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Posts posted by planeticegaming
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did my first minmus landing in my save file, very happy of how it flew!
and here's an unedited shot too, cus why not
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59 minutes ago, Superfluous J said:
I don't know what miklkit is talking about, but if you just run the KSP executable it won't run the launcher.
Hopefully KSP2 will have a similar option.
doesn't count hours tho im prety sure
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6 hours ago, Cupcake... said:
Had a bit of fun in the Jool system.
Cupcake...
how do you control all the ships at the same time, i thought they might be one at first with a giant offset to make it appear like they are flying on their own but they change altitude and spin on their own axis too.
how do you do it?
also yet another great vid cupcake!
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I launched my first HKO (crewed) in my new science playthrough aboard the Merlin rocket
Lift Off!!
Leaving atmosphere
Orbital Raise burn
eye candy
Scott Scott (his letteral name) touches down 6km off the KSC
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my Eagle 8 booster performing suicide burn after decoupling from my LOTV (Low Orbit Transfer Vessel)
This was actually the first time i this booster successfully touched down on land or in one piece, other times it ran out of fuel moments before landing or splashed down in the ocean only to fall over destroying it.
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my save file corrupted again!
yay
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my old Low kerbin orbit space station, it ran at a glorious 5Fps and this isn't even it when it was finished.
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18 hours ago, Rutabaga22 said:
I third that!
I fourth that!
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50 minutes ago, Rutabaga22 said:
I think pathfinder-like parts would be great for B2, but I think that's out of the scope for the mod considering the end of 2022 due date. Btw, is the end of 2022 a hard date or will you be willing t go over it to put the finishing touches on something you are close to finishing?
even extendable parts on the rover that expand when your rover stops for the night or at a suitable site, like the original wagon part in B1, but more and not just storage or an passenger module, like greenhouses, a multipurpose room or even a module with tons of rooms for kerbals to sleep in.
also considering the magic rotating seats and other parts the iva should be able to change, instead of just the part changing and the IVA staying the same.
or an extendable docking port, like feline rover's one! (idk if B2 has one?)
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Did a couple mun missions today in my career save fil
Merlin 2 landing
merlin 3 landing
When Hark got back to orbit it seemed that Vankel had disappeared, nowhere to be seen, craft intact tho.
DAMN YOU KRACKEN!!!!
Merlin 3 re-entry
(kinda hot ngl)
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oh, hi vankel....
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made an updated version of my Low tier SSTO
didn't work as well as the previous model tho, and barely made it out of orbit,
i might need to minimize surface area of the wings and replace command pod for a lighter one, maybe upgrade swivel to a mainsail or reliant
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made a low tier SSTO today in my career save
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is there any chance we can get a station variant of the cargo bay with no floor?
or maybe a cargo bay with a deployable roof (like the mk3 cargo bay)
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2 hours ago, Angel-125 said:
I've bumped up the release to 1.0, because Phase 1 is now officially complete!
LET'S GO!
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is there a chance of adding more expanding modules like the wagon in phase 2 or 3 since i absolutely loved those parts.
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3 hours ago, TheSaint said:
Is Pathfinder going to get some lovin' as well?
i really hope Pathfinder gets an update and some new parts
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1 hour ago, Angel-125 said:
There's also a "Secure Transmission" switch for those like @adsii1970 who need secure transmissions.
what does the secure transmission button do?
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10 hours ago, Caerfinon said:
I have collected some nice aircraft for career mode in this KerbalX Hanger https://kerbalx.com/hangars/130138
You might find some of use.
Fly safe.
thx
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
in KSP1 Mod Releases
Posted
From what it looks like i think it is due to CTT being installed maybe?