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planeticegaming

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Everything posted by planeticegaming

  1. Did a couple mun missions today in my career save fil Merlin 2 landing merlin 3 landing When Hark got back to orbit it seemed that Vankel had disappeared, nowhere to be seen, craft intact tho. DAMN YOU KRACKEN!!!! Merlin 3 re-entry (kinda hot ngl)
  2. made an updated version of my Low tier SSTO didn't work as well as the previous model tho, and barely made it out of orbit, i might need to minimize surface area of the wings and replace command pod for a lighter one, maybe upgrade swivel to a mainsail or reliant
  3. made a low tier SSTO today in my career save
  4. is there any chance we can get a station variant of the cargo bay with no floor? or maybe a cargo bay with a deployable roof (like the mk3 cargo bay)
  5. is there a chance of adding more expanding modules like the wagon in phase 2 or 3 since i absolutely loved those parts.
  6. what adds that dam? looks really nice that plane tho!
  7. i really hope Pathfinder gets an update and some new parts
  8. i presume the screen works like the old ones and displays screenshots. unless you have even more wizardry to show us haha
  9. you know what, I'm going to start a career and commit to it, tried it originally but that 1.11 when the bouncy landing gear was still a thing and would just destroy all of my contract planes instantly on landing. gives me a reason to install all those contract mods too.
  10. hey i love playing science mode but hate career mode, but have run dry of imagination after almost 1000 hours of ksp. wondering if there is a mod or if a mod could be made that adds contracts to science mode, since there are some really cool mods like that add really good objectives and makes stuff like underwater exploration more enjoyable and gives it a reason.
  11. OMG THIS IS REVOULTIONARY!! also those parts looks awesome!
  12. what ended up happening to sea quest was it scrapped or just pushed to the side, same with the rover and others
  13. i presume it is for food preduction or algee production?
  14. completely understandable that every version wont have the other size configs, got to say the MSEV nose with the sloped wedge looks really nice and i could see having that as the front of a large rover!
  15. just wondering if the cupola variant is going to be the station version or if the rover design (above) can be used in the station variant? looking great tho!
  16. Made my first manned orbital rocket on my Science playthrough one of the SRB's didn't ignite on launch though, so that launch didn't go great, lucky for the LES otherwise Madrid Kerman wouldn't be able to do another launch a day after that
  17. i loved the original buffalo and pathfinder but found that the rover wheels and parts were too early in the tech tree and would most the time get the buffalo's wheels before the rover wheels so it made alot of wheels in the stock game oboslete. where are the rover parts going to be positioned in the tech tree in buffalo 2 and will it have surrport for extended tech tree also how the mod going atm?
  18. imagine there is a section in the game files were u can add textures or huds similar to minecrafts texture packs. or even just a setting of the original ksp hud
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