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editor99

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Everything posted by editor99

  1. Q: Will you add the current (not so finished) version of the x-37b (with one offset engine) as a variant?
  2. Flag images need to be 256 X 160 pixels.
  3. Nope. The unknown part modules glitch isn't doesn't actually affect the crafts. Try saving them in the vab.
  4. Theorem: sufficient thrust can overcome any amount of bad aerodynamics. Corollary: if you are having trouble with aerodynamics, you are using insufficient thrust.
  5. I've been trying to do a joke mission where I launch a payload dubbed: amazon delivery and recover it. But a small problem is that there's no amazon flag. Can anyone help me find a flag pack with it? I'm lazy to make one myself.
  6. Right! I'm looking really forward to using with mod!
  7. So the more thinner one isn't compatible with the bulkier one with the capture ring? I already have habtech2, it comes with an newer shared assets folder. I was trying to dock with the SCR extended, that might be the problem idk, I'll try with out it enabled when I can.
  8. The orion docking port doesn't seem to work. It seems to have 2 variants (with identical names) But I'm not sure if I should use the normal- berthing combination or normal-normal. edit: C-100 Androgynous Docking Mechanism
  9. Yeah... cargo starship is kind of useless when delivering cargo to other bodys. You're better off using really anything else. When I constructed my mun base, I off loaded the modules in a really weird way by deorbiting as normal, decoupling while over the surface, and landing the module and starship separately. The module needs it's own propulsion stage, Which adds more weight and dry mass to begin with, which means I need to sacrifice more fuel. Plus you can't do that on a planet with an atmosphere, or tylo. It's kind of a pain in the ass when delivering fuel. The cargo space is not generous to begin with, and It needs an propulsion stage (like I mentioned before) Even when assembling modules in orbit, there's hardly any space for an "Canadarm" of any kind, and even if you do, It'll end up clipping in the tanks. Although all these problems or flaws are mostly starship's.
  10. No, @AlphaMensae won't make one. "One: Yes, I don't make things based on some glossified render from years ago. I need actual hardware on the pad ready to launch. The prototypes don't count. Two: I'm not interested in any more SpaceX stuff for Modular Launch Pads. I made the Falcon 9-style strongback and added the current condition appearance to the shuttle FSS tower since Falcon 9 has been around for quite a while now, and they have uses for other rockets. I'm leaving any Starship/Super Heavy stuff to Tundra Exploration (if Damon wants to) or someone else. Now, if a Starship actually ends up landing on the Moon in one piece, or better yet on Mars, then I'll might reconsider." -
  11. Based on previous pages, it looks like they're working on it. Is there any mods for a starship launch pad? I know many people use modular launch pad's saturn v stand, but I want to know if there's an mod/solution for it. Something like these:
  12. KSP: 1.11.2.3077 Win10 64bit Problem: When starting the game, "Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\...' - consider changing the image's width and height to enable compression", and textures do not load.(ex: Tundra's Center's runway is present, however, textures are mostly gone) Mods Installed: AnimatedDecouplers B9PartSwitch CustomPreLaunchChecks KerbalEngineer KerbalKonstructs KerbalReusabilityExpansion RetractableLiftingSurface Stock folder: Squad TundraExploration TundraSpaceCenter TundraTechnologies ModuleManager.4.1.4.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree (All latest versions, Installed via Ckan) Reproduction Steps: Install all mods installed, along with dependences. Run the game, you will encounter errors. when the game loads, some textures will be missing. Log: https://www.mediafire.com/file/38fxjhj8b5ks636/Player.log/file
  13. All dependencies are installed via Ckan, but I'm still getting missing or unlocked part errors. (No I'm not in career mode)
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