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Vexmae

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Posts posted by Vexmae

  1. 1 hour ago, CobaltWolf said:

    What does the wireframe look like in your modeling software?

    The Wireframe mode looks normal (i think) but i think i will just re do it, made this a bit fast just after coming back home so i think i'll do it properly tomorow in the afternoon.

    unknown.png?width=796&height=646

    wireframe view of blender: 

    I think i just overestimate my knowledge in blender a bit but that's not a problem i'll learn more while doing it :). 

  2. Hello everyone, today is update-on-progress-day. I managed to find a bit of time today to progress on mercury iva: 

    Today i made the 3D model into KSP, and, done a tiny bit of texturing just to figure out how this works (and it's pretty easy, KSP part tool is actually very simple to use). Here is a look in the iva, Kerbal_Space_Program_Screenshot_2022.01.

    the 3D model is just temporary as i need to get access to the original 3D files of BDB to fine tune the iva ( like the position of the window and all of this). I will probably ask for them in the BDB forums threads or on github tomorow.

    Note that i had to offset the kerbal view because their eyes are just to low to use the window properly

    unknown.png

    i don't know if it's better to keep the camera at the height of kerbal eyes or to make it a bit higher.

    Here is in bonus some failed attempt:

    Spoiler

    unknown.png?width=960&height=540

    ( Where i forgot to set the iva as internal space and made the light brightness a tiny bit to high )

    unknown.png 

    jeb you good ? 

    I don't know how often i'm gonna send current progress but i think every time something a bit interesting happened. 

    Thanks you for reading me and good afternoon/night/day ( depends on when you read this and on your time zone) :).

  3. So, hello everyone and i wish you a happy new year (i'm a bit late but it's better late than never). I recently got back to ivas after learning a bit blender and all. (Actually i didn't wanted to start all again because i've erased all my hard drive but a very close friend said something like "you can do it, you're the best" and thing like that and it gave me the strenght to do it again. So thanks to her) 

    Started Mercury IVA from scratch today ( like 2-3 hours ago) and after a bit of research i managed to make something like that: 

    unknown.png

    ( note that this is very early model and that it will be better after that, i tried to follow the picture sent by Spaceman Spiff like 3 months ago and the model from the game "Reentry: an orbital simulator" ( this game will be very helpfull to understand how i will make buttons and all )

    So i think i'm gonna post updates more often here. (honestly i think modeling will not be the most difficult part of this)

    ( i'm gona say what i say in nearly every message i send on this forum: please excuse me if i've made spelling mistake <blablabla> french <blablabla> learning english (i think i'm gonna stop saying this))

    Thanks you for reading me :).

  4. On 12/1/2021 at 10:00 PM, Jefftheguyperson said:

    I am wanting to try and make IVAs for some existing pods, but I don't have a clue where to start. Do you have any suggestions for how I should get started?

    Sure i would be happy to help you, can you send me a private message so we can discuss of this without flooding this thread ? 

    (For anyone wondering why i didn't posted any updaglte for like 2 weeks is because i was very busy the first week and i spend my freetime learning how to use blender correctly so i can make ivas more easily)

  5. well i'm gonna need some help with the 3d model for the iva, I have a temporary 3d model to align with the capsule, and i can't find the right rotation for the 3d model, tried like 12 times and it's starting to annoy me a lot unknown.png?width=960&height=540

    i get variations of that but rotating the model in one direction like 90 degrees in blender don't seems to rotate the model by 90, i'm very confused with how the rotation system works. can someone please help me with that ? 

    Edit:

    i'm going to play beamng or stormworks or anything else for like an hour or something so i will propably not reply before like an hour

  6. Started looking at the ivas and hum .. modeling is gonna be necessary but i can't find a good picture only so, do someone know if there is a window other than the small round one on the mercury capsule ?0a33e9e20b9a3e939285ae088e33109b.jpg

    38 minutes ago, OrbitalManeuvers said:

    The entire BDB folder is 1.85GB, and the Parts folder is 1.77GB :) Inside Parts, Mercury is 9MB, Gemini is 38MB - these would be capsules only. So by my napkin calculations, you need about 80MB for the rest of the folders (probably not worth your time trying to reduce them), then whichever capsule you'd want to mess with.

    thanks for your help i will try to reduce this tomorow :). 

     

    edit:

    i just realized that i've made a mistake in the title ( Actually is similar to "Actuellement" in french but "Actuellement" mean currently and actually mean "Réellement" in french )

  7. Hi, SpacemanSpiff said that creating a second thread for the developement is autorized so here it is

    What iva i'm doing now:

    Currently on Bluedog Design Bureau, first the Mercury capsules

    Why is there a second thread:

    It's mainly because i don't want to flood the Release thread with developpement updates si the developpements discutions will be here, if you want to help me, you can give your opinion on the ivas or test the mod and give feedback 

    Extra info:

    Licence Attribution 4.0 International (CC BY 4.0)

    Dependencies ( for now ):

    ( and bluedog design bureau because this is what i'm currently working on )

    I also have discord ( Vexmae#1450 )

    Known bugs:

    ( There is none ... for now )

    Release thread of Vexarp IVA

  8. 16 hours ago, TaintedLion said:

    Are these brand-new IVAs or just RPM configs?

    I didn't looked at the ivas yet but i will propably try to remake them if the ivas are not looking like what they look like in the real capsules ( and if my CAD software is compatible with blender because i real don't know how to use blender )

    And i will propably try to make some props using MAS if i don't find some that are similar tobthe photos i see on internet

    18 hours ago, Spaceman.Spiff said:

    You can definitely make another thread for development. 

    That's cool, i will create one when i'm back home

    19 hours ago, OrbitalManeuvers said:

    there are plenty of people who I'm sure would be willing to help you slim down a BDB install so that you don't have to have everything at once. 

    That would be so nice because BDB is a very big mod and loading all of that on every module loading is a bit long ( i don't have enough space on my 128gb m.2 to move my KSP install here )

  9. So hum .. after a (long) pause i will start making ivas again and i will probably starts doing ivas for Bluedog Design Bureau and i'm thinking about creating a thread on the Addon-Developpement "sub-forum" ( i don't have the word for that ) to not flood the Addon release thread with BDB updates on what i'm doing, i'm not very familiar with this forum so i don't know if i'm allowed to do that. 

  10. 19 hours ago, Spaceman.Spiff said:

    While we’re tossing up suggestions, it would be neat if the Boring Crew Services Starliner mod had an MAS IVA. The real one looks very cool. (many buttons and switches + touchscreen looks nice)
    image0.jpg

    This one looks really cool, i will try to reproduce touch screens. I haven't really looked at how to make new screens with MAS so i think it's the opportunity to !

  11. 6 hours ago, rettter3 said:

    Maybe also tantares?

    Sure why not

    5 hours ago, TaintedLion said:

    The Mercury and Apollo IVAs are terrible though, they'd need a ground-up rework before putting RPM configs in. 

    I don't really play with BDB mostly because of the loadings times and storage use ( i need to buy a new ssd ), recreation take a longer time that non-real ivas because i need to stay similar to the reality and not go full RGB like i'm doing with APUS 

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