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aleks01s

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Everything posted by aleks01s

  1. According to the linked post, it boils down to using Part.AddForceAtPosition instead of RigidBody.AddForceAtPosition to add net forces to parts. In the linked thread, there are reports that this suffices.
  2. Hi, first of all thanks for your outstanding work! I have to report a compatability issue with KerBalloons, though. Buoyancy of KerBalloons' balloons is broken if Principia is installed. With (only) Principia and KerBalloon both installed simultaneously, you can inflate and deflate a balloon, with the corresponding animation displaying correctly. However, once the balloon has inflated the vessel is momentarily lifted by a couple of centimeters, only to immediately descend back to the ground. It then oscillates between barely aloft and landed. Once deflated, the balloon settles down. The issue occurs at KSC with only one probe core and a suitable balloon attached, I have not yet checked other locations. Without Principia, on a heavily modded setup, KerBalloons works like it should. Any idea what might cause this? Or how to fix it?
  3. There seems to be a compatability issue with Principia. With (only) Principia and KerBalloon both installed simultaneously, you can still inflate and deflate a balloon, with the corresponding animation displaying correctly. However, once the balloon has inflated the vessel is momentarily lifted by a couple of centimeters, only to immediately descend back to the ground. It then oscillates between barely aloft and landed. Once deflated, the balloon settles down. The issue occurs at KSC with only one probe core and a suitable balloon attached, I have not yet checked other locations. Without Principia, on a heavily modded setup, KerBalloons works like it should. How much work would it entail to provide a compatability patch for Principia?
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