Aigamuxa
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Aigamuxa started following PartTools & TextMesh and [1.12.x] DE_IVAExtension (Adopted) - ASET IVAs for all stock pods
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[1.12.x] DE_IVAExtension (Adopted) - ASET IVAs for all stock pods
Aigamuxa replied to JonnyOThan's topic in KSP1 Mod Releases
Hiya -- I've run into some errors that seem to be related to the Research Bodies telescope. Not sure what if anything they affect but I thought I would report it all the same: From ModuleManager.log: [...] [LOG 20:51:06.162] Applying update DE_IVAExtension/Parts/@PART:HAS[#DE_IVA_internalName]:FOR[DE_IVAExtension] to REPOSoftTech/ResearchBodies/Parts/telescope/telescope.cfg/PART[TrackBodiesTelescope] [WRN 20:51:06.163] Cannot find key manufacturer in PART [ERR 20:51:06.163] Error - Cannot parse variable search when replacing (%) key storedStrings = #v1.1.0||$/title$|||||$/manufacturer$ [...] [LOG 20:51:06.171] Applying update DE_IVAExtension/Parts/@PART:HAS[#DE_IVA_internalName]:FOR[DE_IVAExtension] to REPOSoftTech/ResearchBodies/Parts/telescope/telescope.cfg/PART[TrackBodiesTelescope] [WRN 20:51:06.171] Cannot find key storedStrings in MODULE [ERR 20:51:06.171] Error - Cannot parse variable search when inserting new key DE_IVA_storedStrings = #$MODULE[RasterPropMonitorComputer]/storedStrings$ [...] [WRN 20:51:09.077] Errors in patch prevents the creation of the cache [LOG 20:51:10.049] ModuleManager: 3933 patches applied, found <color=orange>2 errors</color> 2 errors related to GameData/DE_IVAExtension/Parts.cfg Let me know if I can be of any assistance resolving this, but no pressure. It looks like a pretty niche issue to be sure. -
You don't need to hold shift, it is a toggle
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AP and PE aren't numerically shown when editing a maneuver node. Maddening
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1. "Select Root" tool in VAB gets stuck on. Had to exit VAB and re-enter to clear it. 2. Lost control of Kerbal after planting flag on Mun (movement keys non-responsive). Quicksave/Quickload fixed it. 3. "F" to grab and "B" to board are not working. Currently trying to figure out how to work around it before Jeb's air runs out... (edit: restarting the game fixed it) Not sure if it is a bug, missing feature, or intentional (or I just can't find it) but there doesn't seem to be a way to see the delta-V of each stage in the VAB.
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Alrighty, I got Unity 2019.4.18f1 installed, started a new empty project, and imported the PartTools package (from PartTools_AssetBundles_2019.4.18f1.zip). But I'm getting the error message "Unloading broken assembly Assets/Plugins/KSP Assets/KSPAssetCompiler.dll, this assembly can cause crashes in the runtime" How can this be resolved? Thanks again.
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Nope, just trying my hand at making a very simple part. I just assumed some script somewhere would break if that component wasn't present, but if it's not necessary I'll try to proceed without it.
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Right now I'm just sussing it out to see what all is involved, so let's assume I'm developing for 1.12. Which would mean Unity 2019.4.18f1 & TextMesh Pro Release 1.0.56 - Unity 2017.3, per the PartTools post. So it looks like I just need the missing TextMesh Pro package.
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Hiya, Trying my hand at some very basic add-on development. I'm following through Tutorial:Making an asset from start to finish and I'm running into a problem with some broken links. I get to "Step 5 - Setting up Unity -> Download PartTools here. " but the link doesn't work. Searching for an alternative source takes me to the PartTools forum post. But A - the post says that Unity 2019.4.18f1 is the correct one to use (contrary to the tutorial, which indicates 4.2.2). And B - the PartTools post says I need a specific version of TextMesh Pro, but the link it provides is broken and I can't find another source for it. Is there a more up to date tutorial or source that lists the correct versions of these tools that should be used? If this is current information, is there a source for the version of TextMesh Pro I need? Thanks.
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Hi there. New to the forums, and I thought I would give y'all a heads-up about an issue I've been having with KCT. Caveat: I haven't tested this extensively, and I don't have any tasty logs for you (though I could use some guidance on which ones to include in the future, and where to find them). But what I do have is a solution, in case anyone runs into the same issue. I'm running a fairly huge (for me) modpack, so naturally I get crashes from time to time. But occasionally, I find that KCT stops working when I restart the game after a hard-lock crash. The icon just doesn't show up in the toolbar. I found that it works in new saves, though, so I checked the KCT_Settings.cfg file in the bad save folder -- lo and behold, it was empty. So I copied over KCT_Settings.cfg from the new save (with the settings I want) to the bad save and voila! It works again. Despite my lack of rigor in tracking down the cause, I still feel like this information could be of some use to someone. edit: I'm on KSP 1.11.1.3066 and using KCT 1.4.9 from CKAN. I can at least tell you that much.