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wolffy_au

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  1. I'm helping out on History Of Space Flight contract pack and I have a bug or two in the pile. If I knew anything about C# I'd give it a go myself.
  2. So I guess @nightingale is gone for good? Last release Oct 2020 and no movement on any issues in GitHub. Is anyone planning on picking this mod up in his absence?
  3. So I've been helping @Morphisor with the Soviet line of contracts and I also experience the same problem. I've tried using pure stock (and experimental parts in the contracts including probe cores). Hopefully that will solve the problem for stock. In RSS pure stock parts only get you as far as R-7, and then the stock parts are way too heavy to get into orbit in RSS. For RSS these are the mods I've experimented with: For the weight problem I use SMURFF but on fuel tanks only Procedural Parts mod if you want realistic shapes especially for early rockets Sounding Rockets mod for early contracts but I find them still to big for GIRD rockets I've made my own custom Soviet engine configs
  4. Thanks to @WarriorSabe for pointing me to the config files. Nitrogen is only available for a handful of planets and apart from looking at the configs themselves, I'm not sure how else you can tell which ones they are. Have created a ticket to provide something in-game with this information.
  5. Firstly - great mod, love you work all! I've done a quick search through this topic but didn't find what I was looking for. I've run a Survey Scanner across Minmus, and have a bunch of resource types, etc. Is there documentation somewhere which translates the different resources to the various drill types (water, ore, nitrogen)? Water and Ore seem straight forward - but i can't tell what resource provides improved Nitrogen mining. There is a reference to mining nitrogen here: https://github.com/Kerbalism/Kerbalism/wiki/PlayGuide-~-Resources#harvesters
  6. Ok, so I'm all set up on GitHub Desktop and I've got a copy of the repo. I can't message you directly on here cause I still need to do 4 more posts! In the meantime I'll keep chatting with Friznit on Steam and see what we can sort out.
  7. Let me start by saying this is one of my all time favourite KSP contract packs. I have been obsessively playing the Soviet contracts in RSS (I had to make a bunch of modified engines and fuel tanks to get it to play nice) and I'm wondering if there is anything I can do to help create more Soviet contracts e.g. Lunokhod Ye-8? I noticed also that the Kosmos missions are bundled together but they overlap with other areas - I'd be happy to help sort them out into their respective streams. I think I can get my head around making contracts - what's the best way to submit them back to you guys?
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