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[1.11.1] Restock - Revamping KSP's art (KSP 1.11, Jan 31)
FruitGoose replied to Nertea's topic in Add-on Releases
Firstly great work everyone involved in this the parts look fantastic! No-one mentions antennae ever in this sort of thing but the modelling and texturing is top class on these especially. I actually found myself spending a good 10 minutes zooming in and inspecting all the little details. Excellent job. Can I ask though what you disagree with in the current art direction by squad? I have to admit the engine remodels/retextures aren’t great but I love the look of things like the MEM. Is the direction too cartoony? PS one issue - I actually miss the yellow/black warning stripes (I thin -
Ah ok, don’t really follow the SpaceX stuff so was totally clueless! Apparently (according to Wikipedia) both it and the other one were both named after ships in the Culture sci-fi book series (haven’t read those either )
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Nice! For v2 you could add the ability to service/repair/replace the panels to get them working at full capacity again?
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What is the best version for ksp mods?
FruitGoose replied to BlockGaming06's topic in Add-on Discussions
Got to be the latest? You have access to the latest api, more things in the game to change, higher .net access and all the experience gained from every previous version. Also if you use other mods as dependencies, they are more likely to be maintained to the latest version than one say 10 versions ago. That’s my opinion anyway. -
What version doesn't have the orbit and maneuver node glitches?
FruitGoose replied to minerbat's topic in KSP Discussion
I have had similar happen as well. A perfect encounter with Minmus but when you create a capture node and warp to it, the orbit doesn’t even reach Minmus. I played 1.8 and it didn’t do this and 1.11 and it does; not sure of versions in between. Another one is when you have a path next to your target planet and you time warp, for each speed up press, the path sometimes jumps away from the planet. Normally, when you stop time warp, it jumps back. However, I read somewhere that if you time warp through SOI changes now, it causes issues so maybe it doesn’t ‘jump back’. Regardless the perfect -
Nice work! I’m going to have to ask about the name though...
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I’ve never used it but wasn’t the OpenGL thing a hack for the old 32-bit version? I don’t think it’s relevant anymore but like I say don’t know much about it. Looking at your specs, I would agree it is probably a memory issue; there’s quite a few parts mods there and you’re only running 4gb. Your cpu is also not great (I have the same one I think). And if it’s a laptop like mine, the graphics card is probably dreadful too (like mine). Your logs might confirm it but they are locked so I can’t view them unfortunately.
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How to debug an error on startup?
FruitGoose replied to traisjames's question in Technical Support (PC, modded installs)
If the game crashes/freezes, then the last items in the log will say what it was doing when it happened. If chasing NREs or other errors, the log usually says “null ref exception” or “error” on the entry and mentions a load of hex code and the name of the class the error was contained in (which doesn’t always relate to the recognised name of the mod either). Other times it’s experience of knowing what mods might be conflicting as logs seem normal. Sometimes it takes hours and hours of testing as the answer is hidden away somewhere in an obscure line. Of course, to solve it yours -
No lights or view inside Command Center Dome
FruitGoose replied to maddog59's question in Technical Support (PC, modded installs)
Not sure what the command centre dome is but sounds like an issue with the IVA image not an in game problem (ie no lights on). Maybe it shares it with something else that isn’t there anymore? Or the IVA image is just a placeholder with blank (or black in this case) contents as a “tbc” for the future. -
Crash upon loading into VAB and/or SPH
FruitGoose replied to Daedalus3000's question in Technical Support (PC, modded installs)
Yes you are right, but setting it to that (along with "never allow downloads while I'm playing") shows "Auto-Updates Disabled" on the "downloads" screen. Having said that, I'm not sure if starting the game would in fact override that so as you say, the fact you're playing outside of Steam will stop it anyway. Basically you don't want it set to the other 2 options though as it may update whenever you open Steam for something else. -
Excellent, good man! I will be downloading that very shortly!