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Everything posted by planeticegaming
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[1.12.x] - Modular Kolonization System (MKS)
planeticegaming replied to RoverDude's topic in KSP1 Mod Releases
is there a mod that adds IVA's for these parts as they are great looking parts but no iva's or if there are they are command pods @RoverDudepls add IVA for the parts that are unique as the parts look really good but no iva's pls just make some -
[1.12.x] - Modular Kolonization System (MKS)
planeticegaming replied to RoverDude's topic in KSP1 Mod Releases
cool thanks works now (had to delete the light globe cfg file) -
[1.12.x] - Modular Kolonization System (MKS)
planeticegaming replied to RoverDude's topic in KSP1 Mod Releases
i tried to download MKS for 1.12.1 and when the game starts loading and their are the pictures and the bar at the bottom, it gets to the lightbulbs in MKS and the progress bar just stops or it just will do the bug where the taskbar gets stuck on loading part upgrades i have tried aswell on 1.11.2 and it does the same issue but with the part upgrade glitch pls help as this mod seems really good -
i dont want rockets in ksp2
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i have an idea for a base part it is a expandable habitat part called the "crew cabin mk3" it is the same size as all the other crew cabins but when it expands the roof lifts up and there is a fabric/plastic sort of walls which extend and allows the base to be a lot bigger and have a second floor in the crew cabin and can hold 6 kerbals once deployed
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is there a way to download pathfinder and not have the buffalo parts as well as I use Feline rover parts as it has hover engines for rover which work amazingly and i dont really need the buffalo parts as i just want the extendable parts to expand my bases and long term landers which kerbal planetary system doesn't incorporate those kinds of parts and the other mods that include parts like pathfinder's extendable parts don't have as great quality with textures and IVAs also one thing that would make this mod even better is filtering all parts if selected into the side tab instead of having 5000 parts in utility just from buffalo and pathfinder, something like what kerbal planetary system did with their parts if enabled. a very good mod tho!
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- pathfinder
- colonization
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Best mods for Space station design
planeticegaming replied to the_pazter's topic in KSP1 Mods Discussions
i would recommend Stockalike Station parts redux it adds tons of handy parts like working gravity rings, massive station parts and windows and extendable docking ports it also changes the look of the capola module, the hitchhiker storage module and the science lab to match the aesthetics of the pack and the parts it has parts for 1.25 meter parts for small space stations 2.5 meter parts for bigger space stations And 3.75 meter parts for CHONK Space stations it also has full IVA that looks fantastic -
this sounds amazing cannot wait for it to become a full mod!
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[1.12.x] Community Tech Tree (July 3)
planeticegaming replied to Nertea's topic in KSP1 Mod Releases
does anyone know if OPT spaceplanes work with community tech tree, i would test this but im playing on the latest version and i want to make sure it all works before i download the 500 mods needed to get opt to work on 1.11.2 -
i am making a minmus base using the pathfinder, buffalo and kerbal planetary system and I'm trying to assemble the walkway and I have another ship with the ESP outback fitted with equipment inside but I cant detach them off the side of the ship. pls help also how do I extract the equipment out of the mule because that has equipment in it as well. people have said to use pipes but I cant find them?
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- pathfinder
- colonization
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