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QuantumS1ngularity

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  1. Good morning, PLEASE, make the geology lab.... a lab. With of course like 400 data storage to balance things.
  2. So, it looks like the KSP.app filepath is correct, since it is present in other mods I have installed too, the problem remains unknown. Here's the full Log I found in KSP.log: https://justpaste.it/872ov It will take some time to load.
  3. Nope, I just installed a fresh copy and deleted the old one but it still shows the same logs and white textures. I have no other visual mods. But there's something that I don't understand: Why is the filepath set to KSP_osx<<KSP.app<<Gamedata? Because my Gamedata folder is: KSP_osx<<Gamedata. I'm just curious, i don't understand so much these hard codes and logs. I have another question too: since the new updated Kopernicus from R-T-B has been released is it OK too for parallax? Here's some pics: https://imgur.com/a/mnsydIq
  4. I have a problem: the terrain textures are ""missing"" for parallax even tho I have installed Stock textures Here's a part of the log: [LOG 00:33:12.815] [Parallax] Validating /Applications/KSP_osx/KSP.app/GameData/Parallax_StockTextures/_Details/PluginData/beach_sand00.dds [LOG 00:33:12.815] [Parallax] - Texture doesn't exist, skipping: _DetailTexLow with filepath: Parallax_StockTextures/_Details/PluginData/beach_sand00.dds [LOG 00:33:12.815] [Parallax] Validating /Applications/KSP_osx/KSP.app/GameData/Parallax_StockTextures/_Details/PluginData/grass_hc00.dds [LOG 00:33:12.815] [Parallax] - Texture doesn't exist, skipping: _DetailTexMid with filepath: Parallax_StockTextures/_Details/PluginData/grass_hc00.dds [LOG 00:33:12.815] [Parallax] Validating /Applications/KSP_osx/KSP.app/GameData/Parallax_StockTextures/_Details/PluginData/gravel00.dds [LOG 00:33:12.815] [Parallax] - Texture doesn't exist, skipping: _DetailTexHigh with filepath: Parallax_StockTextures/_Details/PluginData/gravel00.dds [LOG 00:33:12.816] [Parallax] Validating /Applications/KSP_osx/KSP.app/GameData/Parallax_StockTextures/_Details/PluginData/steep_sandstone00.dds [LOG 00:33:12.816] [Parallax] - Texture doesn't exist, skipping: _DetailSteepLow with filepath: Parallax_StockTextures/_Details/PluginData/steep_sandstone00.dds [LOG 00:33:12.816] [Parallax] Validating /Applications/KSP_osx/KSP.app/GameData/Parallax_StockTextures/Kerbin/PluginData/mid00.dds [LOG 00:33:12.816] [Parallax] - Texture doesn't exist, skipping: _DetailSteepMid with filepath: Parallax_StockTextures/Kerbin/PluginData/mid00.dds
  5. Soon... It's 2021 can you change that to not make people save this and wait?
  6. Doesn't work in 1.11.2 I think It's in conflict with the new EVA build system
  7. UPDATE: It was because my CTT version wasn't updated, it now works as I intended. Sorry for the inconvenience
  8. Kerbal atomics with community tech tree question Hi, today I noticed that even the most powerful and most efficient engines are unlockable in just one and only tech tree node... Everytime I research that node I feel like i'm cheating since I have access to overly good engines early in the game. So: Can I ask you to move some of the better engines in a more advanced tech tree node? Like for example in the "Improved nuclear propulsion" and "High efficiency nuclear propulsion" Thank you
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