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Posts posted by planeticegaming
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hey i love playing science mode but hate career mode, but have run dry of imagination after almost 1000 hours of ksp.
wondering if there is a mod or if a mod could be made that adds contracts to science mode, since there are some really cool mods like that add really good objectives and makes stuff like underwater exploration more enjoyable and gives it a reason.
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23 hours ago, Angel-125 said:
Today I built the interior of the B2 Observation Module- with rotating seats!
OMG THIS IS REVOULTIONARY!!
also those parts looks awesome!
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On 3/27/2022 at 4:09 PM, JadeOfMaar said:
Last set of parts (I hope) for Sea Quest Science: 2.5m probe core, 1.875m probe core (both 0.6m tall, with generous battery and reaction wheel) and a 2.5m tank (1.2m tall, complements the equivalent 1.875m tank). The probe cores will have a computer screen vibe in their little black screen panels like in the box racks.
I've slowed because I'm developing other parts packs in parallel:
- GU Parts (overhaul in progress, and due to be renamed and absorbed under Sterling Systems).
- Rational Resources Parts (overhaul in progress: phasing out all the borrowed harvester and refinery models).
what ended up happening to sea quest
was it scrapped or just pushed to the side, same with the rover and others
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32 minutes ago, chaos113 said:
also what does the aquarium module do
i presume it is for food preduction or algee production?
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1 hour ago, chaos113 said:
i prefer the configurable screens, could you make a config for it to use them
do u mean rasterpropmonitors or ASET?
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20 hours ago, Angel-125 said:
completely understandable that every version wont have the other size configs, got to say the MSEV nose with the sloped wedge looks really nice and i could see having that as the front of a large rover!
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6 hours ago, Angel-125 said:
just wondering if the cupola variant is going to be the station version or if the rover design (above) can be used in the station variant?
looking great tho!
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banned for cheating!
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Made my first manned orbital rocket on my Science playthrough
one of the SRB's didn't ignite on launch though, so that launch didn't go great, lucky for the LES otherwise Madrid Kerman wouldn't be able to do another launch a day after that
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i loved the original buffalo and pathfinder but found that the rover wheels and parts were too early in the tech tree and would most the time get the buffalo's wheels before the rover wheels so it made alot of wheels in the stock game oboslete.
where are the rover parts going to be positioned in the tech tree in buffalo 2 and will it have surrport for extended tech tree
also how the mod going atm?
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imagine there is a section in the game files were u can add textures or huds similar to minecrafts texture packs. or even just a setting of the original ksp hud
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3 minutes ago, SovietGamer said:
Then i will have to do the job myself
i would love to download it when it is done
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are you talking about the one from For All Mankind?
because if u are then i can't find any other mod that adds those parts.
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I booted up ksp today after i installed a couple new mods and now im stuck on the Verifying Expansions packs, mainly the breaking ground.
anyone know why this is happening.
also yes i did buy the dlcs on steam and i have never seen this verifying expansion packs and i have over 900 hours on ksp
here are the added mods:
- konstruction
- usi kolonization
- modular launch pads
- special parts division
- asteroid cities
pls help
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2 minutes ago, Abel101126 said:
VAC(Valve Anti-Cheat) banned.
Using a game company name! CHEATER!!
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4 hours ago, Angel-125 said:
Idea: Variant without the roof and one that is like a tub like the back of a ute/Pickup so we can make cool looking pickups/utes and a ramp that fits with it so we can have something like the tesla cybertruck
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part idea: a section of the chassis that has a hole cut into it that a 2.5m or 1.8 m part can sit into on its side like a fuel tank or a hitchhiker module, etc
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3 hours ago, Angel-125 said:
Not sure what you mean by a centrifuge. When I think of using these parts to build a space station, I think of something like this:
he means how will gravity work artificial gravity work on the parts since the parts are meant for rovers so people are standing up but there in orbit
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9 hours ago, SkyFall2489 said:
Also, will there be an option for rooftop solar panels? If not, can there be a part meant to connect to the top node of the B2 parts that is a solar panel?
or what if there were solar panels that expanded out like these, they are compact and folded then could be deployed outwards when ur rover stops for a science study or recharge.
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2 hours ago, chaos113 said:
would it be possible to add one with with windows on the bottom?
like an orbital viewing area
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looks good so far!
cannot wait
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Part idea:
it's the wagon from the original buffalo mod pretty much but made of glass and it's a greenhouse.
so when it expands the greenhouse is active. the greenhouse still works when not expanded but just produces alot less
or can just look cool by itself.
just a suggestion as the original mod had no greenhouse parts in it which made some long rover missons seem unrealistic
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1 hour ago, Angel-125 said:
omg that looks amazing
i love how the rover isnt just a box like the orginal and curves around
Mod to add contracts to science mode
in KSP1 Mods Discussions
Posted · Edited by planeticegaming
you know what, I'm going to start a career and commit to it, tried it originally but that 1.11 when the bouncy landing gear was still a thing and would just destroy all of my contract planes instantly on landing.
gives me a reason to install all those contract mods too.