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peridoot

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Everything posted by peridoot

  1. ksp.log isnt supposed to be 414 MB long right?
  2. L im never online

  3. (THIS WAS SOLVED BY MYSELF I DID A STUPID AND DIDNT READ THE LOGS CAEFULY) s i misplaces mt .cfg fo the tech tree
  4. jesus theres a moderate risk now

    i may have to go weather mode sooner than expected

  5. NOTICE: on sunday i will be in full weather mode because of the enhanced rick for that day. i will be making constant updates on the weather chat megathread so i will most likely not be active untill then (i have things to do tormorow)

  6. yee haw back in weather mode with a warning! (this expires in 15 min) BULLETIN - EAS ACTIVATION REQUESTED Tornado Warning National Weather Service Nashville TN 620 PM CDT Wed Oct 6 2021 The National Weather Service in Nashville has issued a * Tornado Warning for... North central Cumberland County in Middle Tennessee... Southwestern Fentress County in Middle Tennessee... * Until 645 PM CDT. * At 620 PM CDT, a severe thunderstorm capable of producing a tornado was located 11 miles north of Crossville, or near Rinnie, moving north at 20 mph. HAZARD...Tornado. SOURCE...Radar indicated rotation. IMPACT...Flying debris will be dangerous to those caught without shelter. Mobile homes will be damaged or destroyed. Damage to roofs, windows, and vehicles will occur. Tree damage is likely. * This tornadic thunderstorm will remain over mainly rural areas of north central Cumberland and southwestern Fentress Counties, including the following locations... Grimsley and Clarkrange. PRECAUTIONARY/PREPAREDNESS ACTIONS... TAKE COVER NOW! Move to a basement or an interior room on the lowest floor of a sturdy building. Avoid windows. If you are outdoors, in a mobile home, or in a vehicle, move to the closest substantial shelter and protect yourself from flying debris. && LAT...LON 3607 8500 3608 8507 3631 8510 3630 8489 TIME...MOT...LOC 2320Z 182DEG 18KT 3613 8505 TORNADO...RADAR INDICATED MAX HAIL SIZE...<.75 IN
  7. C L I C K! and add me to the clicking brethren
  8. my main install is full stock with Luna Mulitplayer installd for reasons. and i think im going to run it full stock ok so we running sandbox or carrer?
  9. mod set? or is it just what ever you want because i want to use my RP-1 install because i want to be a small island nation that only communicatites through here
  10. is this a actual RP-1 contract? because it yould fit in my scuffed RP-1 plythough
  11. do i NEED to use discord because i dont have it (and i dont do discord if i could get it) i could be a small island nation with not much in terms of communications.
  12. ok after looking into it i have found a possible cause: ksp wan trying to find TechTree.cfg in he reascources folder but TechTree.cfg was just chilling in the squad folder not in any speific folder. the NRE is the game trying to load the techtree and failing. i have put Techtree.cfg back and it works!
  13. so i have big problemo with my RP-1 install. i keep getting a NRE and theres the full output from KSP.log: [EXC 17:08:52.902] NullReferenceException: Object reference not set to an instance of an object KSP.UI.Screens.RDTechTree.LoadTechTitles (System.String filePath, System.Collections.Generic.Dictionary`2[TKey,TValue] dict) (at <c1858a3f77504bd1aaa946fdccf84670>:0) ResearchAndDevelopment.GetTechnologyTitle (System.String techID) (at <c1858a3f77504bd1aaa946fdccf84670>:0) KERBALISM.Configure.Specs () (at <a75d750d847648a1b67425bc638411a7>:0) KERBALISM.Configure.GetInfo () (at <a75d750d847648a1b67425bc638411a7>:0) PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) (at <c1858a3f77504bd1aaa946fdccf84670>:0) PartLoader+<CompileParts>d__56.MoveNext () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) jesus christ someone help me
  14. heres what i can get from ksp.log [EXC 17:08:52.902] NullReferenceException: Object reference not set to an instance of an object KSP.UI.Screens.RDTechTree.LoadTechTitles (System.String filePath, System.Collections.Generic.Dictionary`2[TKey,TValue] dict) (at <c1858a3f77504bd1aaa946fdccf84670>:0) ResearchAndDevelopment.GetTechnologyTitle (System.String techID) (at <c1858a3f77504bd1aaa946fdccf84670>:0) KERBALISM.Configure.Specs () (at <a75d750d847648a1b67425bc638411a7>:0) KERBALISM.Configure.GetInfo () (at <a75d750d847648a1b67425bc638411a7>:0) PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) (at <c1858a3f77504bd1aaa946fdccf84670>:0) PartLoader+<CompileParts>d__56.MoveNext () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) help i want to have my thing working so i can science
  15. stop touching my hill let me have my own hill *makes new hill* NOW DONT TOUCH OR MY NEXT HILL IS CURSED
  16. heeey why do they have a model new shepard with a target on it? it reads "kick me"
  17. uhhhhhhh (1 sec) wait someone tell me what lyrics to find i have smooth gem brain @HyperDraco
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