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incompletemachine

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  1. well, it doesnt really i admit it. it just means that, for example, i cant run all of nertea's beautiful engines alongside the KSPIE ones since his engines rely on this heat manager. I have to pick one or the other, though in fairness i could just operate the two seperately on different build/designs. my ideal ksp experience would be one in which i can basicly track the growth of kerbalkind in a granular way from early rockets to interstellar flight (including hypotheticals like warp drives or wormhole gates), and simulating things like colonies, life support and radiation . if we're really daydreaming, id love to see most of the models in it done to Nertea's level of detail (with waterfall plumes) & his implementation of Electricals and SystemHeat (which i honestly think is more effective and streamlined). I can get parts of this ideal experience using various combinations of mods, but it seems like id have to start creating my own patches & plugins/editing models (assuming that id get permission from the various authors) to get it exactly. Id be willing to try, but id be starting from zero experience XD. Fortunately KSP II looks like it will be a much closer to 'ideal', and i hope it has mod support to fill in any gaps the main team has to leave bc of time and budget constraints...but im also impatient and don't want to have to wait for it to come out XD.
  2. Ah of course. I guess my dreams of interstellar flight may have to wait till KSP 2, or untill i learn enough about modding to mess with plugins for myself. i could reinstall blueshift
  3. Hi there; i gotta ask: how will this interact with KSP interstellar? i asked over on the reddit, but i figured its probably better to come straight to the source if i want accurate information XD
  4. You were completely right, it was a throttle problem. i always forget the blasted throttle XD thank you so much.
  5. Hello! Im sorry, im not sure where else to put this, but i really want to play with all of your mods, and duely installed all of them, along with module manager and community resources, but when i tested things out in sandbox, the only things that are working are the solid fuel rockets. this seems to extend to stock parts too (and is similar to a problem ive had before with the stock parts). it seems to only affect anything that needs fuel tanks, and im not sure whats causing it; ive fulfilled all of the requirements to get the engines running but nothing happens when they activate. I went through a whole launch sequence with fusion engines, activating the reactor after charging and cooling it, feeding it all of the fuel and power it needed, it says it activated and get no warning messages: nothing happens. The thrust limiter is at 100 as well, so it cant be that. sorry to be a bother
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