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Everything posted by Chibbob
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Banned for banning with numbers.
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How do you make ocean worlds?
Chibbob replied to Chibbob's topic in KSP1 Modelling and Texturing Discussion
UPDATE: I figured this out, KittopiaTech automatically generates an ocean map, you can press Ctrl+P to open the menu and regenerate the planet maps. Remember to make sure the MaxDelta (in ScaledVersion) is high enough so that your scaled terrain doesn't cap off. -
How do you make ocean worlds?
Chibbob replied to Chibbob's topic in KSP1 Modelling and Texturing Discussion
@ColdJ I use that a lot, but I can't see any tutorials relating to the process of making an ocean world for ksp. -
Does anyone know the process of creating an ocean world? I understand that you need to add an Ocean node, but it doesn't translate into scaled space. I'm struggling to find any documentation for this and I would like to know the texturing process for this.
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Banned for joining recently.
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Banned for having random numbers under sentences that I don't know how to translate to English.
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Banned for banning someone for causing a bruh moment for Blueshift (mod) players and having your profile picture cropped to a circle without having it match to the background colour.
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Banned for rapping.
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Banned for banning through saying B & &.
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Banned for claiming that robots have rights.
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Banned for being a computer.
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Banned for being multithread.
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Banned for opening another thread to post the answer.
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Around 68% of steam users don’t have the required specs, so I was 10% off.
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Poll: Do you meet the system requirements for KSP2?
Chibbob replied to Chibbob's topic in Prelaunch KSP2 Discussion
Yeah... I tried adding multiple options but it removed them. -
Banned for being above this message.
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Are you sure about that? I feel like 80% is a safe assumption, it would probably be higher.
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Banned for having a non-default profile picture.
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Banned for something... I dunno...
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This is where 4 years of waiting, for 80% of us, end.
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Integrated Kopernicus Editor
Chibbob replied to Chibbob's topic in Prelaunch KSP2 Suggestions & Development Discussion
Yeah I guess, not sure what I was thinking… -
Integrated Kopernicus Editor
Chibbob replied to Chibbob's topic in Prelaunch KSP2 Suggestions & Development Discussion
I’m not sure whether you mean paid DLC or just free downloadable content, but I’m assuming you mean the latter (presuming that Ksp2 will stick to their promise of no paid DLC). This would be a good idea as people who don’t want the planet editor can just decide not to download the content. -
Integrated Kopernicus Editor
Chibbob replied to Chibbob's topic in Prelaunch KSP2 Suggestions & Development Discussion
Maybe better resources to help users understand the system in place will decrease the learning curve involved. Similar to the inbuilt ksp2 tutorials that are meant to actually be good unlike the first game. Maybe it still requires the same skill and thought as normal kopernicus but the efficiency of the process will be an improvement and will possibly lead to better planet packs for ksp2 (kind of like hammer++ that skips the process of waiting for the game to load to see the final result). My original idea was to not allow modders to be lazy, but instead introduce a system that changes something that requires technological skill to something that requires creativity and imagination. The console idea is something I had never thought of before, but it is a good idea in general.