Jump to content

Cerious

Members
  • Posts

    35
  • Joined

  • Last visited

Everything posted by Cerious

  1. I don't really have time to support this mod at the moment, working 8 hour shifts and working out kills my free time, I take a look at it once I have some spare time
  2. Express install already includes rssve, its understandable that they are conflicting. Im not actively supporting this mod anymore.
  3. I think the speed of the cloud shadows still hasn't been changed, this isn't noticable though
  4. Yeah, I'm ising your Vintage tufx profiles for a very special video powered by Saturn MLV... Edit: What is Luna64? Can't find anything about it Cheers! Thanks, forgot about this!
  5. Oh, my bad, messed up with gge. Fix in the making! You will be credited, my bad! Edit: Ballisticfox0: Gas giants enchanced. Are you involved in another mod?
  6. This is a limitation of how Eve renders the terrain, Its only rendered at a specific altitude, I was personally focused on LEO, the Ground hasn't been really taken care of. I'm fully aware of this issue. I will work on figuring out a fix!
  7. Can I disable the technology taking time to research? 800 days on some stuff is stetching out my timeline. RP1 is great! Never had that much fun in KSP! And don't forget: "No pain no game!"
  8. I'm uploading the fixed version of RVE 2.0 currently, the clouds not showing up problem is fixed now.
  9. Nope, this problem is still WIP as is the whole visual package Better visuals and personal preference, easier to use and better looking bloom / eye adaptation. Don't just copy rve2 inside evo, it wont work since I just used the clouds and atmo cfgs from EVO
  10. Please Move my thread: From addon-releases to addon-development. Thanks in advance!
  11. RVE2.0 is a continuation of both RVE64k by Pingopete and EVO by ItsJustLuci, featuring 64k multi layer clouds, 64k land textures, city day/night cycles, a custom TUFX config featuring eye-adaptation, bootprints on several celestial Bodies, atmospheres, aurorae, lightnings, custom sunflare etc. ONLY FOR HIGH-END SYSTEMS, EXTREMELY PERFORMANCE INTENSIVE! Features: -Zero compromise visual package for RSS -64k Multi layer clouds -64k Earth Terrain -64k City Light Mask -Aurorae -Bootprints on several celestial bodies -Gas giants from GGE -Custom TUFX configs (Special thanks to Ballisticfox0) featuring Eye-adaptation for Earths dark side. Install: -Download link(Github): https://github.com/Ceriousyt/RVE2.0/releases/tag/v.1.1 -Install the latest version of RSS, Scatterer and EVE Redux -Copy the contents of RVE2.0.v.1.1/Gamedata into your Gamedata folder. -Enjoy! Licensing: RVE 2.0 is licenced under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0), you are free to redistribute, modify and copy the contents of the mod as long as you attribute and credit the appropriate author(s), remain non-commercial and distribute it under the same licence (CC BY-NC-SA 4.0) Credit: -C#erious(RVE2.0/TUFX cfg.) -Pingopete(RVE64k) -ItsJustLuci(EVO) -Vaughn/Astroniki(ASF) -Thomassino(Cepheus Sunflare) -Theysen/hebaruSan/siimav(RSSVE HR) -ballisticfox0(Gas Giants Enchanced/TUFX cfg.) Dependencies: -Scatterer -EVE Redux Recommended Mods: -RSS CanaveralHD -RSS Canaveralpads -Parallax -Realism Overhaul -Pood's Deep Star Map Skybox -Planetshine -DOE RSS cfg. -TUFX For use with RSS only! Tested on: I9-9940x RX6800xt 64gb ddr4 @3000mhz cl16 Special thanks to all people involved directly or indirectly in the creation of this visual package! Changelog: v.0.2: First Release! 28.01.2022 by C#erious v.0.4: Fixed clouds not appearing! 04.02.2022 by C#erious v.1.0: -Fixed Earth 64k terrain -Replaced and fixed Earth Aurorae -Fixed CityLights -RSSVE Mars Clouds -Integrated GGE -Lots of small bugfixes -Benchmarking -Tested compatibility with KSP 1.10.1 up to the latest. 16.02.2021 by C#erious v.1.1: -More or less fixed cloud desyncing -lowered aurorae brightness -New TUFX profile 22.03.2022 by C#erious
  12. Then just without that Sign, my bad, thanks!
  13. Can you change my Name to C#erious? thats my Youtube channels name on which I upload RO Cinematics etc.
  14. So, after days of debugging, coding and combining I can say that I'm 70% complete with RVE2.0, a combination of the best parts of RVE64K continued and EVO64K working in KSP 1.12.3, I still need to fix rings on the Ring planets, but I'm getting there. A custom TUFX Config is also in the making, I need to work with the Night Textures a bit, I just dont like the repeating patterns. The new RVE is also performance optimised and has fixed several Problems existing with RVE64k by Pingopete. I ask your permission to release this mod under my name with complete "on first Page" credit to both of you, Pingopete and ItsjustLuci. Thanks in ahead!
  15. So, after days of debugging, coding and combining I can say that I'm 70% complete with RVE2.0, a combination of the best parts of RVE64K continued and EVO64K working in KSP 1.12.3, I still need to fix rings on the Ring planets, but I'm getting there. A custom TUFX Config is also in the making, I need to work with the Night Textures a bit, I just dont like the repeating patterns. The new RVE is also performance optimised and has fixed several Problems existing with RVE64k by Pingopete. I ask your permission to release this mod under my name with complete "on first Page" credit to both of you, Pingopete and ItsjustLuci. Thanks in ahead!
  16. How can I edit Eclipse colors and power? I want to change the earth eclipses to green, Im working on configuring EVO to be more RVE64K alike. Thanks in advance!
  17. Hey, Im working on creating something similar to RVR64k in my install, but EVO just misses the little bit that made RVE so outstanding. Having installed RVE Continued I noticed that the cloud Resolution is poor and the Evo clouds are way better. Now with EVO, KS3P and TUFX working I notice one extra detail. The green shiny border after the sun disappeared over the horizon, its missing, it was one of the best parts of RVE in my opinion. How can I replicate that with the newest Scatterer? Thanks! Great Mod with Great potential! Also the Earth Auroras are close to invisible, I don't know how to make them as bright as the Jupiter ones.
  18. Sorry, my bad, i used the CKAN version of Sigma dimensions. After installing the one from the github repo, everything worked, including the Cape kanaveral mod. Thanks for your reply!
×
×
  • Create New...