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Scarecrow71

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Posts posted by Scarecrow71

  1. 2 hours ago, Icegrx said:

    Two more days till we get some information… fingers crossed 

    Technically, we were told we'd get information some time this week.  It is just disheartening that they always mean "late Friday right before we close shop for the weekend so we don't have to answer any questions about the lack of information we give".

  2. 1 hour ago, NexusHelium said:

    They can and do hit they're promises.

    We promise the game will drop in 2020.  Oh, sorry, we meant 2021.  Oh, darn it all, we have to delay again.

    Hey, we're gonna drop patches every 6-8 weeks.  Oh, you mean we're already at 3 months with no word of when we'll deliver?

    Hey, you'll get a KERB every 2 weeks.  Oh, we meant every month.  On second thought, how about once in a given month.  Well, Mike has to update his internal calendar, so we'll start whenever he finishes that even though it's been 6 weeks since the last one dropped.

    We're going to do AMA's every month.  Oh, well, we meant every once in a while.  Hang on, we'll just scrap those without telling you.

    We aren't going to make science just a rehash of what we had in KSP1.  Oh, what we meant was that we are going to take exactly what science was in KSP1 and just dumb it down.

     

    That enough promises for you that they've made and broken?  Or do none of those count?

    1 hour ago, NexusHelium said:

    And when I said before it happens I mean before the next KERB happens. Which has not happened yet. And it's hard to judge a promise before they've been given a chance to uphold it.

    Are you just simply ignoring everything about the KERB?  They promised every 2 weeks.  Then when they couldn't hit that, they changed their minds and promised every month.  Then when a month went by and they were asked about it, they changed their minds again and said Mike had to update his internal calendar, and that they truly meant once in a given month.  It's now been 6 weeks, and we have no word on what the heck is going on or when we'll get the next one.  So no, they honestly haven't upheld the promises they've made about the communication they insisted they were going to give us.

    And on this topic, let's also not forget that after the initially promised every 2 weeks, they still failed to hit that target.  Go check Discord and you'll see a bunch of instances where they said "No KERB Friday; delayed until Monday".

    1 hour ago, NexusHelium said:

    And if you don't give them time then it will in fact seem like it won't happen, but that's just not true. They haven't started the monthly KERBs yet and when they do they will uphold that promise to the best of their ability.

    And how much time are we supposed to give them beyond the 6 years we've taken to get to this point?  How long after them telling us "Monthly" are we supposed to wait until we say "You know, it's been x months and we still haven't gotten one"?  Why on earth do you want to give these guys a free pass for not giving us the communication they promised they would?  It's the same story over and over:  they promise us more communication, they give us less, we ask about it, rinse and repeat.  If you can't see that, then nothing I say will change your mind.

    1 hour ago, NexusHelium said:

    I have not proved anything. I have presented my side and that is all.

    The side you've presented is one of ignoring facts.  Nothing I've said is untrue; you simply need only look throughout the forums to see everything I've stated.

  3. 1 hour ago, NexusHelium said:

    Also... first of all: Every month and once during a month are basically the same things.

    And second: Just wait for them to release the next KERB and I am positive that they will begin to uphold that promise.  They made this decision for a reason and it wasn't a bad one. So, until the next KERB release, please just be patient and trust the process for a little more.

    Don't judge or criticize something before it even happens.

    Before it even happens?  Where have you been for the last 15 months?  Heck, for the last 6 years?  They can't hit any of the promises or timelines they have given us.  Why should we expect this to be any different?

    And you basically proved my point.  We got promised bi-weekly and it didn't happen.  We got promised monthly, and they are already late.  Hard to wait for something to happen when they've proven it won't.

  4. 44 minutes ago, dave1904 said:

    but what's the challenge in that of there is no funds to limit your craft choice.

    While funds were important in KSP1 in the early game, once you get about halfway through the tech tree and start taking on tourist contracts...not so much.  In fact, in my current KSP1 career game, I completed a round-trip mission from Kerbin to Duna/Ike and back that generated 3.5 million in funds.  Single launch, no orbital construction, to Duna/Ike.  I gathered science in orbit of both bodies, landed on both bodies, and returned to Kerbin.  10 total contracts (8 directly related to the trip, while 2 were related to tracking asteroids that I already had going before this trip), 3.5 million in funds.  So yeah, once you hit a certain point, funds are pointless as you can simply generate what you need quickly and easily.

  5. 53 minutes ago, Pthigrivi said:

    Folks don’t get fresh info for a couple months and we’re all back to chicken little acrimony. How about a little chill. 

    The issue is that we aren't getting what we were promised.  First it was KERB every 2 weeks.  Then every month.  Then once during a month.  It has already been 6 weeks since the last one.

    On top of that, we were told that the hope was patches every 6-8 weeks...but we are at 3 months and counting since the last one.  It is an endless cycle of being promised something, hoping it is true this time, then finding out it is more corp-speak.  I think we have a legtitimate beef on this.

    53 minutes ago, Pthigrivi said:

    Robotics would be great too but aren’t as integral to a functioning resource system which is the real spine of a live-off-the-land fleshed out colony system

    No, but they are pretty integral to actual ships and their designs.  Robotics and the ability to use pistons, hinges, and other folding parts opens up all kinds of design considerations.

    53 minutes ago, Pthigrivi said:

    doing their best with the resources they have

    While I agree with the overall sentiment, I have to admit it is hard to be understanding when the goalposts continue to be moved.  And we aren't privy to the resources they have.  Being backed by a major game publisher, we have to assume they have ample resources to do their jobs, which they currently really haven't proven they are doing.  We have bugs persistent since launch, yet they think grid fins are the way to go.  People complain about something as simple as the font, yet instead of fixing that they are telling us all how much they enjoy playing the game and they can't wait to show us.  They aren't listening, and without knowing what they are in fact doing we have no choice but to assume they aren't doing anything meaningful.

  6. So as I'm working through the Nebuchadnezzar space station, I got a couple of contracts for those investor dudes.  I figured "What the heck; it's easy Reputation and could help in the long run".  Ended up completing those, which triggered the game to give me those contracts to build a space hotel and a space casino.  I looked at those, and man do they give out the funds for completing them.  I thought "Maybe" and went back to do the space station.  I keep getting contracts to shuttle tourists up to the space station, and after a bit I realized that the space station needs some upgrades.  Newer parts, and I gotta finish building it and all.  Money isn't the issue here - science points are.  As in, I don't have enough of them.  So I figured I'd do a contract or two to gain some science and do some stuff on the tech tree and then add to the space station.  And when I went into Mission Control, the game just knew what I needed and handed out a boatload of contracts involving Duna and Ike.

    BhyP3AR.png

    2 of these contracts I already had - map comets and map asteroids.  I have a satellite in orbit doing the mapping for these, so I didn't pick them up here.  But I got the rest of them, and thought "I wonder if I can pull off completing all 8 of those in one shot".  A couple of these were one-shots like "Land on Ike" or "Gather remaining science data near Duna".  Easy stuff.  But to effectively do a Kerpollo of Duna/Ike and throw in dropping a satellite in orbit PLUS get both a Duna Stone and Blueberries?  Challenge accepted!  So I set off building and launching Horus I.

    0eZgSQW.png

    SiqsZnu.png

    It took a few days to get the window to Duna, but I eventually got one and set off.  And I planned the burn so that I'd get an Ike encounter without having to even get to Duna Pe!  So I come into Ike, set my orbit up, and drop off a satellite.

    bMLfS4Y.png

    EvEIHbb.png

    Now that I've got the satellite in orbit, it's time to put this thing down on Ike and collect some science.  And I'll say that the below image is probably my favorite one I've ever taken in this game.  Gives me chills seeing it.

    eUf8gXV.png

    On Ike, near dawn, sun coming up, Duna in the sky.  Wow.  And, ladies and gentleman, that is stock.  No visual mods here whatsoever.  Anyhow, time to get to Duna and collect the science there.

    hKykYAC.png

    hjmCl9e.png

    Bob Kerman, in Duna's Midlands, with Ike high in the sky overhead.  I got really lucky with shots today.

    Part of the mission here was to collect both Blueberries and a Duna Stone.  I actually landed several feet away from a mound of Blueberries, so they were easy to collect.  I had to walk, however, several kilometers to gather the stone.  Those things are hard to see in the Dunatian mid-day!  But I found one, and made my way back to the lander...where I ran into the ladder issue.  I had to use RCS to jump high enough to get back into the command pod as the ladders acted as if they were all independent objects separated by several star systems.  But I got Bob back into the pod and rendezvoused with the mothership.  And while onboard there, I did some EVA construction with Bill - I brought Bill, Bob, and Kerdock the pilot - to take one of the large parachutes from the lander and attach it to the mothership command pod.  I figured I may need it, and an extra chute never hurts.

    I got a return trip for ~600 dV, and I eventually made my way back to Kerbin's oceans.  I started this mission with ~275 science points and ~1.1 million in funds, and I ended with 4276 science points and 4.6 million funds.  This is the single-largest mission I've ever undertaken in the game, and boy did it ever pay off.  I am going to unlock a few nodes on the tech tree (at 550 science points each, so about 7 or 8 of them), and then I'll continue working on the space station.  Or maybe switch gears to the space casino; the Las Kerbas Space Agency did just approve LKO gambling...

  7. What irks me is that they say "We'll give you information next week", but then they wait until the very last minute to drop it.  Why can't "next week" mean "Tuesday(ish) in the middle of the day so we can answer questions you may have"?  Why does it always have to be late Friday (or, as The Aziz pointed out, Saturday for those not in America)?

  8. 18 minutes ago, Stephensan said:

    all of this information needs to be fully working, in a game playable state for tons of different hardware and different playstyles, and not in a EA testing build with teens of fps for 18 parts.

    And yet, what we have is an EA testing build with teens of FPS.  I have mid-range hardware and can't crack 15 FPS on anything greater than 75 parts.  I don't even hit 20 FPS until I'm under 40.  So all those performance enhancements the team has made may have impacted high-end gear, but not mid-range.  And we shouldn't be expected to drop $500 on a new video card to play this game.  My card is just over 2 years old at this point, and functions just fine on every other game I own.

    So fully working?  I can't see how it is.

  9. 33 minutes ago, Stephensan said:
    • yes they are working on colonies so they are still following the roadmap
    • underway working on colonies most likely working out optimizations on part count, and placement on other planets and seeing how it behaves
    • there is 2-3 killer bugs right now, revert save death wobble/save rot issue, part performance issues, and finally planting flags breaking the game

    there is ofc a lot more bugs, but even i can answer these questions. more realistic questions that they could sink there teeth into is

     

    • With colony progression underway, what is an issue that is taking the most time, performance-related, or coding the parts in, coding the core parts or is it bug fixing?
    • With the long duration between the first bug patch of 0.2.0 to 0.2.1 are you able to give us feedback on a estimation of bugs that will be fixed in the next upcoming bug update?
    • With knowing that things such as HDRP, or developer such as blackrack is there any new information you can give us on either or has blackrack been working for colonies?

    these are questions that directly gives us answers, still allows them freedom of not giving us time frames, gives them estimiations so it isn't fully clear, while also not letting even a user like me knowing the answers.

    and it can be as simple as the answers

    • as of right now core parts coding is taking the longest, there is a lot of parts that we need make sure work fully and verify through internal builds.
    • so far we have about 20-25 bugs fixed and 3 bugs that was on the hit list on KERB that finally was completed since last KERB update.
    • HDRP is still in stages of being worked on we have tested it in a couple cycles but we are still not happy with how it is performing and will take longer, and blackrack has been working on making the reentry effects better with the colors based off of atmosphere composition and the moon/planet occlusion, due to the more recent solar ecplise it will take a while for us to have a viable product for testing before we can move forward with it and give more infomation..

     

    its a matter of knowing and gathering information that still allows CM's to not give time frames but still giving us information in short statements, just like colonies, there is a A LOT of information we actually already got for information, its more so being able to find it

     

    don't worry we will know something hopefully next week

     

    One thing I keep asking and never getting an answer to is "Why are you still Researching a bug that's been around since launch".  What exactly are they researching, and why haven't they been able to nail down the cause?  Are they waiting for more information, or are they simply not working it because they feel it may break with Colonies?

    This applies to the dV calculator, maneuver nodes, orbital lines disappearing, docking ports not functioning properly, and others.  I'm not even asking for what the fix is, or what the timeline is.  I simply want to know how something can be around for more than a year and the team is still researching the cause.

  10. 6 minutes ago, Flush Foot said:

    repeat precision landings

    Not to get too far off track, but this is a serious issue that the developers need to take into account with Colonies.  I've got >1000 hours in KSP1, and a couple hundred in KSP2.  And I still cannot land accurately on my own, nor can I do so with the right speed (or lack thereof, as it were).  Automated landings have to be a thing or colonies won't be very good for the majority of players that the company is trying to attract.

  11. I think my issue with the story is that it just goes too fast.  You launch a rocket, you get into space, you spend time on Mun and Minmus...now go to Duna, and follow that up by going to Tylo.  And you're done.  Too quick.  For something called "Exploration Mode", there isn't enough focus on actually exploring the solar system.  Heck, these monuments just appear out of nowhere without having to even go there first to find that something is amiss.

    I was hoping that there would be some changes to the story when we got colonies.  Like maybe "set up a colony near the monument in Duna and do some science to see if it gives anything or any reason for it being there".  Maybe they are all connected via some kind of signal, and you have to send colonists to all locations for reasons.  But I guess that won't happen.

    What's really sad is that, if there truly are no changes to the story missions, there may be no reason for me to play until Interstellar drops.

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