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Everything posted by Adiri

  1. Have you tried running it with terrain quality set to high? That disabled tessellation which boosted me past 60fps
  2. It only works on JNSQ because some of the planet names are the same. Otherwise it has no support What GPU do you have? Parallax isn't very CPU hungry
  3. Waterfall adds it’s own sounds, as well as realplume, and Rocket sound enhancement, and other mods that add their own sounds for their parts (SWE for example)
  4. Due to me starting school, SWE development on my end is paused. Do not expect any updates soon unless Kochi surprises me
  5. Some plumes have weird blue artifacts at the top. The only way to remove them is using TUFX HDR.
  6. Go At Startup a story of a space program destined to conquer the stars...
  7. Hi, I am the developer of SWE (a mod that adds waterfall configs to SRB's) and I was working on adding them to BDArmory's missiles, however I can't get them to show the plume because the missiles do not have a module engines in their configs. Do you know of anything I can do to get them working properly?
  8. It looks like you have all the needed mods, can you try reinstalling SWE + All dependencies?
  9. Well, RSE will override my sounds. Can you send me a picture of your gamedata?
  10. Are you on the latest version? Which srb are you referring to? Do you have RSE installed? I will take a look, can you verify you have all dependencies installed?
  11. Hi, is there any way i can disable the collapsing inventories?
  12. Did you install it through CKAN? Also can i please see a picture of your gamedata.
  13. Update 2.3.5 benjee10 orion support (the one in beta) better srb support GITHUB SPACEDOCK
  14. Hi, this is an example of some of the new plumes that will be available in SWE once we figure out how to remove the realplume effects. Personally I believe them to be much nicer
  15. What exactly is your issue again?
  16. Update 2.3 is out, on spacedock and github. Main Changes Redid the main plume to look much better Re added support for reDIRECT fixed some scaling issues with KNES fixed latest waterfall conflicting I have also begun work on adding support for BDArmory, however I do not think it will work due to config issues. I am also in the process of trying to remove the fire effects from realplume completly, keeping just the smoke. (Stay tuned for this) GITHUB SPACEDOCK
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