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DJDoesKSP

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Posts posted by DJDoesKSP

  1. Nice! I can't wait for the release of this, going interstellar and being able to build colonies all over the Kalaxy (It's funny because I added a "K") are two of the features I am most hyped for (following multiplayer, of course). By the looks of it (if the ending gameplay means anything) the next episode will have something big, a release date perhaps...

  2. I feature I feel would be nice is the ability to tweak the durability of parts, along with data showing how much pressure the parts can withstand, how fast of a collision it can withstand, and how well they can withstand entry of an atmosphere. Money wise, a lower durability means a lower cost, and higher durability means higher cost, duh. Now, the reason for doing this: There is no reason to have super durable parts on a low gravity planet/moon with no atmosphere like Minmus or Gilly, while it also makes sense for you to have high durability on a planet like Eve, for example.

  3. On 9/3/2021 at 1:36 PM, KSPStar said:



    In KSP2, players learn basic flight concepts in a virtual simulator that can be accessed anytime the game is paused. Here's Jon Cioletti testing his new tutorial shader. In a way, it's like the Kerbals are playing KSP... inside KSP. Whoa.

    What is the little rocket icon to the left of the time warp segmant for?

  4. 10 hours ago, DJDoesKSP said:

    Farlo 

    Farlo is a small, icy planet that lives far away from a it's parent star. Farlo, despite it's small size, is a pretty dense body. The reason for it's density is that the iron core takes up a large chunk of it's structure (much like Mercury) giving it about the same gravity as The Mun, although being a bit smaller than Minmus. Farlo has 3 moons.

    Epim

    Epim is a captured asteroid about 2 times the size of Gilly, making it the second biggest, and closest, moon of Farlo. Epim is tidally locked, meaning that the side facing Farlo is elongated, while the side facing away, is not. Landing on Epim shouldn't be much of a struggle, with a gravity not much stronger than Gilly's. 

    Lunum (Loon-uhm)

    Lunum formed from a collision between Farlo and a large asteroid, the collision leaving Farlo with a ring, and a dense iron core. The ring soon formed Lunam, the biggest, and the second closest, moon of Farlo. Lunam is about the size of Bop, making Lunum bigger than Farlo, but without much of a core, Lunum doesn't have much mass, so it only has about the gravity of Minmus. Landing on Lunum shouldn't be much of a struggle.

    Milly

    Milly is a captured asteroid around the same size as Gilly, making it the smallest, and furthest, moon of Farlo. Unlike Epim, Milly is not tidally locked. Instead, it rotates 2 times a day. Landing on Milly would be a breeze, being Gilly's sister asteroid. 

    I doubt some of this is scientifically accurate, but I just did this for fun, I did a bit of research (by that I mean quick Google searches), but overall I just wrote what came to my mind

    I just realized I posted this at 2 AM...
    I need to fix my sleep schedule 

  5. Farlo 

    Farlo is a small, icy planet that lives far away from a it's parent star. Farlo, despite it's small size, is a pretty dense body. The reason for it's density is that the iron core takes up a large chunk of it's structure (much like Mercury) giving it about the same gravity as The Mun, although being a bit smaller than Minmus. Farlo has 3 moons.

    Epim

    Epim is a captured asteroid about 2 times the size of Gilly, making it the second biggest, and closest, moon of Farlo. Epim is tidally locked, meaning that the side facing Farlo is elongated, while the side facing away, is not. Landing on Epim shouldn't be much of a struggle, with a gravity not much stronger than Gilly's. 

    Lunum (Loon-uhm)

    Lunum formed from a collision between Farlo and a large asteroid, the collision leaving Farlo with a ring, and a dense iron core. The ring soon formed Lunam, the biggest, and the second closest, moon of Farlo. Lunam is about the size of Bop, making Lunum bigger than Farlo, but without much of a core, Lunum doesn't have much mass, so it only has about the gravity of Pol. Landing on Lunum shouldn't be much of a struggle.

    Milly

    Milly is a captured asteroid around the same size as Gilly, making it the smallest, and furthest, moon of Farlo. Unlike Epim, Milly is not tidally locked. Instead, it rotates 2 times a day. Landing on Milly would be a breeze, being Gilly's sister asteroid. 

    I doubt some of this is scientifically accurate, but I just did this for fun, I did a bit of research (by that I mean quick Google searches), but overall I just wrote what came to my mind

  6. 11 hours ago, ffx said:

    kitopia

    and also plese close this thread because ther is many other thread talking about the same thing

    I wish kittopia worked for me, but sadly, it does not

    about closing the thread, how do I do that?

    3 hours ago, OHara said:

    What do you mean by 'code' here ?

    Just kinda the whole process with Kopernicus, because Im not at all experienced with modding planets in KSP, whenever I try to use it the planet comes out as a white, plain, sphere

  7. 4 hours ago, KSPStar said:

    Gurdamma is a young terrestrial planet that's still experiencing heavy asteroid bombardment, much like Kerbin did billions of years ago. Still to come: a thick atmosphere and a very close (i.e. within the rings) moon!
     

    I love the specs of lava sprinkled across the planets surface, really cool looking

  8. 3 hours ago, Nate Simpson said:

    I think we may dial it back a bit - as other commenters have pointed out, we don't want to spoil too many of the new celestial bodies! This one got grandfathered in because we actually already gave you a peek at an earlier version of it in this video: 

     

    Cool that you guys want to leave some of the Planet discovery to the players, instead of just revealing everything, it adds the aspect of mystery that space flight has.

  9. 38 minutes ago, KSPStar said:

    How is a new part born? Every new part starts life as a simple whitebox model before an artist turns it into a finished part and drops into a test scene with proper lighting.

    Finished parts by Jonathan Cooper and Matthew Reynolds.


    I love that we are able to place the runway tracks ourselves for the colonies instead of just having a default runway!

    Also cool seeing some of the behind the scenes stuff

     

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