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Everything posted by planeticegaming
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did my first minmus landing in my save file, very happy of how it flew! and here's an unedited shot too, cus why not
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Why do people hate the new launcher so much?
planeticegaming replied to spacecow23's topic in KSP1 Discussion
i wish my hours weren't counted, and i have been playing since late 2020 -
Why do people hate the new launcher so much?
planeticegaming replied to spacecow23's topic in KSP1 Discussion
doesn't count hours tho im prety sure -
how do you control all the ships at the same time, i thought they might be one at first with a giant offset to make it appear like they are flying on their own but they change altitude and spin on their own axis too. how do you do it? also yet another great vid cupcake!
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Buffalo 2 Modular Space Exploration Vehicle
planeticegaming replied to Angelo Kerman's topic in KSP1 Mod Releases
very nice looking bathtub -
I launched my first HKO (crewed) in my new science playthrough aboard the Merlin rocket Lift Off!! Leaving atmosphere Orbital Raise burn eye candy Scott Scott (his letteral name) touches down 6km off the KSC
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my Eagle 8 booster performing suicide burn after decoupling from my LOTV (Low Orbit Transfer Vessel) This was actually the first time i this booster successfully touched down on land or in one piece, other times it ran out of fuel moments before landing or splashed down in the ocean only to fall over destroying it.
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my save file corrupted again! yay
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Buffalo 2 Modular Space Exploration Vehicle
planeticegaming replied to Angelo Kerman's topic in KSP1 Mod Releases
I fourth that! -
Buffalo 2 Modular Space Exploration Vehicle
planeticegaming replied to Angelo Kerman's topic in KSP1 Mod Releases
even extendable parts on the rover that expand when your rover stops for the night or at a suitable site, like the original wagon part in B1, but more and not just storage or an passenger module, like greenhouses, a multipurpose room or even a module with tons of rooms for kerbals to sleep in. also considering the magic rotating seats and other parts the iva should be able to change, instead of just the part changing and the IVA staying the same. or an extendable docking port, like feline rover's one! (idk if B2 has one?) -
Did a couple mun missions today in my career save fil Merlin 2 landing merlin 3 landing When Hark got back to orbit it seemed that Vankel had disappeared, nowhere to be seen, craft intact tho. DAMN YOU KRACKEN!!!! Merlin 3 re-entry (kinda hot ngl)
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oh, hi vankel....
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made an updated version of my Low tier SSTO didn't work as well as the previous model tho, and barely made it out of orbit, i might need to minimize surface area of the wings and replace command pod for a lighter one, maybe upgrade swivel to a mainsail or reliant
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made a low tier SSTO today in my career save
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Buffalo 2 Modular Space Exploration Vehicle
planeticegaming replied to Angelo Kerman's topic in KSP1 Mod Releases
is there any chance we can get a station variant of the cargo bay with no floor? or maybe a cargo bay with a deployable roof (like the mk3 cargo bay) -
where can i download this?
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Buffalo 2 Modular Space Exploration Vehicle
planeticegaming replied to Angelo Kerman's topic in KSP1 Mod Releases
LET'S GO! -
Buffalo 2 Modular Space Exploration Vehicle
planeticegaming replied to Angelo Kerman's topic in KSP1 Mod Releases
is there a chance of adding more expanding modules like the wagon in phase 2 or 3 since i absolutely loved those parts. -
what adds that dam? looks really nice that plane tho!
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Buffalo 2 Modular Space Exploration Vehicle
planeticegaming replied to Angelo Kerman's topic in KSP1 Mod Releases
i really hope Pathfinder gets an update and some new parts -
Buffalo 2 Modular Space Exploration Vehicle
planeticegaming replied to Angelo Kerman's topic in KSP1 Mod Releases
what does the secure transmission button do? -
Buffalo 2 Modular Space Exploration Vehicle
planeticegaming replied to Angelo Kerman's topic in KSP1 Mod Releases
i presume the screen works like the old ones and displays screenshots. unless you have even more wizardry to show us haha -
Mod to add contracts to science mode
planeticegaming replied to planeticegaming's topic in KSP1 Mods Discussions
thx -
Mod to add contracts to science mode
planeticegaming replied to planeticegaming's topic in KSP1 Mods Discussions
you know what, I'm going to start a career and commit to it, tried it originally but that 1.11 when the bouncy landing gear was still a thing and would just destroy all of my contract planes instantly on landing. gives me a reason to install all those contract mods too.