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TheKrakenHerder started following [1.11+] [BG] Planetside Exploration Technologies | Surface bases, NASA MMSEV, wind turbines & more! | (Initial Release!) | v1.0.1 , Starbound - A JNSQ Adventure , The Integrated Program Plan | A reconstruction of NASA's follow up to the Apollo program from 1969 and 2 others
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Buran made a completely autonomous landing on its first flight, only a few years after the shuttle.
- 19 replies
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- spaceshuttle
- apollo
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Artemis - Duna Mission Architecture
TheKrakenHerder replied to jinnantonix's topic in Challenges & Mission ideas
Awesome! Do you have screenshots of the whole program? I love your whole build style, have you considered making a forum thread about your save? -
TheKrakenHerder changed their profile photo
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My confession is that I actively enjoy making kerbal torture machines, for example a “merry-go-round from hell” powered by Shrimps, which spun around very fast before taking off, then crashing and exploding.
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I would suggest going from OFT-1 to the first few Deep Space Transport crewed Mars landings. Would be time consuming, but very cool.
- 288 replies
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Artemis - Duna Mission Architecture
TheKrakenHerder replied to jinnantonix's topic in Challenges & Mission ideas
Hey @jinnantonix I’m going for the rogues gallery, and I’ve got a question. Before deciding to take on this challenge, I put the core module of a Gateway style station in orbit around the Mun. I do not have any pics of the launch. Can I still use this as ISRU infrastructure? -
totm feb 2020 Kānāwai: Ares to Mars
TheKrakenHerder replied to Jay The Amazing Toaster's topic in Mission Reports
Depends on your specs. I have an M1 MacBook Air and it runs Parallax at 50-60 frames per second. Also, how’d you get the MAH legs working? They always bounce constantly for me. -
totm feb 2020 Kānāwai: Ares to Mars
TheKrakenHerder replied to Jay The Amazing Toaster's topic in Mission Reports
Look at the last photo and you’ll see what I’m saying. The surfaces are unnaturally flat, being just 2D textures. Heck, most of the rocks are just textures on the ground.