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    Kraken Hunter
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    The Mohole

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  1. Pretty useful mod. I might make a "krblman's simple rocky planet maker" mod.
  2. Fixed Sati and Jool's orbits colliding
  3. I have tried making a mod. This thing definitely won't get any awards for quality, but atleast I tried and put real effort into it. Here's the link. https://spacedock.info/mod/2956/Starlight System Pack It's a planetary pack that adds 12 (planning to add 2 more, so 14) worlds, 10 of which are moons and the other 2 are gas giants.
  4. I have been trying to create planets this way for 2 months now and every single time the planet either doesn't appear at all, it appears but the surface is purple, or some other random problem. Not gonna lie, Kopernicus physically could NOT be less intuitive.
  5. After following The White Guardian's tutorial on creating a rocky Kopernicus planet, after a whole day I still can't get this thing to work. It creates a log file and all seems to work but when I go into Tracking Station or look in HyperEdit, it's not there. In ANY capacity. For the record, I also installed Outer Planets Mod to see if it was my mod or Kopernicus. OPM works just fine. Why won't my mod work at all? Here is the log file. https://cdn.discordapp.com/attachments/918517950762328064/918542783680245790/Dane.Body.log And here is the .cfg file. https://cdn.discordapp.com/attachments/918517950762328064/918542733403099176/Dane.cfg
  6. Whenever I have to launch payload i just strap a kraken drive to it and set the warp on it accordingly Come to think of it maybe i should ease up on the kraken drives
  7. I don't use windows I use Kubuntu, but the game itself is structured in the same way. Thanks, it must've gotten corrupted whilst uploading to steam - something IS wrong with my WiFi card. Anyway thanks, the problem is solved! I used some data recovery tools and got it back and now I have it backed up.
  8. So my main ship is a kraken drive SSTO. It took 8 hours to build and is shared on steam. When I went to send it to rescue a kerbal that got stranded in a submarine, I noticed it wasn't there. So I went to steam and subscribed to it. I don't know how to say this, but... It's still not there. And I spent all that time on it. It was, dare I say, a PERFECT kraken SSTO. And it's just gone. How do I get it back
  9. That's epic. Thanks for sharing that with us.
  10. Sounds like you're the "all or nothing" kind of player lol
  11. Post rocket building tips here! I'll go first! Try to make landers as wide as possible compared to how tall they are (i have a lander thats about 30% as tall as it is wide and it lands on any angle on the mun, id be more concerned about Tylo) Give landers as much Delta V as possible It's not nearly as effective to put boosters on the boosters as to have the lander on top with a core stage and inner boosters coming from the lander's fuel tanks and then leave a little room at the bottom of the core to put the outer boosters. Try to make your rocket somewhat short and fat instead of tall and skinny, this will especially help on less powerful computers to protect against the Kraken Struts aren't very heavy, they're a good idea Orbiting Kerbin before going to another celestial body is optional and so, despite needing more Delta-V to do, it's good for training to not do it.
  12. If Solar Panels are damaged, it will display a message though.
  13. Before I used a very short yet wide Kraken Drive SSTO to get everything where it needs to be, I built large 1-way interplanetary ships and 2-way Kerbin system ships. The SSTO uses a glitch and intuitive design. My old Go-To roekets have gone through hundreds of iterations so far. They were usually a tall lander strapped onto a main rocket stage with inner and outer boosters. How are yours built? I'm curious.
  14. No. However, if you have heat shields onboard, it will damage them by depleting a fuel type known as Ablator. Once you run out of Ablator, heat shields become mostly dead weight. Parts (apart from wheels as far as I am aware) can not be damaged without destroying them unless they contain fuel (such as heat shields) in the form of fuel depletion. 'But in terms of physical damage, your lander is good as new, just make sure it doesn't run out of Ablator.
  15. Yeah. Back when I started in 0.12, it was very confusing seeing as the command modules were their own stage. (what?)
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