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Leo0806-studios

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  1. yes but it shouldnt matter because in every wersion erlier than 1.12 it starts just fine
  2. everytime I try to start KSP 1.12 it crashes. not even the loading screen loads. it trys to start and then the unity crash handler steps in and it closes. LOG Player.log error.log
  3. i dont stop developing it. i just dont want to confuse anyone and may reupload it when it has more content i haven't seen any other mod that does something like that and i just wanted to try out if it was possible
  4. so after some testing i came to the conclusion that the plugin does nothing and doesn't even got loaded. I didn't want to spread wrong information and I' going to take the plugin down(for now). but if someone wants to help me coding a working plugin I will continue developing it.
  5. i dont know why it is not working for you and i'm sorry for that. I actualy don't know why it works for me. I play with about 5-6gb of mods and without this mod it loads for about 1-3h but with it is around 30min. in addition my pc is a real potato(intel i5 mobile vversion; 8bg2400 Ram; integrated gerfics card)
  6. but rendering whit uncapet framerat can put a lot of stress on your system especially on low end pcs.
  7. just copy the folder content into your gamedata
  8. yes but it is manly for the loading screen because there is no fps cap(if I remember corectly)
  9. no. my system isn't even close to 60 fps but it got stabelised at about 15-30 fps. i think it has something to do with vsync and it also speeds up the loading but i don't knwo how it does that one point on my todo list is a config to modify the target framerat but i don't no how to do that(yet).
  10. I don't know how to work with .gitignore files so i deleted the folder
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