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hugoraider

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Everything posted by hugoraider

  1. I use Blender and Zmodeler 3 for modeling and Photoshop for textures. Unity is required for animations, so I have to rely on benjee or JadeOfMaar for them .
  2. Beta 0.3.4 uploaded, just a minor fix on OK-GLI OMS pod. https://github.com/hugoraider/Buran-Orbiter-Construction-Kit/tree/development
  3. Yeah, about the airlock I guess it's just you lol. About moving on the ground, again that's just KSP, heavy crafts tend to slide when brakes are loose. And yes, the Energia mating adapter is also planned.
  4. Thanks for your feedback and constructive criticism, it's much appreciated! To answer your questions, yeah, I'd like to have the bottom antenna door animated as well, but since I suck with Unity, I'll have to bother benjee again for it . What are you calling the payload docking adapter? The airlock (the black part)? or the docking module (the white cylinder that fits inside the airlock)? Yeah, can't do much about the roll lol, that's KSP silly physics for you . No, antennas on the docking adapter aren't planned, you're supposed to add your own, like a lot of other stockalike mods. Yes, a custom Buran IVA is planned and being worked on . Well, benjee intended to use the AJ-10 for Buran, so I sticked to it. Maybe I'll look into making more accurate ones later, but tbh it's not even on the to-do list . Yes, the parachute is planned as well. Wdym the gear spins slowly?
  5. Yeah, I have it too, but none of those errors are related to BOCK, they're related to SOCK Recolored/Repainted (never can tell which is which ) Yeah, I could ask him, but then there'd be duplicate parts if both are installed.
  6. Uh... no, you got an Internet shortcut there. Click on the "Code" green button then "Download ZIP".
  7. Here you go: https://github.com/benjee10/Shuttle-Orbiter-Construction-Kit/tree/master Just drag & drop the content of Extras/Buran WIP into Gamedata/Benjee10_shuttleOrbiter/Parts.
  8. You'll find it in the Extras folder of the dev branch.
  9. Yeah, I guess Russian space program would be way different if they did, but they had other priorities, like maintain Mir and bring back this poor Krikalev
  10. Me too, but the main issue here is the lack of references, since Buran and OK-GLI basically were the only finished models.
  11. Well, yes and no lol. KATS has been renamed and is now independent from chaos113. BOCK will be a part of it when the main mod is released.
  12. Thanks, there's still a lot to do though, and it wouldn't have been possible without SOCK and your help on nose gear! Not everything, but let's say the essential is there, yes
  13. No, the engines aren't done yet, I'm working on them though.
  14. Buran Orbiter Construction Kit | V 0.3.4 Release Candidate 1 | Stockalike Soviet Orbiter Buran Orbiter Construction Kit (or BOCK for short) provides a set of parts to build a Kerbalized version of the Soviet space shuttle orbiter, better known as Buran. This mod is largely based on benjee10's Shuttle Orbiter Construction Kit, without which it basically wouldn't exist. This is my first parts mod for KSP and I tried my best to provide the highest quality mod possible, now available for everyone to enjoy! Key features: Highly detailed Soviet Orbiter parts in a stockalike style at Kerbal scale Switchable Orbiter names & decals 2.5m diameter payload bay Best suited for 2.5X scale Kerbin, but will work fine with stock scale IMPORTANT: This mod DOES NOT include the Energia launcher, you will need TantaresLV in order to build it. It's not a dependency because it's perfectly possible to build a suitable launcher from stock parts! Screenshots: Users screenshots: Download: Dev version on GitHub Dependencies: Shuttle Orbiter Construction Kit, including Buran cockpit and OMS pod (found under Extras folder on SOCK's GitHub) B9PartSwitch Waterfall HabTechProps Benjee10 Shared Assets Tantares Credits: hugoraider: 3D and textures work benjee10: animation JadeOfMaar: animation galopujacyjez: flags and decals
  15. Yes, the jet engines are planned, as well as OK-GLI nose gear. Other liveries aren't planned though, at least for now.
  16. Well, yes, that's my mod. I kinda wanted to make a new topic to announce it though... Anyway, yes, the cargo bay uses higher res textures than the cockpit and OMS pod, but that's cause benjee used 4096*4096 textures for Shuttle, but 2048*2048 for Buran, so I went along with it. Also, OK-GLI OMS pod has fake orbital engines because that's how it was on the real deal.
  17. Nope, it's back in active development! Well, not so active the past few days due to real life stuff, but still
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