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planeticegaming

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Posts posted by planeticegaming

  1. 10 minutes ago, DeadJohn said:

    Would contract mode plus cheating funds meet your needs?

    you know what, I'm going to start a career and commit to it, tried it originally but that 1.11 when the bouncy landing gear was still a thing and would just destroy all of my contract planes instantly on landing.

    gives me a reason to install all those contract mods too.

     

  2. hey i love playing science mode but hate career mode, but have run dry of imagination after almost 1000 hours of ksp.

    wondering if there is a mod or if a mod could be made that adds contracts to science mode, since there are some really cool mods like that add really good objectives and makes stuff like underwater exploration more enjoyable and gives it a reason.

  3. On 3/27/2022 at 4:09 PM, JadeOfMaar said:

    Last set of parts (I hope) for Sea Quest Science: 2.5m probe core, 1.875m probe core (both 0.6m tall, with generous battery and reaction wheel) and a 2.5m tank (1.2m tall, complements the equivalent 1.875m tank). The probe cores will have a computer screen vibe in their little black screen panels like in the box racks.

    unknown.png

    I've slowed because I'm developing other parts packs in parallel:

    • GU Parts (overhaul in progress, and due to be renamed and absorbed under Sterling Systems).
    • Rational Resources Parts (overhaul in progress: phasing out all the borrowed harvester and refinery models).

    what ended up happening to sea quest

    was it scrapped or just pushed to the side, same with the rover and others

  4. 20 hours ago, Angel-125 said:

     

    P2DUrqs.png

    So, yeah, the Cupola nose variant will be shaped to fit the rover body, just as the MSEV nose pictured above is.

    completely understandable that every version wont have the other size configs, got to say the MSEV nose with the sloped wedge looks really nice and i could see having that as the front of a large rover!

  5. 6 hours ago, Angel-125 said:

    I'd say the MSEV command pod exterior turned out well:

    GWOhThB.png

    3qvR4hO.png

    I think the most expedient route on the ladders is to go with Option 2. I can always add Option 1 later if need be.

    Next up is the IVA, then the cupola variant.

    just wondering if the cupola variant is going to be the station version or if the rover design (above) can be used in the station variant?

    looking great tho!

  6. Made my first manned orbital rocket on my Science playthrough

    one of the SRB's didn't ignite on launch though, so that launch didn't go great, lucky for the LES otherwise Madrid Kerman wouldn't be able to do another launch a day after that :joy:

     j7iW2p3.jpeg

     

  7. i loved the original buffalo and pathfinder but found that the rover wheels and parts were too early in the tech tree and would most the time get the buffalo's wheels before the rover wheels so it made alot of wheels in the stock game oboslete.

    where are the rover parts going to be positioned in the tech tree in buffalo 2 and will it have surrport for extended tech tree

    also how the mod going atm?

  8. I booted up ksp today after i installed a couple new mods and now im stuck on the Verifying Expansions packs, mainly the breaking ground.

    anyone know why this is happening.

    also yes i did buy the dlcs on steam and i have never seen this verifying expansion packs and i have over 900 hours on ksp

    here are the added mods:

     

    • konstruction
    • usi kolonization
    • modular launch pads
    • special parts division
    • asteroid cities

     

    pls help

  9. 4 hours ago, Angel-125 said:

    I also realized that the small walkway would make a nice "back porch" for other modules, so I made a separate part for that (also WIP):

    nsZB5CE.png

    Idea: Variant without the roof and one that is like a tub like the back of a ute/Pickup so we can make cool looking pickups/utes and a ramp that fits with it so we can have something like the tesla cybertruck Tesla-Cybertruck-Electric-Pickup-with-Ex

  10. 9 hours ago, SkyFall2489 said:

    Also, will there be an option for rooftop solar panels? If not, can there be a part meant to connect to the top node of the B2 parts that is a solar panel?

    or what if there were solar panels that expanded out like these, they are compact and folded then could be deployed outwards when ur rover stops for a science study or recharge.

    akta-awn2x3_g_02.jpg?auto=webp&format=pj

  11. Part idea:

    it's the wagon from the original buffalo mod pretty much but made of glass and it's a greenhouse.

    so when it expands the greenhouse is active. the greenhouse still works when not expanded but just produces alot less

    or can just look cool by itself.

    just a suggestion as the original mod had no greenhouse parts in it which made some long rover missons seem unrealistic

     

  12. 1 hour ago, Angel-125 said:

    I've unwrapped the rover body and started texturing:

    PUkcie0.png

    Once I get that done I'll unwrap and texture the wedges for the station variant. I'm hoping to have it textured and rigged and in game late this week. :)

    omg that looks amazing

    i love how the rover isnt just a box like the orginal and curves around

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