date Calendar Recalculated
Lord_Dracon replied to linuxgurugamer's topic in KSP1 Mod Releases
I tried using this mod again in KSP v1.12.5 but I couldn't change the date format for Kerbin Date, as shown in the image below: I want to show the date in the "day-month-year" format, and while this works for the System Date, it doesn't seem to work for Kerbin Date (unless Kerbin has 18 months). -
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Developer Insights #18 - Graphics of Early Access KSP2
Lord_Dracon replied to Intercept Games's topic in Dev Diaries
It wouldn't really solve all these problems, but it would help a lot. But I think implementing this would not be simple. I remember reading somewhere that the game needs to be developed in DirectX 12 to support DLSS / FSR, and KSP 2 is DirectX 11. -
I just found out what it was. The KSP PostProcessing (KS3P) mod was causing that issue. I just replaced it with the latest version of TUFX and it solved.
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Hello. It's my first time using Parallax. After installing it, everything worked seemingly fine, except for these "plants shadows" on the launchpad. Currently I am using the following MODs. What can it be?
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Lord_Dracon joined the community
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[1.12.x] Kerbin Date Calendar Recalculated
Lord_Dracon replied to linuxgurugamer's topic in KSP1 Mod Releases
I tried to use this mod in latest game version (1.11.0) but for some reason it throw an exception when loading the SquadExpansion/Serenity and stuck there. When I validate the files, Steam show that one file was failed and download it again. Removing this mod I can load the game. I used the latest version of mod available (1.7.0.1) at https://github.com/linuxgurugamer/KSPCalendar/releases/tag/1.7.0.1 I think this mod is incompatible with the latest version of the game.