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planeticegaming

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Everything posted by planeticegaming

  1. you know what, I'm going to start a career and commit to it, tried it originally but that 1.11 when the bouncy landing gear was still a thing and would just destroy all of my contract planes instantly on landing. gives me a reason to install all those contract mods too.
  2. hey i love playing science mode but hate career mode, but have run dry of imagination after almost 1000 hours of ksp. wondering if there is a mod or if a mod could be made that adds contracts to science mode, since there are some really cool mods like that add really good objectives and makes stuff like underwater exploration more enjoyable and gives it a reason.
  3. OMG THIS IS REVOULTIONARY!! also those parts looks awesome!
  4. what ended up happening to sea quest was it scrapped or just pushed to the side, same with the rover and others
  5. i presume it is for food preduction or algee production?
  6. completely understandable that every version wont have the other size configs, got to say the MSEV nose with the sloped wedge looks really nice and i could see having that as the front of a large rover!
  7. just wondering if the cupola variant is going to be the station version or if the rover design (above) can be used in the station variant? looking great tho!
  8. Made my first manned orbital rocket on my Science playthrough one of the SRB's didn't ignite on launch though, so that launch didn't go great, lucky for the LES otherwise Madrid Kerman wouldn't be able to do another launch a day after that
  9. i loved the original buffalo and pathfinder but found that the rover wheels and parts were too early in the tech tree and would most the time get the buffalo's wheels before the rover wheels so it made alot of wheels in the stock game oboslete. where are the rover parts going to be positioned in the tech tree in buffalo 2 and will it have surrport for extended tech tree also how the mod going atm?
  10. imagine there is a section in the game files were u can add textures or huds similar to minecrafts texture packs. or even just a setting of the original ksp hud
  11. are you talking about the one from For All Mankind? because if u are then i can't find any other mod that adds those parts.
  12. I booted up ksp today after i installed a couple new mods and now im stuck on the Verifying Expansions packs, mainly the breaking ground. anyone know why this is happening. also yes i did buy the dlcs on steam and i have never seen this verifying expansion packs and i have over 900 hours on ksp here are the added mods: konstruction usi kolonization modular launch pads special parts division asteroid cities pls help
  13. Idea: Variant without the roof and one that is like a tub like the back of a ute/Pickup so we can make cool looking pickups/utes and a ramp that fits with it so we can have something like the tesla cybertruck
  14. part idea: a section of the chassis that has a hole cut into it that a 2.5m or 1.8 m part can sit into on its side like a fuel tank or a hitchhiker module, etc
  15. he means how will gravity work artificial gravity work on the parts since the parts are meant for rovers so people are standing up but there in orbit
  16. could you do like a mk2 greenhouse but expands like the wagons modules in the original buffalo?
  17. or what if there were solar panels that expanded out like these, they are compact and folded then could be deployed outwards when ur rover stops for a science study or recharge.
  18. Part idea: it's the wagon from the original buffalo mod pretty much but made of glass and it's a greenhouse. so when it expands the greenhouse is active. the greenhouse still works when not expanded but just produces alot less or can just look cool by itself. just a suggestion as the original mod had no greenhouse parts in it which made some long rover missons seem unrealistic
  19. omg that looks amazing i love how the rover isnt just a box like the orginal and curves around
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