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Scarecrow71

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Everything posted by Scarecrow71

  1. I wonder how much work it would involve to use a fibonacci sequence when calculating distances.
  2. Granted, but the lyrics don't go along with the music being played. I wish election ads were banned.
  3. SCP-173 pulls a Scooby-Doo! It removes its mask, revealing it to be @kerbiloid. The only solution now is to ban you.
  4. And that's the problem with archiving things without an explanation. Just because it's not important to you doesn't mean it's not important to the rest of us.
  5. I think the issue is less "We have no new updates this week" and more "Why don't you have any new updates after 6+ years of development". That's the problem. After 6+ years in development, and after 1+ year in EA, and all the bug reports...they have nothing new to report. 4 months post For Science, and nothing new. A lot of the bugs are still being "Researched" or "Need More Information". After all this time. This would be an easier pill to swallow if the search function worked properly. How many bug reports do you merge per day that could be alleviated if the search function was appropriate? And don't tell me it is; I have issues trying to find anything in the bug reports subforum. So if people can't find specific bugs to upvote, how can they upvote them? And on that note, how many people simply don't come to the forums any longer because the vast majority of the communication is on Discord, or Facebook, or Instagram? How many people do you think would upvote bug reports if they could do so through the launcher, or from X? And how many people do you think have just stopped looking at the bug reports because they feel, as I do, that the bugs just aren't being worked on? I'm not saying there is a one-size-fits-all solution here. Only that the solution that is implemented seems to discount anything actually happening here on the forum.
  6. Neither of these addresses the fact that bug reports are being archived without explanation, apart from stating "We don't want them lingering". What good does it do to even submit a bug report if it isn't looked at? And, correct me if I'm wrong, but we were told to submit bug reports, and that the devs would look at all of them and provide feedback on them all. Now, if you want to keep archiving stuff without explanation, eventually we'll stop submitting stuff. Which I'm beginning to believe is what you guys want in the first place.
  7. Very few people here believe the devs are going to read their feedback, even if that feedback is about bugs. This is evidenced by the KERB reports removing topics, as well as bug reports that end up in the archive without explanation as to why when the bugs continue to persist. Expectations remain unaddressed and unmanaged in spite of the roadmap. We are concerned that roadmap features are either going to be implemented without being fully featured OR that they won't be implemented at all. The goals were made clear with the roadmap. The creative direction isn't an issue here. What is an issue is the actual implementation of the game, which is still very much lacking in anything resembling a sequel. Yes, we have better music and graphics. But gameplay is simplified compared to KSP1, stock/core gameplay features are still broken, and we have no clue where development is at due to the lack of communication. How about telling us where they are at in the development of the next roadmap feature? Or with resources? Or how about they tell us exactly what additional feedback they want from the community on all of those bugs that they need more feedback on? Or what about the ones that are still being "researched" since launch? It's also in bad faith to claim this is an EA where those of us who paid for the game were told to submit feedback and that the devs would keep us in the loop only to go radio silent and keep up the whole "we're working on it" charade over the state of the game. Keep in mind we are 6+ years into development, with 1+ of that since launch. And we have 1 roadmap feature and a host of gameplay bugs. Why the secrecy? Why the silence? Why not be honest with what the frak is actually going on? We aren't a group of people simply waiting to purchase a product. We've already given them our money; we should at least be given the courtesy of honesty here. As far as this community goes, I wholly disagree. We ARE interested in the engineering and core loop fixes that they should be working on. Heck, we've been asking for this exact kind of communication for more than a year. We want to hear exactly what bugs are being worked on (KERB reports), where they are at with working on them, and what troubles they are facing with getting them fixed. At the same time, I'd also like to know why they exist in KSP2 but not in KSP1, and why they haven't chosen to look at the code for KSP1 and figure out how to reverse-engineer that as far as fixing these bugs goes.
  8. Outstanding. I get that it's planned and this could change. But some yards is better than none yards. However... Seriously, my guess is that the dev blog will be related to resource implementation, while news about colonies comes out in phase 2:
  9. As it relates to the maneuver node, it IS broken. Pieces of it are consistently hidden behind other objects in map view, you cannot use the scroll wheel on it to get tiny adjustments, and it is difficult to both place and move around. And yes, there is a mod that helps with using it...but we shouldn't have to use a mod for what should be part of stock functionality. Everything I mentioned there is STOCK in KSP1, and it should be included as stock in KSP2.
  10. We were told they wouldn't dumb it down...and that's exactly what they did. The community told them that the whole "click this button and get stuff" wasn't doing it and needed to be overhauled, so the organization decided we only needed to click 1 button instead of many. And I wholly agree that replayability beyond initial missions is lacking. Although it's a mod, I think the community tech tree in KSP1 is far superior to what we have in KSP2. And yet we still don't have and probably won't get procedural fuel tanks. Juno has it, so the argument we get that it isn't possible doesn't fly. (pun not intended, but hot dog is that funny to me!) I'll hold comments on resources until after we actually get them in the game. Which, if I'm not mistaken, isn't probably going to happen until well after colonies (which begs the question as to what exactly colonies are good for beyond being able to launch from somewhere other than the KSC). It took a while, but I am finally getting used to where things are in KSP2. I don't like it, but I'm getting used to it. Still wish we could get something that allowed for moving the different pieces around, or recoloring them, or rescaling them. Oh, how I miss having the altimeter dead center at the top of the screen. On that note, I really wish they'd bring back being able to recover a vessel without having to bring up the escape menu first.
  11. One thing I failed to mention in my last response in this thread: colonies in Kerbol orbit. How many is too many? Between which planets? And for the planets way out there, do you have several? For example, you may have one in orbit between Moho and Eve...but perhaps 4 of them between Jool and Dres?
  12. Interesting. I wonder if they have to measure time in Planck units.
  13. I originally posted the following in the April Fool's Day thread about converting to imperial units. However, to avoid turning that thread into another one like this, I'm moving the post here so, in the event people want to discuss it, they can do so in this thread, where it belongs. A lot has been made of the development teams (coders, artists, etc.) not having anything to do with communicating with the community, and I'll say up front that I agree with that statement. No, I do not want the developers to sit around and talk on the forums or Discord all day long; they have a game to write, for pete's sake. I'd rather they spend their time on the clock coding, or drawing, or whatever it is they need to do to get the game done. Go. Please. With that said, it is the job of the Community Managers to interact and engage with the community. As far as EA goes, it should be their job to engage with us and let us know exactly what is happening with the development of the game. Yes, this involves interviewing the developers, and compiling lists of bugs, and all the other stuff that goes along with that. But it is their literal job to interact with the community, and the issue here is that instead of the CM's doing this, they are worrying about things that the community quite frankly as a whole doesn't care about. This leads me to believe that one of the following 2 situations is true: The CM's are understaffed and overworked to the point where they simply cannot interact in meaningful ways. Dakota is on his own right now as Mike is off on paternity leave (and coming back this month, I think?), and the organization either hired but has not trained the new person they posted for months ago OR they simply decided not to do it. And this is on top of all of the vacation and time off that was taken over the holidays. If this is the case, if it is a situation where Dakota simply does not have the time to effectively do his job and interact with the community in thoughtful and meaningful ways, then I have to ask why he has the time to come up with weekly challenges and joke threads. I get that those things may be part of his job, but we have begged for more meaningful communication and have not gotten it. Does he not have time to ask the developers where they are at? Do the CM's not have the ability or authority to ask the artists what they have drawn up lately? Has Nate decided that he doesn't need to give interviews to the CM's or host AMA's any longer? And if this is all the case, why hasn't the company hired more CM's to help alleviate the strain on Dakota? It's either this, or... The developers honestly have nothing to show or discuss at this point. And if this is the case, there's a whole box of Lego's that need to be unpacked with this. Because, quite frankly, how can you be 6 years into development, and 1 year+ into early access, and have nothing to discuss? We have bugs that have been persistent since launch, promises made both before and during launch that haven't been met, and yet they have nothing to divulge? Bug reports that aren't discussed but end up in the archive with no explanation, and no talking about them? The company hired 2 of the best and brightest minds from the KSP1 mod community to help write this game, and you've got nothing to show at this point? For Science! dropped almost 4 months ago, and since then we've seen like 1 or 2 images of what might be in colonies, but you have no words to go with that? Where are we at on the road map as far as colonies goes? I know you can't give any dates, but are we even close? And those images of gigantic parts in space - are they going to be in the game, and if so, how do we get them up into space? Where are we at with all those bugs for months you just keep saying "Researching"? On those bugs you are looking for additional feedback on - what do you need from us to help you? What information are you looking for that we haven't already provided? And what do you say to those people - like myself - who have mid-range equipment and are supposed to see performance increases but aren't? (Side note - anything greater than 200 parts on my rig drops my FPS to 10. In orbit. 32 GB RAM, 2060 Super, Ryzen 9 3900 12 core. Tell me again how performance has gotten better.) It's no secret that I have been very vocal about where I think the game is at, and where it is headed. I've complained enough, so I'm trying not to do more of the same here (even though I'm sure this will all still be seen as complaining). But I want this game to succeed. I want this game to outplay, outperform, and outlast the original. I do not want to have to see the community come together and have the modders create KSP3. Nobody wants that. We shouldn't even have to float that idea, to be honest. But enough. Enough of the joke threads. Enough of the weekly challenges. Enough of the silence. We have held up our end of the bargain here in EA by not only shelling out the cost of the full release game, but we've been up front and honest with you about bugs, feedback, and telling you what it is we want. We are simply asking for the company to hold up their end. Too much damage has been done over this, but we are still willing to overlook that and give you back our trust if you would simply communicate with us and let us know where this whole thing stands. No corp-speak, no double meanings, no half-truths. Just be honest. We will understand. Heck, we've been understanding for the better part of a decade now; honesty will only help to repair the relationship.
  14. I need to clarify my statement about asking where we are. I know we are headed towards Colonization. What I want to know is where on that road towards Colonies are we. What has been done, what needs to be done.
  15. A lot has been made of the development teams (coders, artists, etc.) not having anything to do with communicating with the community, and I'll say up front that I agree with that statement. No, I do not want the developers to sit around and talk on the forums or Discord all day long; they have a game to write, for pete's sake. I'd rather they spend their time on the clock coding, or drawing, or whatever it is they need to do to get the game done. Go. Please. With that said, it is the job of the Community Managers to interact and engage with the community. As far as EA goes, it should be their job to engage with us and let us know exactly what is happening with the development of the game. Yes, this involves interviewing the developers, and compiling lists of bugs, and all the other stuff that goes along with that. But it is their literal job to interact with the community, and the issue here is that instead of the CM's doing this, they are worrying about things that the community quite frankly as a whole doesn't care about. This leads me to believe that one of the following 2 situations is true: The CM's are understaffed and overworked to the point where they simply cannot interact in meaningful ways. Dakota is on his own right now as Mike is off on paternity leave (and coming back this month, I think?), and the organization either hired but has not trained the new person they posted for months ago OR they simply decided not to do it. And this is on top of all of the vacation and time off that was taken over the holidays. If this is the case, if it is a situation where Dakota simply does not have the time to effectively do his job and interact with the community in thoughtful and meaningful ways, then I have to ask why he has the time to come up with weekly challenges and joke threads. I get that those things may be part of his job, but we have begged for more meaningful communication and have not gotten it. Does he not have time to ask the developers where they are at? Do the CM's not have the ability or authority to ask the artists what they have drawn up lately? Has Nate decided that he doesn't need to give interviews to the CM's or host AMA's any longer? And if this is all the case, why hasn't the company hired more CM's to help alleviate the strain on Dakota? It's either this, or... The developers honestly have nothing to show or discuss at this point. And if this is the case, there's a whole box of Lego's that need to be unpacked with this. Because, quite frankly, how can you be 6 years into development, and 1 year+ into early access, and have nothing to discuss? We have bugs that have been persistent since launch, promises made both before and during launch that haven't been met, and yet they have nothing to divulge? Bug reports that aren't discussed but end up in the archive with no explanation, and no talking about them? The company hired 2 of the best and brightest minds from the KSP1 mod community to help write this game, and you've got nothing to show at this point? For Science! dropped almost 4 months ago, and since then we've seen like 1 or 2 images of what might be in colonies, but you have no words to go with that? Where are we at on the road map as far as colonies goes? I know you can't give any dates, but are we even close? And those images of gigantic parts in space - are they going to be in the game, and if so, how do we get them up into space? Where are we at with all those bugs for months you just keep saying "Researching"? On those bugs you are looking for additional feedback on - what do you need from us to help you? What information are you looking for that we haven't already provided? And what do you say to those people - like myself - who have mid-range equipment and are supposed to see performance increases but aren't? (Side note - anything greater than 200 parts on my rig drops my FPS to 10. In orbit. 32 GB RAM, 2060 Super, Ryzen 9 3900 12 core. Tell me again how performance has gotten better.) It's no secret that I have been very vocal about where I think the game is at, and where it is headed. I've complained enough, so I'm trying not to do more of the same here (even though I'm sure this will all still be seen as complaining). But I want this game to succeed. I want this game to outplay, outperform, and outlast the original. I do not want to have to see the community come together and have the modders create KSP3. Nobody wants that. We shouldn't even have to float that idea, to be honest. But enough. Enough of the joke threads. Enough of the weekly challenges. Enough of the silence. We have held up our end of the bargain here in EA by not only shelling out the cost of the full release game, but we've been up front and honest with you about bugs, feedback, and telling you what it is we want. We are simply asking for the company to hold up their end. Too much damage has been done over this, but we are still willing to overlook that and give you back our trust if you would simply communicate with us and let us know where this whole thing stands. No corp-speak, no double meanings, no half-truths. Just be honest. We will understand. Heck, we've been understanding for the better part of a decade now; honesty will only help to repair the relationship.
  16. And to this point, the CMs really haven't kept the community informed as to the entirety of what is happening. Instead of bi-weekly KERBS, we got weekly challenges and the KERB pushed to monthly. We haven't had Upnates, or AMAs. Instead of giving us real information, we get jokes. We BEG for more communication, and we get jokes.
  17. I find it odd and worrisome that it took everything the CM's had to tell us the KERB reports were going monthly, but made it a point to straight away tell us there would be no weekly challenge today.
  18. That's how I felt reading that whole post. Especially the Apollo stuff. Gotta say I was even a bit fooled into thinking it was real. If you'd have stopped before mentioning fractions, I might have fallen for it totally.
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