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firethorn6

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  1. Okay, test update on the liquid metal reactor(Hey, it's good for a basic mining base): I went ahead, looked up the Uranium 238 TWR mode, then created a patch to give it the correct storage - adding Depleted Uranium, apparently. With that, the cycles in the VAB work correctly. Though the fuel amounts go odd and aren't stable. Is there a way to swap the default power mode? Have it start on Uranium Oxide?
  2. Okay, I've been delving into the nuclear reactors, and have found a number of issues. With the liquid metal cooled reactor, in the VAB I have 3 fuel options: Uranium 238 TWR(default), Uranium Oxide, and Plutonium TWR. When first placed, it comes with 50 units of EnrU. When you launch, the reactor will automatically switch to Uranium Oxide mode. This works. But if you switch the fuel modes, the fuel disappears, and you can cycle completely through without getting it back. The other issue I've had is with testing refueling using a kerbal to refuel: Starting with a unstarted molten salt reactor(in thorium breeding mode), when I refuel I get negative resource amounts, and it doesn't even fill my thorium up completely: EDIT: I just figured out what's happening. Okay, so I was attempting to simulate an "almost out of fuel" reactor with actinide buildup. It subtracts the Actinides from the amount it fuels up - So Beryllium, with a max of 32.42, has 50 actinides subtracted from it, leaving -17.58, U-233(I had a container full of it on the testbed), 34.46 out of 84.46, etc... I can deal with that - just have to remove the actinides first. Also, I can attempt to move Thorium into an MSR, but while the amount in the container goes down, the amount in the reactor doesn't go up, unless I let the reprocessor do it very slowly. Good enough, I guess? Update: Am I doing something wrong? I'm not seeing any Actinides going down, I'm not getting any reprocessing, "reprocessing" appears to only be pulling actinides out of the reactor slowly.
  3. Huh. I've never had that problem. Now, ISE modifies the LV-N, so maybe you have a different add-on that screws with it. The support thread might be better for troubleshooting that, at a guess, it sounds like you might have a problem with your module manager(which is what tweaks things like the LV-N).
  4. Are you referring to the NERVA engine? You still have it, and even better versions, in this. In this you can upgrade it! Only downside is that you might need to refuel it in a century or two...
  5. Ouch. I mean, vanilla KSP is just so limited, I think. Plus, things like tweakscale allows me to keep the parts count down, to help keep the Kraken from visiting. I'd consider it a core add-on.
  6. Oh, oops, I knew I forgot to mention something. Version of KSP would have been good. I'm playing on 1.11.0.3045. No wonder it was missed. Having to worry about multiple versions when you can't automate tests? Ouch.
  7. I'm sorry, but first time poster, but I wasn't able to find this problem mentioned anywhere else. Specifically, when using tweakscale to increase the scale of engines, when I recover(such as landing at the runway), the recovery price of the engines is lower than expected. Up to being outright negative. Version is 2.4.4.5 as downloaded/installed by CKAN. I'm playing with Interstellar Extended, and thus don't actually land anything on the average day(I try to reuse and resupply in situ), but when I land my "fully reusable except for the fuel" SSO and I get -1k funds rather than the 100k+ that the engine cost... Okay, testing, I can verify that this affects the LANTR(KSPIE specific), NERVA(KSPIE modified), and, to keep it simple to use in a fresh campaign, the Flea booster Flea Solid Rocket booster, stock: 200(116 w/o fuel, 84 fuel), Staputnik: 300 2.5 meter Flea: 1,600 (928, 672 fuel), 2.5m Stayputnik: 38 fund. Recovery: -472 booster, 672 fuel, 300 Stayputnik. 5 meter Flea: 12,800 (7,424, 5376 fuel)(4X larger, 64X cost), 5 meter Stayputnik: 13 fund On Recovery: -5,176 for the booster, 5,376 for the solid fuel. 300 for the 5m probe core. Right from KSP's launch pad, 100% recovery. Oh, figured out the formula: Recovery Value is [original raw value w/supplies] - [adjusted fuel cost]. It needs to be switched from original to adjusted value w/supplies, if that makes sense.
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