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Everything posted by Basesixty
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[1.12.x] - Modular Kolonization System (MKS)
Basesixty replied to RoverDude's topic in KSP1 Mod Releases
Ok I'll try that, thanks! Would I get the same effect from just deleting the parts manually except the ones I want? -
[1.12.x] - Modular Kolonization System (MKS)
Basesixty replied to RoverDude's topic in KSP1 Mod Releases
I have a question about this mod. Personally I find that the launchpad textures from EPL are very outdated looking so somebody pointed out to me that this mod has much better launchpads, so I wanted to know if there is a way to download just the launchpads and orbital construction dock parts without the need for the rest of this mod as I don't have the patience as of yet to figure out the rest of this mod. Any help would be very much appreciated. -
In the first kerbal game the progression you would make through the tech tree(finishing the game at minmus) and through exploration(Going to the mun within ten minutes of starting a new game) had an extremely fast pace which seemed almost too fast for me personally. So I wanted to know peoples opinions on if the progression speed should stay the same be slower or be faster for KSP 2 especially with the fact that colonies and interstellar travel will be introduced.
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Where Can I find the buffed isp patch for Far Future Technologies?
- 153 replies
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- totm aug 2021
- system adder
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I need help. I wanted to download just the octopus engine part of this mod but when I delete everything except the octopus engine the texture is just gray. The only thing I have left is inside the Ghidorah nine folder and they are TE_19_F9_S1_Engine.cfg TE_19_F9_S1_Engine.dds TE_19_F9_S1_Engine.mu Is there a texture folder that I should be keeping so I can keep the texture.
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[KSP 1.8.1-1.11.X] Interstellar Technologies
Basesixty replied to AtomicKepler's topic in KSP1 Mod Releases
So is this the amazing engines without the extra complexity of kspie? Or is i tan addon that still uses things like reactors.- 42 replies
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- interstellar-extended
- addon
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Basesixty replied to Nertea's topic in KSP1 Mod Releases
Do this the cargo containers in this mod have storage for the Snacks mod. -
Personally I prefer NFT and FFT because they are not as complicated but I’d be interested to hear your thoughts
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[1.12.x] Textures Unlimited Recolour Depot
Basesixty replied to Manwith Noname's topic in KSP1 Mod Development
Will This be put on ckan eventually? -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Basesixty replied to tony48's topic in KSP1 Mod Releases
Will you eventually consider putting this on Ckan- 1,881 replies
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Good point after some thought I realized it may be best to leave it to the modders for things like sigma dimensions
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What about pay more and then no more paying for dlcs ?
Basesixty replied to White's topic in Prelaunch KSP2 Discussion
But paying for the dlc down the line helps them keep paying people so they don’t have to leave a game for another one just to make money -
Oh I see so setting up a base there would be similar to the original idea.Thanks for the info!
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I was thinking that a cool idea to come with ksp 2 would be the option to scale the star systems to whatever you like so that people who want more of a challenge don’t have to deal with buggy mods or have to stay a few versions behind to use something like rss. I’d be happy to here your thoughts on this